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    posted a message on Poppins - Official Thread
    Feature Request:

    I'd like a reagent count if applicable on the spell please. IE: I'm using one for portals on my mage, and would love to be able to see how many more I can make before I need to resupply.

    Posted in: General AddOns
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    posted a message on IHML - I Have Macro Lol! - Official thread
    Problem as I see it with the Teron fight is that the mod is designed to update 1 macro. Teron fight uses 3 macros seperately for each ability. I'm sure you could use something like:

    /cast [modifier:Alt] Spirit Chains; [modifier:Shift] Spirit Volley; Spirit Lance

    But that'd be much less intuitive for many players, and something that the feature of "new macro" would allow you to personally setup if you so choose.

    Otherwise, I'm loving this addon. It's already saved me 12 macro locations (yes, that many...)

    Love it, thanks much :)
    Posted in: General AddOns
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    posted a message on Unofficial oUF - methods used for layouts
    Been playing with these for a while now, and love it. One question though, how would one go about getting the combat/resting icons to display?

    I know i'd reference: Interface\\CharacterFrame\\UI-StateIcon

    But from there, I'm relatively lost.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lanacan »

    Not much different just using pitbull again.

    http://i35.photobucket.com/albums/d189/lanacan/WoW%20Shots/WoWScrnShot_122607_205217.jpg


    Curiousity, what are you using for the minimap buttons below the minimap? I've been searching for a solid solution for them, and as such, have yet to find anything reasonably good.

    Very nice :)

    Posted in: General Chat
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    posted a message on Omen - Bug Reports and Suggestions
    Elnaril, I actually wonder if my issue might be related to yours.

    It seems like anytime I disable cartographer, my omen ceases to function, and indeed I too am attempting to use that tiny little "tekMapEnhancer".

    Very confusing, but I also get the 0 information sent or received with cartographer disabled and that little addon enabled.

    Any assistance would be greatly appreciated.

    Posted in: Raid AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Vyrr »

    New Screens:

    OOC
    IC

    Would somone help with a script for eePanels2 that lets those 3 gray panels become when resting? Like I already have with ooc/ic...




    Out of curiousity, what unit frames are those? with what layout? I've been searching for something similar only to have 0 results.

    Thanks much.
    Posted in: General Chat
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    posted a message on AutoBar by Toadkiller (official thread)
    Having a rather bizarre issue that I wonder if you're aware of:

    When I disable the "Battle Standards" button, and reload my UI, every button after it simply does not show up. Upon re-enabling it, everything reappears, and functions normally.

    I have performed the new and improved 4 step fix and still getting the same error. I have tried deleting my saved variables, and still no dice. This happens on a fresh install of the addon, no saved variables, everything in its default button position. Infact, the only thing I did was reposition the bar, and make it vertical not horizontal. That's it.

    It's been happening for the last couple revisions, sorry I don't know exactly what revision was the last one where this did not happen.

    Autobar: 2.02.03.20 beta (53755)
    CyCircled: Yes.


    EDIT: Upon further testing, it seems as though CyCircled stops skinning the bar as soon as it hits a disabled button. Curious. Any button I disable, everything afterwards is not skinned, yet when I enable a disabled button in the list that would otherwise appear, it will reskin them after that point.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Tuller »

    Quote from Peoii »
    * Preserve settings of "Show Bags" or not, I prefer to always have them shown, and having to re-show them every time I log in is just a minor annoyance.

    This should actually be preserved in the latest alpha.


    It doesn't seem to be saving either that, or the location. Either that, or I'm seeing things every single time I sign in. :/

    Posted in: General AddOns
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    posted a message on Looking for a turn in mod for rep items like [Mark of Sargeras]
    Automaton will do what you want, plus quite a few more very handy features, like automatically repairing/etc.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Couple more feature requests after some time playing with it:

    • Preserve settings of "Show Bags" or not, I prefer to always have them shown, and having to re-show them every time I log in is just a minor annoyance.
    • Ability to search cross-bags. IE: If I search for "trinket" in my bank on my mage who is an engineer, it doesn't search her Fel Iron Toolbox. It'd be nice if it were able to do that, so I could see all my engineering trinkets at the same time. Perhaps this could be an option, or something... not sure.
    • Again with the specialty bags, I'm curious, is there any way to make it easier to move items around in your bank? Example again: I have an engineering item in my bank, I want to move from a normal bank slot to my engineering bag. ATM I have to move it from my normal bank bags to my normal inventory bags then into the engineering bank bag. Would it be possible to add a more streamlined method like was available with Bagnon where I could simply move them directly?

    Other than those 3 minor things, love it mate.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    After being a huge bagnon fan, I must say I'm very pleased with the direction this is going. Some suggestions:

    • As a mage, it'd be nice to have a search option for "conjured" which would include our mana gems, water, food, etc. This could be handy for warlocks as well for soulstones, healthstones, and the like.
    • I love the idea of having the bank in a tab as part of the main window. Even if it meant my main bags were larger, I could live with that completely for that added feature.
    • I agree with the others that I prefer the fadeout options for my searches rather than eliminating everything that doesn't match the pattern. It actually helps me learn my own bag layout when I move things.
    • Potential feature request: Add the capability to search by part of the tooltip? Like I'd like to be able to search for "Shadow Resist" and have all my SR pop up. Sure, I use itemrack for a lot of this, but it'd still be handy in the long run.

    Other than that, must say I'm very very pleased with this mate. Look forward to your plans for it :)
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Industrial »

    Assuming everyone will just adjust to your language, yeah, thats arrogant :p


    Though so is assuming everyone can speak english, or hell, even assuming everyone who can get by with english can speak it well enough to be comfortable using it.

    But hey, this is off topic, so yea :P

    Posted in: General Chat
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    posted a message on Scorchio! Official Thread
    Are you taking into account that the "Fire vulnerability" debuff can be resisted but the scorch not? Moreover, last I checked, the fire vulnerability was not displayed in the combat log once the debuff reached full cap, though this may have changed as well.

    Just a couple pieces to consider. (figures an addon like this would come out after I spec away from fire...)

    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Quote from Facktotum »

    Quote from Peoii »

    [2007/06/30 20:04:55-225-x1]: AutoBar-2.01.00.04 beta.38120\Style.lua:96: attempt to index field 'display' (a nil value)
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):329: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:310>

    ---

    Happens upon loading the game, but only sometimes...




    update your version of ace2


    I am running the latest version, updated daily via WAU.
    Posted in: General AddOns
  • 0

    posted a message on Autobar (Toadkiller)
    [2007/06/30 20:04:55-225-x1]: AutoBar-2.01.00.04 beta.38120\Style.lua:96: attempt to index field 'display' (a nil value)
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):329: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:310>

    ---

    Happens upon loading the game, but only sometimes...

    Posted in: General AddOns
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