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    posted a message on Cutup: A collection of Rogue addons
    Looks like it broke from the last time I ran my WoW Ace Updater. I know I don't give you much of a lead there. I sadly have none, can only hope someone elses has :)

    Cheers for a good addon though (when it works) :D
    Posted in: General AddOns
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    posted a message on Paladin Auto-buffer.
    Quote from Moon Witch »

    http://www.wowace.com/wiki/FuBar_CorkFu

    Google had it as third hit :)

    http://files.wowace.com/FuBar_CorkFu





    Oh, hehe. Ty.

    Hmm.. strange that it didn't show up on their respective downloadpages own searchengine..
    Posted in: Addon Ideas
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    posted a message on Paladin Auto-buffer.
    Quote from Javek »

    The addon should simply rebuff whatever you last buffed the person with. Shouldn't be hard to implement and saves you the time of coding a more complicated UI.

    I'm not sure if you can still do the mousewheel thing. If you can it would only work out of combat. You may be relegated to the button API.

    If I were to code a Buffing addon it would work like this:

    1. Join group, buff history resets
    2. Buff people like normal, addon watches who/what classes you buff
    3. Buffs run out or have X time left, addon pops up a buff button that buffs the person with the buff you last cast on them.

    I feel this workflow is a lot simpler than requiring you to right-click everyone and select what to buff them with. There's a bit more complexity to it, but that's the basic idea. For example, range/dead checking.


    -Javek







    Hmm, wouldn't this be to difficult you think? I like the idea.

    The CorkFu cannot be found either on wowace, wowui or curse btw.
    Posted in: Addon Ideas
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    posted a message on Paladin Auto-buffer.
    I'm looking for a simple mod as the topic implies. As I as many others are leveling a paladin, and have a 10min duration on our buffs untill we get "Greater Blessing of X" at a higher level. I'm not sure when, but I'm 47 now and still don't have it.

    To my point. I want a mod that works like "SimpleSelfRebuff" - Rebuff on mouseweel. But rather than rebuffing myself it should do so on my party. I can at any time, rightclick on any party player-frame and choose wich buff to keep up on the selected partymember.

    I guess this wouldn't be much of a change from the "SimpleSelfRebuff" mod, but I have completely no programmingskill whatsoever :)

    I could maybe imagine that a problem would occur when trying to get all those possible unitframes out there to fit in this mod, so they could be rightclicked to change the active buff on the partymember. An easy way to do this I think will be to copy "SimpleSelfRebuff" even more and jsut have four different dropdownmenus in a GUI saying:

    Partymember 1
    Partypet 1
    Partymember 2
    Partypet 2
    Partymember 3
    Partypet 3
    Partymember 4
    Partypet 4

    From this dropdown you can select wichever buff to be set as active.

    And yea, I have tried "PallyPower" but it's way to difficult and to much hassle for me to figure out. And its not that way I'd like it to work. "PallyPower" is way to advanced for my taste. I want it clean, simple and without the need of much modifying. Simply click and it works.



    Think this would make many promisings Paladins life much easier ;)
    Posted in: Addon Ideas
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Elkano »

    In that case you'll have to create another group and set its target to TARGET. That will show your target's de/buffs in that group (whichever you select in filters).




    Great. I'll try that tonight ;)




    *EDIT 18/1-08 18:39*
    Tried this now. Works wonders :D I should have figured though, as it is pretty logical, but didn't see it there in all the menus :p

    Cheers, and great work :)
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Earlier all four options: buff, debuff, tench and tracking were actiaveted. Rupture, gouge etc. was and still is located only under the debuff-tab.

    Now I have activeated only buff and tench, but then again, the rupture isn't on any of those lists. The reason it is on my debufflist is possibly coz it has seen me getting ruptured and/or gouged, and therefor will activate when I get the debuff on myself. I however want to see the timer as I do the debuff ON the target.

    A rupture is not considered a buff for me, but as a debuff on my target. Slice'n Dice is easy to get, as it is considered a buff on myself.


    My question really is: How do I see debuffs on other targets?
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Elkano »

    The spell filters show only spells that are either filtered allready or have been seen this session. It's a dynamic list. So simply get the two buffs and then whitelist them.





    I can't seem to get this to work really. As you can see from the screenie here, I think I have activated what I'm supposed to. The rupturetimer you can see on-screen is the one from ClassTimers. But none of the four EBB's shows me the rupture.

    In the 'type'menu under 'filter' I have activated everything.





    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    How can I make EBB show rupture and slice'n dice in one group?

    I've tried creating a new group, and selecting them from the whitelist. Problem is that they're not on the whitelist :)

    Nowdays I have to use ClassTimers for rupture/slice'n dice. And EBB for everything else. I'd rather use only EBB.



    Thank you, and keep up the good work :)
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    I'm having the same problem as fred here.
    TickToxin resets its position when you log.

    I'm also experiencing the same issue as Uncontrollable. The Autolootfunction does not automaticly put the setting back to default. I spam my pickpocket/garrote-macro like heck when behind a mob though. My clan uses looting free for all in raids, so I'd love if this was to get fixed :)


    Thank you though for one of the better roguecompilations out there - Great work :)
    Posted in: General AddOns
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    posted a message on Problem with Cutup's TickToxin
    /bump


    *whistles*
    Posted in: General AddOns
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    posted a message on Problem with Cutup's LightFingers
    /bump


    *whistles*
    Posted in: General AddOns
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    posted a message on Problem with Cutup's LightFingers
    As the subject says.

    The problem is that the autoloot doesn't turn back off after I have pickpocketed the mob. It stays on. I will have to manually switch it off again. The onpart seems to work flawless.

    Our guild use looting: free for all. And needless to say, this is a pretty important feature for me ;)

    There are no errormessages.
    Posted in: General AddOns
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    posted a message on Problem with Cutup's TickToxin
    As the subject says.

    The problem is that the anchor doesn't lock to where I have set it, between the sessions. If I log out and back in. The anchor is set back to where it originally was.

    There are no errormessages.
    Posted in: General AddOns
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    posted a message on Error with Assister
    Quote from Blizz »

    Wondering if anyone has found the fix for this Assister error or knows of another mod that puts whispers on your screen. I miss them so :(



    If you want whispers on your screen. Check out "Cellular" - Can't live without that one ;)
    Posted in: General AddOns
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    posted a message on CML - official thread
    I'm having problem with the coloring of CML. I really cant explain in a good way why but I just can't change it. It was white originally and I tried to make it black, after some tries I could make it stay black. But at first it just poped back to white when I clicked the "Okay" button.

    The colorindicator wich I have to click to change color, shows the right color. But the text is still not effected by it. Also if I click the "Reset Position" I have to make a /reloadUI to make it come back again, as it dissapears.

    :)
    Posted in: General AddOns
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