• 0

    posted a message on eeShards
    ...
    elseif GetLocale() == "esES" then
    	SOULSHARD = "Fragmento de alma"
    ...
    Posted in: General AddOns
  • 0

    posted a message on BigWigs - Karazhan
    L:RegisterTranslations("esES", function() return {
    	engage_trigger = "No se tolerar\195\161 tu comportamiento.",
    	engage_message = "Doncella Activa! Arrepentimiento en ~33sec",
    
    	repentance = "Arrepentimiento",
    	repentance_desc = "Tiempo estimado al Arrepentimiento.",
    	repentance_trigger1 = "Expulsad vuestros pensamientos impuros.",
    	repentance_trigger2 = "Vuestra falta de pudor deber purificarse.",
    	repentance_message = "Pr\195\179ximo Arrepentimiento! en ~33sec",
    	repentance_warning = "Fin del Enfriamiento de Arrepentimiento - Lanzamiento pr\195\179ximo!",
    	repentance_bar = "Arrepentimiento",
    	repentance_nextbar = "Enfriamiento de Arrepentimiento",
    
    	holyfire = "Fuego Sagrado",
    	holyfire_desc = "Avisa cuando alguien sufre Fuego Sagrado.",
    	holyfire_trigger = "^([^%s]+) ([^%s]+) sufre Fuego Sagrado%.$",
    	holyfire_message = "Fuego Sagrado: %s",
    
    	icon = "Icono de Raid",
    	icon_desc = "Pone un icono de raid en el juegador afectado por Fuego Sagrado(requiere promoted o mayor).",
    } end)
    Posted in: Raid AddOns
  • 0

    posted a message on BigWigs
    L:RegisterTranslations("esES", function() return {
    	engage_trigger = "No se tolerar\195\161 tu comportamiento.",
    	engage_message = "Doncella Activa! Arrepentimiento en ~33sec",
    
    	repentance = "Arrepentimiento",
    	repentance_desc = "Tiempo estimado al Arrepentimiento.",
    	repentance_trigger1 = "Expulsad vuestros pensamientos impuros.",
    	repentance_trigger2 = "Vuestra falta de pudor deber purificarse.",
    	repentance_message = "Pr\195\179ximo Arrepentimiento! en ~33sec",
    	repentance_warning = "Fin del Enfriamiento de Arrepentimiento - Lanzamiento pr\195\179ximo!",
    	repentance_bar = "Arrepentimiento",
    	repentance_nextbar = "Enfriamiento de Arrepentimiento",
    
    	holyfire = "Fuego Sagrado",
    	holyfire_desc = "Avisa cuando alguien sufre Fuego Sagrado.",
    	holyfire_trigger = "^([^%s]+) ([^%s]+) sufre Fuego Sagrado%.$",
    	holyfire_message = "Fuego Sagrado: %s",
    
    	icon = "Icono de Raid",
    	icon_desc = "Pone un icono de raid en el juegador afectado por Fuego Sagrado(requiere promoted o mayor).",
    } end)
    Posted in: Raid AddOns
  • 0

    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    ItemBonusLib esES (incomplete)

    Messages
    	elseif locale == "esES" then
    		-- CHAT_COMMANDS = { "/ibonus" }
    		ABOUT_ADDON = "Un addon para obtener los bonus de los items equipados"
    		-- SHOW_CMD = "show"
    		SHOW_ABOUT = "Muestra los bonus de los items equipados"
    		SHOW_INFO = "Bonus del equipo actual :"
    		-- DETAILS_CMD = "details"
    		DETAILS_ABOUT = "Muestra los bonus de cada posici\195\179n"
    		DETAILS_INFO = "Detalles de los bonus del equipo actual :"
    		-- ITEM_CMD = "item"
    		 ITEM_ABOUT = "Muesra los bonus del objeto indicado"
    		-- ITEM_USAGE = "<itemlink>"
    		ITEM_INFO = "Bonus de %s :"
    		ITEM_SET = "El objeto forma parte del conjunto [%s]"
    		SET_BONUS = " %sBonus por %d partes :"
    		-- SLOT_CMD = "slot"
    		SLOT_ABOUT = "Muestra los bonus de la posici\195\179n indicada"
    		SLOT_USAGE = "<posici\195\179n>"
    		SLOT_INFO = "Bonus de la posici\195\179n %s:"
    		-- INSPECT_CMD = "inspect"
    		INSPECT_ABOUT = "Muestra los bonus del equipo del personaje especificado (debe ser un personaje que se pueda inspeccionar)"
    		INSPECT_USAGE = "<personaje>"
    		INSPECT_ERROR = "Imposible inspaeccionar \"%s\""
    		INSPECT_INFO = "Bonus de \"%s\" :"
    		get_speed = function (s)
    			return tonumber(s:sub(8))
    		end	


