elseif locale == "esES" then
-- CHAT_COMMANDS = { "/ibonus" }
ABOUT_ADDON = "Un addon para obtener los bonus de los items equipados"
-- SHOW_CMD = "show"
SHOW_ABOUT = "Muestra los bonus de los items equipados"
SHOW_INFO = "Bonus del equipo actual :"
-- DETAILS_CMD = "details"
DETAILS_ABOUT = "Muestra los bonus de cada posici\195\179n"
DETAILS_INFO = "Detalles de los bonus del equipo actual :"
-- ITEM_CMD = "item"
ITEM_ABOUT = "Muesra los bonus del objeto indicado"
-- ITEM_USAGE = "<itemlink>"
ITEM_INFO = "Bonus de %s :"
ITEM_SET = "El objeto forma parte del conjunto [%s]"
SET_BONUS = " %sBonus por %d partes :"
-- SLOT_CMD = "slot"
SLOT_ABOUT = "Muestra los bonus de la posici\195\179n indicada"
SLOT_USAGE = "<posici\195\179n>"
SLOT_INFO = "Bonus de la posici\195\179n %s:"
-- INSPECT_CMD = "inspect"
INSPECT_ABOUT = "Muestra los bonus del equipo del personaje especificado (debe ser un personaje que se pueda inspeccionar)"
INSPECT_USAGE = "<personaje>"
INSPECT_ERROR = "Imposible inspaeccionar \"%s\""
INSPECT_INFO = "Bonus de \"%s\" :"
get_speed = function (s)
return tonumber(s:sub(8))
end
Patterns. Translation isn't finished yet but this first skeleton could help spanish players with localization.
elseif locale == "esES" then
L = {
NAMES = {
STR = "Fuerza",
AGI = "Agilidad",
STA = "Aguante",
INT = "Inteligencia",
SPI = "Esp\195\173ritu",
ARMOR = "Armadura",
BASE_ARMOR = "Armadura Base",
ARMOR_BONUS = "Bonus de Armadura",
ARCANERES = "Resistencia Arcana",
FIRERES = "Resistencia al Fuego",
NATURERES = "Resistencia a la Naturaleza",
FROSTRES = "Resistencia a la Escarcha",
SHADOWRES = "Resistencia a las Sombras",
FISHING = "Pesca",
MINING = "Miner\195\173a",
HERBALISM = "Bot\195\161nica",
SKINNING = "Desuello",
DEFENSE = "Defensa",
BLOCK = "Probabilidad de bloqueo",
BLOCKVALUE = "Valor de bloqueo",
DODGE = "Esquivar",
PARRY = "Parar",
ATTACKPOWER = "Poder de Ataque",
ATTACKPOWERUNDEAD = "Poder de Ataque contra no-muertos",
ATTACKPOWERBEAST = "Poder de Ataque contra bestias",
ATTACKPOWERFERAL = "Poder de Ataque en forma feral",
CRIT = "Golpes Cr\195\173ticos",
RANGEDATTACKPOWER = "Poder de Ataque a distancia",
RANGEDCRIT = "Disparos Cr\195\173ticos",
TOHIT = "Probabilidad de Golpear",
IGNOREARMOR = "Ignorar Armadura",
THREATREDUCTION = "Reducci\195\179n de Armadura",
DMG = "Da\195\177o de Hechizo",
DMGUNDEAD = "Da\195\177o de Hechizo contra no-muertos",
ARCANEDMG = "Da\195\177o Arcano",
FIREDMG = "Da\195\177o de Fuego",
FROSTDMG = "Da\195\177o de Escarcha",
HOLYDMG = "Da\195\177o Sagrado",
NATUREDMG = "Da\195\177o de Naturaleza",
SHADOWDMG = "Da\195\177o de Sombras",
SPELLCRIT = "Cr\195\173ticos de Hechizo",
SPELLTOHIT = "Probabilidad de golpear con hechizos",
SPELLPEN = "Penetraci\195\179n de Hechizoa",
HEAL = "Sanaci\195\179n",
HOLYCRIT = "Cr?tico de Sanaci\195\179n",
HEALTHREG = "Regeneraci\195\179n de Salud",
MANAREG = "Regeneraci\195\179n de Man\195\161",
HEALTH = "Puntos de Salud",
MANA = "Puntos de Man\195\161",
