CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Fence
    Quote from Sevus »

    exact search is on, but i searched for light leather and it also found light leather quivers.
    Since you are still using a beta addon it's not built in yet. The toggle for it is there, but it's completely nonfunctional. Sorry, until now I wasn't happy with any try to add an exact name search.
    It's no given functionality in AH and it needs a lot of hacking .. I had some good results which turn out ugly and buggy later. I've taken a look at other addons which have it and they were bloated like hell only to make this feature work.

    btw: This is also the reason why I didn't release Fence official on WoWI yet. It's still not in a release state, so you have to take it as is.
    Posted in: General AddOns
  • 0

    posted a message on Fence
    @OttoDeFe: lol it seems I didn't commit the fix for DC last time (maybe I forgot to save) anyway it's fixed now by codayus ;)

    update:
    Revision: 23050
    Author: neriak
    Date: 06:23:20, Dienstag, 2. Januar 2007

    Fence:
    - Wipe: added aliases 'w'
    - Wipe: fixed defaults ('if not' is dangerous sometimes)
    - Clicks: added missing check for fill toggle
    - Sort: made it local
    ----
    Modified : /trunk/Fence/Core.lua
    Modified : /trunk/Fence/modules/Fence_Clicks.lua
    Modified : /trunk/Fence/modules/Fence_SinglePrice.lua
    Modified : /trunk/Fence/modules/Fence_Sort.lua
    Modified : /trunk/Fence/modules/Fence_Wipe.lua


    Posted in: General AddOns
  • 0

    posted a message on Duece Commander error
    Lol I could have sworn that I've changed and saved it, however it's not there. Thanks for fixing it. Generally I'm fine with little fixes, as long as they're documented and not breaking the addon. I also fixed some other stuff, so time to update again :)
    Posted in: General AddOns
  • 0

    posted a message on Duece Commander error
    Issue is known and already fixed in Fence. However the culprit is still DeuceCommander since it can't handle option tables without a name string ... I hope this will be fixed some day.
    Posted in: General AddOns
  • 0

    posted a message on Fence
    fixed it OttoDeFe! happy new year :)
    Posted in: General AddOns
  • 0

    posted a message on Fence
    I know Otto :) Somehow DC doesn't like it when you don't add a string for 'name' or 'desc'. As I described above, Dewdrop doesn't care at all. It'll pull stuff when it doesn't find any of them. I'll fix stuff on the SVN, but it's really the last time I'll find workarounds for a bug in DC :)

    Hope you understand my feelings, I don't want to sound rude or so.
    Posted in: General AddOns
  • 0

    posted a message on Fence

    source: http://www.wowace.com/wiki/AceOptions_data_table

    Note: on the top level of your options, you do not need to declare a 'desc' or 'name' field, it would be taken from your Addon's description and name. If you do declare it, it will not be overridden.
    To me it's an issue in DeuceCommander ... I'm getting tired fixing DC 'errors' which aren't real errors but lacks in DC. So, I'd really appreciate it if you guys would also report those issues to the DC maintainer.
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory
    Quote from KmKze »

    Quote from Colton »

    The only thing stopping me from jumping ship to ArkInventory is the lack of hiding the default bag(s) when I open a vendor/bank window. It would be a serious addition to this rather than forcing us to use extra addons to hide the bags. I understand vBagnon and OneBag/Bank replace the default bags without issue so I'm a bit confused as to why there is one with ArkI.

    - Colton

    I second this. I spend lots of time figuring out how to disable the default bag window when i talk to a vendor.
    Other then that, great mod! The first bagmod i properly understand and love!
    I'm tempted to wirte me an extra mini-addon to disable the original bags. I can't tell you how annoying it is when you wanna add/change a ClosetGnome set and instead of ArkInvetory _all_ Blizzard bags open :(
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory
    Quote from Erwin »

    I have some issues with version r22610

    1. I'm using a german client, localization works for the most part, but I cannot assign class or profession categories, both menus are empty

    2. Soulbound food is sorted into the soulbound category. Maybe the tooltip-check for food could come before the check for soulbound items, because it would make more sense (for me at least) in the food category

    3. If I switch between different chars, all the other chars inventories are empty

    4. Some sorting stuff, not sure if these are from the exceptions or from the client, like enchanting stuff splits in enchanting and tradeskill category, or essence of earth or elemental earth are in the reagents category

    Keep up the work, I already switched to ArkInventory as a full bag replacement. Simply love it...
    /signed .. I have the same problems as dexribed above and I'm also playing on german client. Since I worked on the localization, I'm pretty sure it's not the localization file's fault.
    It would be so nice to use Periodic Table ... also way more performant, I guess. :)
    Posted in: General AddOns
  • 0

    posted a message on Fence
    Quote from durcyn »

    TOC needs to be fixed - it's trying to load AceHook-2.0 instead of 2.1.
    lol, never noticed, sinc I'm only using standalone libs. Thx - fixed.
    Posted in: General AddOns
  • 0

    posted a message on XLoot
    Quote from Henrick »

    Using the latest version of XLoot I notice that if I have only one item to loot, after clicking the item the loot window closes and makes a sound similier to the sound generated when you hit the esc key to bring up options.


    Quote from Alantie Vala »

    i have samme bug - also after loot i receive next thing on chat
    detox loot.close() (or lootevent maybe)


    This has been discussed hundreds of time in this thread. R.E.A.D.
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory
    I have a typo fix for you for the latest ..\tags version. It's attached to this post, you quried "CATEGORY_PROJECTILE_EMPTY_ARROW" which doesn't exist. Just choose 'Apply Patch' in Tortoise.

    Posted in: General AddOns
  • 0

    posted a message on Drdamage
    Too lazy to check out the code ;) Does it need localization or does it work locale-independent?
    Posted in: General AddOns
  • 0

    posted a message on Automaton
    Did anyone actually tested Loner module? It doesn't work for me, it never did. Maybe Blizzard stealth changed something?

    My original code in Denial always worked, will test it in Loners:
    		HideUIPanel(StaticPopup1)
    		DeclineGuild()
    Posted in: General AddOns
  • 0

    posted a message on Fence
    another update:
    Revision: 22421

    Fence:
    - changed truncate algorithm on item text (fit better now)
    - made modules local to gain some speed
    - minor code changes
    ----
    Modified : /trunk/Fence/Core.lua
    Modified : /trunk/Fence/modules/Fence_SinglePrice.lua
    Posted in: General AddOns
  • To post a comment, please or register a new account.