    Patterns. Translation isn't finished yet but this first skeleton could help spanish players with localization.
    	elseif locale == "esES" then
    		L = {
    			NAMES = {
    				STR = "Fuerza",
    				AGI = "Agilidad",
    				STA = "Aguante",
    				INT = "Inteligencia",
    				SPI = "Esp\195\173ritu",
    				ARMOR = "Armadura",
    				BASE_ARMOR = "Armadura Base",
    				ARMOR_BONUS = "Bonus de Armadura",
    
    				ARCANERES = "Resistencia Arcana",
    				FIRERES = "Resistencia al Fuego",
    				NATURERES = "Resistencia a la Naturaleza",
    				FROSTRES = "Resistencia a la Escarcha",
    				SHADOWRES = "Resistencia a las Sombras",
    
    				FISHING = "Pesca",
    				MINING = "Miner\195\173a",
    				HERBALISM = "Bot\195\161nica",
    				SKINNING = "Desuello",
    				DEFENSE = "Defensa",
    
    				BLOCK = "Probabilidad de bloqueo",
    				BLOCKVALUE = "Valor de bloqueo",
    				DODGE = "Esquivar",
    				PARRY = "Parar",
    				ATTACKPOWER = "Poder de Ataque",
    				ATTACKPOWERUNDEAD = "Poder de Ataque contra no-muertos",
    				ATTACKPOWERBEAST = "Poder de Ataque contra bestias",
    				ATTACKPOWERFERAL = "Poder de Ataque en forma feral",
    				CRIT = "Golpes Cr\195\173ticos",
    				RANGEDATTACKPOWER = "Poder de Ataque a distancia",
    				RANGEDCRIT = "Disparos Cr\195\173ticos",
    				TOHIT = "Probabilidad de Golpear",
    				IGNOREARMOR = "Ignorar Armadura",
    				THREATREDUCTION = "Reducci\195\179n de Armadura",
    
    				DMG = "Da\195\177o de Hechizo",
    				DMGUNDEAD = "Da\195\177o de Hechizo contra no-muertos",
    				ARCANEDMG = "Da\195\177o Arcano",
    				FIREDMG = "Da\195\177o de Fuego",
    				FROSTDMG = "Da\195\177o de Escarcha",
    				HOLYDMG = "Da\195\177o Sagrado",
    				NATUREDMG = "Da\195\177o de Naturaleza",
    				SHADOWDMG = "Da\195\177o de Sombras",
    				SPELLCRIT = "Cr\195\173ticos de Hechizo",
    				SPELLTOHIT = "Probabilidad de golpear con hechizos",
    				SPELLPEN = "Penetraci\195\179n de Hechizoa",
    				HEAL = "Sanaci\195\179n",
    				HOLYCRIT = "Cr?tico de Sanaci\195\179n",
    
    				HEALTHREG = "Regeneraci\195\179n de Salud",
    				MANAREG = "Regeneraci\195\179n de Man\195\161",
    				HEALTH = "Puntos de Salud",
    				MANA = "Puntos de Man\195\161",
    
    				CR_WEAPON = "Puntos de arma",
    				CR_DEFENSE = "Puntos de defensa",
    				CR_DODGE = "Puntos de esquivar",
    				CR_PARRY = "Puntos de parar",
    				CR_BLOCK = "Puntos de bloquear",
    				CR_HIT = "\195\173ndice de golpe",
    				CR_CRIT = "Puntos de golpe cr\195\173tico",
    				CR_HASTE = "Puntos de celeridad",
    				CR_SPELLHIT = "Puntos de golpe con hechizo",
    				CR_SPELLCRIT = "Puntos de golpe cr\195\173tico con hechizo",
    				CR_SPELLHASTE = "Puntos de celeridad con hechizos",
    				CR_RESILIENCE = "Temple",
    				CR_WEAPON_AXE = "Habilidad con hachas",
    				CR_WEAPON_DAGGER = "Habilidad con dagas",
    				CR_WEAPON_MACE = "Habilidad con mazas",
    				CR_WEAPON_SWORD = "Habilidad con espadas",
    				CR_WEAPON_SWORD_2H = "Habilidad con espadas a dos manos",
    				SNARERES = "Resistencia a raices e inmovilizaci\195\179n",
    			},
    