CR_WEAPON = "Puntos de arma",
CR_DEFENSE = "Puntos de defensa",
CR_DODGE = "Puntos de esquivar",
CR_PARRY = "Puntos de parar",
CR_BLOCK = "Puntos de bloquear",
CR_HIT = "\195\173ndice de golpe",
CR_CRIT = "Puntos de golpe cr\195\173tico",
CR_HASTE = "Puntos de celeridad",
CR_SPELLHIT = "Puntos de golpe con hechizo",
CR_SPELLCRIT = "Puntos de golpe cr\195\173tico con hechizo",
CR_SPELLHASTE = "Puntos de celeridad con hechizos",
CR_RESILIENCE = "Temple",
CR_WEAPON_AXE = "Habilidad con hachas",
CR_WEAPON_DAGGER = "Habilidad con dagas",
CR_WEAPON_MACE = "Habilidad con mazas",
CR_WEAPON_SWORD = "Habilidad con espadas",
CR_WEAPON_SWORD_2H = "Habilidad con espadas a dos manos",
SNARERES = "Resistencia a raices e inmovilizaci\195\179n",
},
PATTERNS_SKILL_RATING = {
{ pattern = "Aumenta tu \195\173ndice de (.*) en (%d+)% p." },
{ pattern = "Aumenta tu \195\173ndice de (.*) en (%d+)%." },
{ pattern = "Mejora tu \195\173ndice de (.*) en (%d+)% p." },
{ pattern = "Aumenta el \195\173ndice de (.*) en (%d+)% p." },
{ pattern = "Aumenta el \195\173ndice de (.*) en (%d+)%." },
{ pattern = "?ndice de (.*) aumentado en (%d+)%." },
{ pattern = "Aumenta en (%d+) el ?ndice de (.*)%.", invert = true },
},
SKILL_NAMES = {
["golpe"] = "CR_HIT",
["golpe cr\195\173tico"] = "CR_CRIT",
["golpe cr\195\173tico a distancia"] = "CR_RANGEDCRIT",
["defensa"] = "CR_DEFENSE",
["golpe cr\195\173tico con hechizos"] = "CR_SPELLCRIT",
["temple"] = "CR_RESILIENCE",
["golpe con hechizos"] = "CR_SPELLHIT",
["esquivar"] = "CR_DODGE",
["bloqueo"] = "CR_BLOCK",
["parada"] = "CR_PARRY",
["habilidad con hachas"] = "CR_WEAPON_AXE",
["habilidad con dagas"] = "CR_WEAPON_DAGGER",
["habilidad con mazas"] = "CR_WEAPON_MACE",
["habilidad con espadas"] = "CR_WEAPON_SWORD",
["habilidad con espadas a dos manos"] = "CR_WEAPON_SWORD_2H",
["habilidad en combate feral"] = "CR_WEAPON_FERAL",
["bloqueo con escudo"] = "CR_BLOCK",
["celeridad"] = "CR_HASTE",
["celeridad con hechizos"] = "CR_SPELLHASTE",
["habilidad sin armas"] = "CR_WEAPON_FIST",
["habilidad con armas de pu\195\177o"] = "CR_WEAPON_FIST",
["habilidad con ballestas"] = "CR_WEAPON_CROSSBOW",
["habilidad con armas de fuego"] = "CR_WEAPON_GUN",
["habilidad con arcos"] = "CR_WEAPON_BOW",
["habilidad con bastones"] = "CR_WEAPON_STAFF",
["habilidad con mazas a dos manos"] = "CR_WEAPON_MACE_2H",
["habilidad con hachas a dos manos"] = "CR_WEAPON_AXE_2H",
["pericia"] = "CR_EXPERTISE",
},
PATTERNS_PASSIVE = {
{ pattern = "Aumenta el poder de ataque a distancia en (%d+)%.", effect = "RANGEDATTACKPOWER" },
{ pattern = "Aumenta el valor de bloqueo de tu escudo en (%d+)%.", effect = "BLOCKVALUE" },
{ pattern = "Aumenta el da\195\177o de tus hechizos arcanos y los efectos hasta en (%d+)%.", effect = "ARCANEDMG" },
{ pattern = "Aumenta el da\195\177o de tus hechizos de fuego y los efectos hasta en (%d+)%.", effect = "FIREDMG" },
{ pattern = "Aumenta el da\195\177o de tus hechizos de escarcha y los efectos hasta en (%d+)%.", effect = "FROSTDMG" },
