I recognized that
if (Name(unit="mouseovertarget") = Name(unit="target")) then 'Your Aim'
even is true when the target is different but the name of the target is the same. This was not intended.
I am looking for a correct working translation of this dt2 code:
[ [Target = Name#target] ? Text(Your Aim):Yellow ! NameRealm#mouseovertarget:HideZero] ]
It only should return 'Your Aim' when the target of me and the mouseovertarget is the same target.
I am using dt3