    			PATTERNS_SKILL_RATING = {
    				{ pattern = "Aumenta tu \195\173ndice de (.*) en (%d+)% p." },
    				{ pattern = "Aumenta tu \195\173ndice de (.*) en (%d+)%." },
    				{ pattern = "Mejora tu \195\173ndice de (.*) en (%d+)% p." },
    				{ pattern = "Aumenta el \195\173ndice de (.*) en (%d+)% p." },
    				{ pattern = "Aumenta el \195\173ndice de (.*) en (%d+)%." },
    				{ pattern = "?ndice de (.*) aumentado en (%d+)%." },
    				{ pattern = "Aumenta en (%d+) el ?ndice de (.*)%.", invert = true },			
    			},
    
    			SKILL_NAMES = {
    				["golpe"] = "CR_HIT",
    				["golpe cr\195\173tico"] = "CR_CRIT",
    				["golpe cr\195\173tico a distancia"] = "CR_RANGEDCRIT",
    				["defensa"] = "CR_DEFENSE",
    				["golpe cr\195\173tico con hechizos"] = "CR_SPELLCRIT",
    				["temple"] = "CR_RESILIENCE",
    				["golpe con hechizos"] = "CR_SPELLHIT",
    				["esquivar"] = "CR_DODGE",
    				["bloqueo"] = "CR_BLOCK",
    				["parada"] = "CR_PARRY",
    				["habilidad con hachas"] = "CR_WEAPON_AXE",
    				["habilidad con dagas"] = "CR_WEAPON_DAGGER",
    				["habilidad con mazas"] = "CR_WEAPON_MACE",
    				["habilidad con espadas"] = "CR_WEAPON_SWORD",
    				["habilidad con espadas a dos manos"] = "CR_WEAPON_SWORD_2H",
    				["habilidad en combate feral"] = "CR_WEAPON_FERAL",
    				["bloqueo con escudo"] = "CR_BLOCK",
    				["celeridad"] = "CR_HASTE",
    				["celeridad con hechizos"] = "CR_SPELLHASTE",
    				["habilidad sin armas"] = "CR_WEAPON_FIST",
    				["habilidad con armas de pu\195\177o"] = "CR_WEAPON_FIST",
    				["habilidad con ballestas"] = "CR_WEAPON_CROSSBOW",
    				["habilidad con armas de fuego"] = "CR_WEAPON_GUN",
    				["habilidad con arcos"] = "CR_WEAPON_BOW",
    				["habilidad con bastones"] = "CR_WEAPON_STAFF",
    				["habilidad con mazas a dos manos"] = "CR_WEAPON_MACE_2H",
    				["habilidad con hachas a dos manos"] = "CR_WEAPON_AXE_2H",
    				["pericia"] = "CR_EXPERTISE",
    			},
    
    
    			PATTERNS_PASSIVE = {
    				{ pattern = "Aumenta el poder de ataque a distancia en (%d+)%.", effect = "RANGEDATTACKPOWER" },
    				{ pattern = "Aumenta el valor de bloqueo de tu escudo en (%d+)%.", effect = "BLOCKVALUE" },
    				{ pattern = "Aumenta el da\195\177o de tus hechizos arcanos y los efectos hasta en (%d+)%.", effect = "ARCANEDMG" },
    				{ pattern = "Aumenta el da\195\177o de tus hechizos de fuego y los efectos hasta en (%d+)%.", effect = "FIREDMG" },
    				{ pattern = "Aumenta el da\195\177o de tus hechizos de escarcha y los efectos hasta en (%d+)%.", effect = "FROSTDMG" },
    				{ pattern = "Aumenta el da\195\177o de tus hechizos sagrados y los efectos hasta en (%d+)%.", effect = "HOLYDMG" },
    				{ pattern = "Aumenta el da\195\177o de tus hechizos de naturaleza y los efectos hasta en (%d+)%.", effect = "NATUREDMG" },
    				{ pattern = "Aumenta el da\195\177o de tus hechizos de sombras y los efectos hasta en (%d+)%.", effect = "SHADOWDMG" },
    				{ pattern = "Aumenta la sanaci\195\179n con hechizos y los efectos hasta en (%d+)%.", effect = "HEAL" },
    				{ pattern = "Aumenta el da\195\177o y la sanaci\195\179n de tus hechizos hasta en (%d+)%.", effect = HEAL_AND_DMG },
    				{ pattern = "Aumenta el da\195\177o a no-muertos con hechizos y los efectos hasta en (%d+)%.", effect = "DMGUNDEAD", nofinish = true },
    				{ pattern = "Aumenta el da\195\177o a demonios con hechizos y los efectos hasta en (%d+)%.", effect = "DMGDEMON" },
    				{ pattern = "Aumenta el da\195\177o a no-muertos y demonios con hechizos y los efectos hasta en (%d+)%.", effect = {"DMGUNDEAD", "DMGDEMON"}, nofinish = true },
    				{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra no-muertos%.", effect = "ATTACKPOWERUNDEAD", nofinish = true },
    				{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra bestias%.", effect = "ATTACKPOWERBEAST" },
    				{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra demonios%.", effect = "ATTACKPOWERDEMON" },
    				{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra elementales%.", effect = "ATTACKPOWERELEMENTAL" }, -- 18310
    				{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra dragonantes%.", effect = "ATTACKPOWERDRAGON" }, -- 19961
    				{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra no-muertos y demonios%.", effect = {"ATTACKPOWERUNDEAD", "ATTACKPOWERDEMON"}, nofinish = true }, -- 23206
    				{ pattern = "Restaura (%d+) salud cada 5 seg%.", effect = "HEALTHREG" },
    				{ pattern = "Restaura (%d+) salud cada 5 seg%.", effect = "HEALTHREG" }, -- 833, 17743
    				{ pattern = "Restaura (%d+) man\195\161 cada 5 seg%.", effect = "MANAREG" },
    				{ pattern = "Tus ataques ignoran (%d+) de la armadura de tu oponente.", effect = "IGNOREARMOR" },
    				
