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    posted a message on LibGuildPositions-1.0 bug
    Since version 70418 LibGuildPositions-1.0 is spamming guildchat with a C every couple of minutes while in a battleground.
    Posted in: AddOn HELP!
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    posted a message on Fubar_HonorFuPlus
    While you're playing around, if you could make HonorFuPlus show the team sizes on the FuBar it would put a big grin on my face :D
    Posted in: FuBar AddOns
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    posted a message on Fubar_HonorFuPlus
    Honor total on the bar isn't getting updated when you spend honor.

    Otherwise, nicely tweaked :)
    Posted in: FuBar AddOns
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    posted a message on ExtractGas?
    My only issue with ExtractGas is that Cartographer_Notes can't tell when you're actively tracking gas nodes (i.e. wearing goggles).

    This means the minimap icons aren't switching to track circle icons & end up obscuring live clouds, which can be annoying.

    Is there any way to get around this? (other than turning off gas cloud icons on the minimap?)
    Posted in: AddOn HELP!
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    posted a message on Cartographer_Fishing error
    Using version Cartographer_Fishing 55514.

    Getting an error every time I cast my line:

    Cartographer_Fishing: Warning: Can't figure out which way you are facing. Placing note right under your feet.

    It's also creating a fair number of duplicate notes & Cartographer_Cleanup (55304) is ignoring them.
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Could you add TemporaryEnchantFrame to the list of movers?

    I like scaling my map up so I can see what I'm tracking more easily and the enchant frame gets lost behind the map otherwise.

    I've done it myself by editing movers.lua each time there's an update, but I'm lazy :P
    Posted in: Map/Minimap AddOns
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    posted a message on LittleWigs
    Quote from ulic »

    Quote from Jinxi »

    Is anyone else having a problem w/ Little Wigs in BM? It worked perfectly for me a few weeks ago, but now its one wave behind on the timers. any thoughts?
    I ran it the other day and the timers were off as well. If anyone can provide transcriptor logs it would help. I'll try to gather one when I can.

    Just a personal observation. The early bars seemed accurate but they got worse as the event went along.


    The problem is caused by the BM module watching yells from the Rift Lords & Keepers to determine when they die.

    Not all of them are actually yelling when they die and this is causing the wave count to get out of sync.

    The module either needs to watch the death messages from the combat log, or hook the wave count on WorldStateAlwaysUpFrame.
    Posted in: Raid AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from mothunder »

    I have run into a problem with Simple Minimap Tainting other windows. With SMM running my Character,tradeskill,ect windows stack on top of each other. If I reset the profile everything works fine but as soon as I MOVE the window everything is back to stacking. Disabling the mod makes the problem go away. Any suggestions? (This is running the newest version with the New ace Libs)


    I've found a fix for this, I think

    You need to hack simpleMinimap.lua...

    Starting at line 287 alter the code

    	self:RegisterEvent("MINIMAP_UPDATE_ZOOM")
    	for n,m in self:IterateModules() do self:ToggleModuleActive(m, true) end
    	self:UpdateScreen()
    	self.loaded = true
    end


    to

    	self:RegisterEvent("MINIMAP_UPDATE_ZOOM")
    	for n,m in self:IterateModules() do self:ToggleModuleActive(m, true) end
    	MinimapCluster:StartMoving()
    	MinimapCluster:StopMovingOrSizing()
    	self:UpdateScreen()
    	self.loaded = true
    end


    I'm inserting MinimapCluster:StartMoving() and MinimapCluster:StopMovingOrSizing(), it's all unchanged otherwise.

    This has fixed it for me. I can't guarantee it'll do the same for everyone, but it's worth a try.
    Posted in: Map/Minimap AddOns
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