    				-- Atiesh related patterns
    				{ pattern = "Aumenta el da\195\177o con hechizos hasta en (%d+) y la sanaci\195\179n hasta en (%d+)%.", effect = {"DMG", "HEAL"} },
    				{ pattern = "Increases healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = "HEAL" },
    				{ pattern = "Increases damage and healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = HEAL_AND_DMG },
    				{ pattern = "Restores (%d+) mana per 5 seconds to all party members within %d+ yards%.", effect = "MANAREG" },
    				{ pattern = "Increases the spell critical chance of all party members within %d+ yards by (%d+)%%%.", effect = "SPELLCRIT" },
    
    				-- Added for HealPoints
    				{ pattern = "Allow (%d+)%% of your Mana regeneration to continue while casting%.", effect = "CASTINGREG"},
    				{ pattern = "Reduces the casting time of your Regrowth spell by 0%.(%d+) sec%.", effect = "CASTINGREGROWTH"},
    				{ pattern = "Reduces the casting time of your Holy Light spell by 0%.(%d+) sec%.", effect = "CASTINGHOLYLIGHT"},
    				{ pattern = "Reduces the casting time of your Healing Touch spell by 0%.(%d+) sec%.", effect = "CASTINGHEALINGTOUCH"},
    				{ pattern = "%-0%.(%d+) sec to the casting time of your Flash Heal spell%.", effect = "CASTINGFLASHHEAL"},
    				{ pattern = "%-0%.(%d+) seconds on the casting time of your Chain Heal spell%.", effect = "CASTINGCHAINHEAL"},
    				{ pattern = "Increases the duration of your Rejuvenation spell by (%d+) sec%.", effect = "DURATIONREJUV"},
    				{ pattern = "Increases the duration of your Renew spell by (%d+) sec%.", effect = "DURATIONRENEW"},
    				{ pattern = "Increases your normal health and mana regeneration by (%d+)%.", effect = "MANAREGNORMAL"},
    				{ pattern = "Increases the amount healed by Chain Heal to targets beyond the first by (%d+)%%%.", effect = "IMPCHAINHEAL"},
    				{ pattern = "Increases healing done by Rejuvenation by up to (%d+)%.", effect = "IMPREJUVENATION"},
    				{ pattern = "Increases healing done by Lesser Healing Wave by up to (%d+)%.", effect = "IMPLESSERHEALINGWAVE"},
    				{ pattern = "Increases healing done by Flash of Light by up to (%d+)%.", effect = "IMPFLASHOFLIGHT"},
    				{ pattern = "After casting your Healing Wave or Lesser Healing Wave spell%, gives you a 25%% chance to gain Mana equal to (%d+)%% of the base cost of the spell%.", effect = "REFUNDHEALINGWAVE"},
    				{ pattern = "Your Healing Wave will now jump to additional nearby targets%. Each jump reduces the effectiveness of the heal by (%d+)%%%, and the spell will jump to up to two additional targets%.", effect = "JUMPHEALINGWAVE"},
    				{ pattern = "Reduces the mana cost of your Healing Touch%, Regrowth%, Rejuvenation and Tranquility spells by (%d+)%%%.", effect = "CHEAPERDRUID"},
    				{ pattern = "On Healing Touch critical hits%, you regain (%d+)%% of the mana cost of the spell%.", effect = "REFUNDHTCRIT"},
    				{ pattern = "Reduces the mana cost of your Renew spell by (%d+)%%%.", effect = "CHEAPERRENEW"},
    
    				{ pattern = "Increases your spell penetration by (%d+)%.", effect = "SPELLPEN" },
    				{ pattern = "Aumenta el poder de ataque en (%d+)% p.", effect = "ATTACKPOWER" },
    				{ pattern = "Aumenta en +(%d+) p. el poder de ataque bajo formas felinas, de oso, de oso temible y de lech\195\186cico lunar.%.", effect = "ATTACKPOWERFERAL" },
    				{ pattern = "Restores (%d+) health every 4 sec%.", effect = "HEALTHREG" }, -- 6461 (typo ?)
    				{ pattern = "Increases your effective stealth level by (%d+)%.", effect = "STEALTH" },
    				{ pattern = "Increases ranged attack speed by (%d+)%%%.", effect = "RANGED_SPEED_BONUS" }, -- bags are not scanned
    				{ pattern = "Gives (%d+) additional stamina to party members within %d+ yards%.", effect = "STA" }, -- 4248
    				{ pattern = "Increases swim speed by (%d+)%%%.", effect = "SWIMSPEED" }, -- 7052
    				{ pattern = "Increases mount speed by (%d+)%%%.", effect = "MOUNTSPEED" }, -- 11122
    				{ pattern = "Increases run speed by (%d+)%%%.", effect = "RUNSPEED" }, -- 13388
    				{ pattern = "Decreases your chance to parry an attack by (%d+)%%%.", effect = "NEGPARRY" }, -- 7348
    				{ pattern = "Increases your chance to resist Stun and Fear effects by (%d+)%%%.", effect = {"STUNRESIST", "FEARRESIST"} }, -- 17759
    				{ pattern = "Increases your chance to resist Fear effects by (%d+)%%%.", effect = "FEARRESIST" }, -- 28428, 28429, 28430
    				{ pattern = "Increases your chance to resist Stun and Disorient effects by (%d+)%%%.", effect = {"STUNRESIST", "DISORIENTRESIST"} }, -- 23839
    				{ pattern = "Increases mount speed by (%d+)%%%.", effect = "MOUNTSPEED" }, -- 25653
    				{ pattern = "Reduces melee damage taken by (%d+)%.", effect = "MELEETAKEN" }, -- 31154
    				{ pattern = "Spell Damage received is reduced by (%d+)%.", effect = "DMGTAKEN" }, -- 22191
    				{ pattern = "Scope %(%+(%d+) Critical Strike Rating%)", effect = "CR_RANGEDCRIT" },
    			},
    
    			SEPARATORS = { "/", ",", "&", " y " },
    	
    			GENERIC_PATTERNS = {
    				["^%+?(%d+)%%?(.*)$"]	= true,
    				["^(.*)%+ ?(%d+)%%?$"]	= false,
    				["^(.*): ?(%d+)$"]		= false
    			},
    
    			PATTERNS_GENERIC_LOOKUP = {
    				["todas las caracter\195\173sticas"] = ALL_STATS,
    				["fuerza"] = "STR",
    				["agilidad"] = "AGI",
    				["aguante"] = "STA",
    				["intelecto"] = "INT",
    				["esp\195\173ritu"] = "SPI",
    
    				["todas las resistencias"] = ALL_RESISTS,
    
    				["Pesca"] = "FISHING",
    				["Fishing Lure"] = "FISHING",
    				["Increased Fishing"] = "FISHING",
    				["Miner\195\173a"] = "MINING",
    				["Bot\195\161nica"] = "HERBALISM",
    				["Desuello"] = "SKINNING",
    				["Defensa"] = "CR_DEFENSE",
    				["Increased Defense"] = "DEFENSE",
    
    				["Poder de Ataque"] = "ATTACKPOWER",
    				["Attack Power when fighting Undead"] = "ATTACKPOWERUNDEAD",
    
    				["Esquivar"] = "DODGE",
    				["Bloqueo"] = "BLOCKVALUE",
    				["Block Value"] = "BLOCKVALUE",
    				["Golpe"] = "TOHIT",
    				["Golpe con Hechizo"] = "SPELLTOHIT",
    				["Blocking"] = "BLOCK",
    				["Ranged Attack Power"] = "RANGEDATTACKPOWER",
    				["health every 5 sec"] = "HEALTHREG",
    				["Healing Spells"] = "HEAL",
    				["Increases Healing"] = "HEAL",
    				["Healing"] = "HEAL",
    				["healing Spells"] = "HEAL",
    				["Healing and Spell Damage"] = HEAL_AND_DMG,
    				["Damage and Healing Spells"] = HEAL_AND_DMG,
    				["Spell Damage and Healing"] = HEAL_AND_DMG,
    				["Spell Power"] = HEAL_AND_DMG,
    				["Spell Damage"] = HEAL_AND_DMG,
    				["Critical"] = "CRIT",
    				["Critical Hit"] = "CRIT",
    				["Health"] = "HEALTH",
    				["HP"] = "HEALTH",
    				["Mana"] = "MANA",
    				["Armadura"] = "BASE_ARMOR",
    				["Reinforced Armor"] = "ARMOR_BONUS",
    				["Resilience"] = "CR_RESILIENCE",
    				["Spell Critical strike rating"] = "CR_SPELLCRIT",
    				["Spell Penetration"] = "SPELLPEN",
    				["\195\173ndice de golpes"] = "CR_HIT",
    				["\195\173ndice de defensa"] = "CR_DEFENSE",
    				["Resilience Rating"] = "CR_RESILIENCE",
    				["\195\173ndice de golpe cr\195\173tico"] = "CR_CRIT",
    				["Critical Rating"] = "CR_CRIT",
    				["Critical Strike Rating"] = "CR_CRIT",
    				["\195\173ndice de esquivar"] = "CR_DODGE",
    				["Parry Rating"] = "CR_PARRY",
    				["Spell Critical Strike Rating"] = "CR_SPELLCRIT",
    				["Spell Critical Rating"] = "CR_SPELLCRIT",
    				["Spell Crit Rating"] = "CR_SPELLCRIT",
    				["Spell Hit Rating"] = "CR_SPELLHIT",
    				["Mana every 5 Sec"] = "MANAREG",
    				["Mana per 5 Seconds"] = "MANAREG",
    				["Mana every 5 seconds"] = "MANAREG",
    				["Mana Per 5 sec"] = "MANAREG",
    				["mana per 5 sec"] = "MANAREG",
    				["mana every 5 sec"] = "MANAREG",
    				["Mana Regen"] = "MANAREG",
    				["Melee Damage"] = "MELEEDMG",
    				["Weapon Damage"] = "MELEEDMG",
    				["Resist All"] = ALL_RESISTS,
    				["Reduced Threat"] = "THREATREDUCTION",
    				["Two-Handed Axe Skill Rating"] = "CR_WEAPON_AXE_2H",
    				["Stun Resistance"] = "STUNRESIST",
    			},
    
    			PATTERNS_GENERIC_STAGE1 = {
    				{ pattern = "Arcano", 		effect = "ARCANE" },
    				{ pattern = "Fuego", 		effect = "FIRE" },
    				{ pattern = "Escarcha", 	effect = "FROST" },
    				{ pattern = "Sagrado", 		effect = "HOLY" },
    				{ pattern = "Sombras",		effect = "SHADOW" },
    				{ pattern = "Naturaleza", 	effect = "NATURE" }
    			},
    
    			PATTERNS_GENERIC_STAGE2 = {
    				{ pattern = "Resistencia", 	effect = "RES" },
    				{ pattern = "Da\195\177o", 	effect = "DMG" },
    				{ pattern = "Efectos", 		effect = "DMG" },
    			},
    
    			PATTERNS_OTHER = {
    				{ pattern = "Reinforced %(%+(%d+) Armor%)", effect = "ARMOR_BONUS" },
    				{ pattern = "Mana Regen (%d+) per 5 sec%.", effect = "MANAREG" },
    
    				{ pattern = "Minor Wizard Oil", effect = HEAL_AND_DMG, value = 8 },
    				{ pattern = "Lesser Wizard Oil", effect = HEAL_AND_DMG, value = 16 },
    				{ pattern = "Wizard Oil", effect = HEAL_AND_DMG, value = 24 },
    				{ pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
    
    				{ pattern = "Minor Mana Oil", effect = "MANAREG", value = 4 },
    				{ pattern = "Lesser Mana Oil", effect = "MANAREG", value = 8 },
    				{ pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
    
    				{ pattern = "Eternium Line", effect = "FISHING", value = 5 },
    				{ pattern = "Vitality", effect = {"MANAREG", "HEALTHREG"}, value = {4, 4} },
    				{ pattern = "Soulfrost", effect = {"FROSTDMG", "SHADOWDMG"}, value = {54, 54} },
    				{ pattern = "Sunfire", effect = {"ARCANEDMG", "FIREDMG"}, value = {50, 50} },
    				{ pattern = "Savagery", effect = "ATTACKPOWER", value = 70 },
    				{ pattern = "Surefooted", effect = {"CR_HIT", "SNARERES"}, value = {10, 5} },
    				{ pattern = "Increases defense rating by 5, Shadow resistance by 10 and your normal health regeneration by 3%.", effect = {"CR_DEFENSE", "SHADOWRES", "HEALTHREG_P"}, value = {5, 10, 3} },
    				{ pattern = "%+2%% Threat", effect = "THREATREDUCTION", value = -2 },
    				{ pattern = "Subtlety", effect = "THREATREDUCTION", value = 2 },
    
    				{ pattern = "Allows underwater breathing%.", effect = "UNDERWATER", value = 1 }, -- 10506
    				{ pattern = "Increases your lockpicking skill slightly%.", effect = "LOCKPICK", value = 1 },
    				{ pattern = "Moderately increases your stealth detection%.", effect = "STEALTHDETECT", value = 18 }, -- 10501
    				{ pattern = "Slightly increases your stealth detection%.", effect = "STEALTHDETECT", value = 10 }, -- 22863, 23280, 31333
    				{ pattern = "Immune to Disarm%.", effect = "DISARMIMMUNE", value = 1 }, -- 12639
    				{ pattern = "Minor increase to running and swimming speed%.", effect = {"RUNSPEED", "SWIMSPEED"}, value = {8,8} }, -- 19685
    				{ pattern = "Reduces damage from falling%.", effect = "SLOWFALL", value = 1 }, -- 19982
    				{ pattern = "Increases movement speed and life regeneration rate%.", effect = {"RUNSPEED", "HEALTHREG"}, value = {8,20} }, -- 13505
    				{ pattern = "Run speed increased slightly%.", effect = "RUNSPEED", value = 8 }, -- 20048, 25835, 29512
    				{ pattern = "Increases your stealth slightly%.", effect = "STEALTH", value = 3 }, -- 21758
    				{ pattern = "Increases your effective stealth level%.", effect = "STEALTH", value = 8 }, -- 22003, 23073
    				{ pattern = "Increases damage and healing done by magical spells and effects slightly%.", effect = HEAL_AND_DMG, value = 6 }, -- 30804
    
    --				{ pattern = "Impress others with your fashion sense%.", effect = "IMPRESS", value = 1 }, -- 10036
    --				{ pattern = "Increases your Mojo%.", effect = "MOJO", value = 1 }, -- 23717
    			},
    		}
    Posted in: General AddOns
  • 0

    posted a message on LittleWigs
    Capacitus esES normal & heroic

    L:RegisterTranslations("esES", function() return {
    	trigger1 = "gana Escudo reflectante de magia.",
    	trigger2 = "gana Escudo reflectante de da\195\177o.",
    	trigger3 = "Escudo reflectante de magia desaparece",
    	trigger4 = "Escudo reflectante de da\195\177o desaparece",
    
    	warn1 = "Iniciado Reflejo de Magia",
    	warn2 = "Iniciado Reflejo de Da\195\177o",
    	warn3 = "Reflejo de Magia Finalizado",
    	warn4 = "Reflejo de Da\195\177o Finalizado",
    
    	magic = "Reflexi\195\179n de Magia",
    	magic_desc = "Aviso de Reflexi\195\179n de Magia",
    
    	dmg = "Reflexi\195\179n de Da\195\177o",
    	dmg_desc = "Aviso de Reflexi\195\179n de Da\195\177o",
    
    	polarity = "Cambio de polaridad (Heroico)",
    	polarity_desc = "Avisa cuando Capacitus lanza cambio de polaridad",
    	polarity_trigger = "comienza a lanzar Cambio de polaridad",
    	polarity_warn = "Cambio de polaridad en 3 segundos!",
    	polarity_bar = "Cambio de polaridad",
    } end )
    Posted in: Raid AddOns
  • 0

    posted a message on LittleWigs
    esES Talon King Ikiss
    L:RegisterTranslations("esES", function() return {
    	ae = "Deflagraci\195\179n Arcana",
    	ae_desc = "Avisa cuando el Rey Garra Ikiss va a lanzar deflagraci\195\179n arcana",
    	ae_trigger = "Rey Garra Ikiss comienza a lanzar Deflagraci\195\179n Arcana.",
    	ae_message = "Deflagraci\195\179n Arcana!",
    } end )
    Posted in: Raid AddOns
  • 0

    posted a message on LittleWigs
    Kalithresh
    L:RegisterTranslations("esES", function() return {
    	spell = "Reflejo de Hechizos",
    	spell_desc = "Avisa cuando Kalithresh refleja hechizos",
    	spell_trigger = "gana Reflejo de hechizos.$",
    	spell_message = "Reflejo de Hechizos!",
    
    	rage = "Warlord's Rage",
    	rage_desc = "Avisa cuando Kalithresh est\195\161 canalizando ira",
    	rage_trigger1 = "^%s comienza a canalizar",
    	rage_trigger2 = "Esto todav\195\173a no ha terminado...", 
    	rage_message = "Kalithresh est\195\161 canalizando ira!",
    } end )


    Steamrigger
    L:RegisterTranslations("esES", function() return {
    	mech = "Mekigeniero Vaporino",
    	mech_desc = "Aviso de la llegada de los mec\195\161nicos",
    	mech_trigger = "Dadles lo suyo, chicos!",
    	mech_message = "Llegan los Mec\195\161nicos Vaporinos",
    } end )


    Thespia
    L:RegisterTranslations("esES", function() return {
    	storm = "Nube de rel\195\161mpagos",
    	storm_desc = "Aviso por Nube de rel\195\161mpagos",
    	storm_trigger = "Disfruta de la tormenta, sangre caliente!",
    	storm_message = "Nube de rel\195\161mpagos!",
    } end )


    Ironhand
    L:RegisterTranslations("esES", function() return {
    	hammer = "Martillo",
    	hammer_desc = "Avisa cuando Manoyerro alza su martillo",
    	hammer_trigger = "alza su martillo amenazadoramente",
    	hammer_warn = "Martillo en 3 segundos!",
    	hammer_bar = "Martillo",
    
    	shadow = "Shadow Power",
    	shadow_desc = "Avisa cuando Manoyerro lanza Poder de las Sombras",
    	shadow_trigger = "comienza a lanzar Poder de las Sombras",
    	shadow_warn = "Poder de las Sombras en 2 segundos!",
    	shadow_bar = "Poder de las Sombras",
    } end )


    Capacitus (heroic)
    L:RegisterTranslations("esES", function() return {
    	polarity = "Cambio de polaridad (Heroico)",
    	polarity_desc = "Avisa cuando Capacitus lanza cambio de polaridad",
    	polarity_trigger = "comienza a lanzar Cambio de polaridad",
    	polarity_warn = "Cambio de polaridad en 3 segundos!",
    	polarity_bar = "Cambio de polaridad",
    } end )
    Posted in: Raid AddOns
  • 0

    posted a message on LittleWigs
    LittleWigs_Auchindoun/Syth.lua

    esES Syth messages

    L:RegisterTranslations("esES", function() return {
    	summon = "Alerta de Elementales",
    	summon_desc = "Aviso de Invocaci\195\179n de Elementales",
    	summon_trigger = "lanza Invocar elemental Arcano Syth",
    	summon_message = "Elementales Invocados!",
    } end )
    Posted in: Raid AddOns
  • 0

    posted a message on Babble-Spell-2.2 esES fix
    Fix "Salvaje" capitalization in translation of "Gift of the Wild". I made a mistake in my previous post. Sorry.

    8185	["Gift of the Wild"] = "Don de lo Salvaje",
    Posted in: Libraries
  • 0

    posted a message on Babble-Spell-2.2 esES fix
    Spanish translation of Mark of the Wild.

    8099  ["Gift of the Wild"] = "Don de lo salvaje",

    Posted in: Libraries
  • 0

    posted a message on Babble-Spell-2.2 esES fix
    Fix word capitalization: salvaje -> Salvaje
    8371  ["Mark of the Wild"] = "Marca de lo Salvaje",


    Posted in: Libraries
  • 0

    posted a message on Babble-Inventory-2.2 non-functional
    Same error here

    Error occured in: Global
    Count: 1
    Message: ...AddOns\Babble-Inventory-2.2\Babble-Inventory-2.2.lua line 516:
    AceLocale(Babble-Inventory-2.2): Can only accept true as a value on the base locale. "enUS" is the base locale, "esES" is not.
    Debug:
    [C]: ?
    [C]: error()
    Ace2\AceLibrary\AceLibrary.lua:100: error()
    ...nterface\AddOns\Ace2\AceLocale-2.2\AceLocale-2.2.lua:223: RegisterTranslations()
    ...AddOns\Babble-Inventory-2.2\Babble-Inventory-2.2.lua:516: in main chunk
    [C]: LoadAddOn()
    Ace2\AceLibrary\AceLibrary.lua:382:
    Ace2\AceLibrary\AceLibrary.lua:369
    Ace2\AceLibrary\AceLibrary.lua:465: AceLibrary()
    AtlasLoot\Core\TextParsing.lua:4: in main chunk


    I'm using the most recent versions of ACE libaries, Babble and AtlasLoot
    Posted in: Libraries
  • 0

    posted a message on Babble-Vendor-2.2 esES missing translations
    Using rev 42962
    Missing esES translations:

    ["Enchanting Vendor"] = "Proveedor de objetos de encantamiento",
    ["Plate Armor Merchant"] = "Mercader de armadura de placas",
    Posted in: Libraries
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