{ pattern = "Aumenta el da\195\177o de tus hechizos sagrados y los efectos hasta en (%d+)%.", effect = "HOLYDMG" },
{ pattern = "Aumenta el da\195\177o de tus hechizos de naturaleza y los efectos hasta en (%d+)%.", effect = "NATUREDMG" },
{ pattern = "Aumenta el da\195\177o de tus hechizos de sombras y los efectos hasta en (%d+)%.", effect = "SHADOWDMG" },
{ pattern = "Aumenta la sanaci\195\179n con hechizos y los efectos hasta en (%d+)%.", effect = "HEAL" },
{ pattern = "Aumenta el da\195\177o y la sanaci\195\179n de tus hechizos hasta en (%d+)%.", effect = HEAL_AND_DMG },
{ pattern = "Aumenta el da\195\177o a no-muertos con hechizos y los efectos hasta en (%d+)%.", effect = "DMGUNDEAD", nofinish = true },
{ pattern = "Aumenta el da\195\177o a demonios con hechizos y los efectos hasta en (%d+)%.", effect = "DMGDEMON" },
{ pattern = "Aumenta el da\195\177o a no-muertos y demonios con hechizos y los efectos hasta en (%d+)%.", effect = {"DMGUNDEAD", "DMGDEMON"}, nofinish = true },
{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra no-muertos%.", effect = "ATTACKPOWERUNDEAD", nofinish = true },
{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra bestias%.", effect = "ATTACKPOWERBEAST" },
{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra demonios%.", effect = "ATTACKPOWERDEMON" },
{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra elementales%.", effect = "ATTACKPOWERELEMENTAL" }, -- 18310
{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra dragonantes%.", effect = "ATTACKPOWERDRAGON" }, -- 19961
{ pattern = "Aumenta el poder de ataque en (%d+) al pelear contra no-muertos y demonios%.", effect = {"ATTACKPOWERUNDEAD", "ATTACKPOWERDEMON"}, nofinish = true }, -- 23206
{ pattern = "Restaura (%d+) salud cada 5 seg%.", effect = "HEALTHREG" },
{ pattern = "Restaura (%d+) salud cada 5 seg%.", effect = "HEALTHREG" }, -- 833, 17743
{ pattern = "Restaura (%d+) man\195\161 cada 5 seg%.", effect = "MANAREG" },
{ pattern = "Tus ataques ignoran (%d+) de la armadura de tu oponente.", effect = "IGNOREARMOR" },
-- Atiesh related patterns
{ pattern = "Aumenta el da\195\177o con hechizos hasta en (%d+) y la sanaci\195\179n hasta en (%d+)%.", effect = {"DMG", "HEAL"} },
{ pattern = "Increases healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = "HEAL" },
{ pattern = "Increases damage and healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = HEAL_AND_DMG },
{ pattern = "Restores (%d+) mana per 5 seconds to all party members within %d+ yards%.", effect = "MANAREG" },
{ pattern = "Increases the spell critical chance of all party members within %d+ yards by (%d+)%%%.", effect = "SPELLCRIT" },
-- Added for HealPoints
{ pattern = "Allow (%d+)%% of your Mana regeneration to continue while casting%.", effect = "CASTINGREG"},
{ pattern = "Reduces the casting time of your Regrowth spell by 0%.(%d+) sec%.", effect = "CASTINGREGROWTH"},
{ pattern = "Reduces the casting time of your Holy Light spell by 0%.(%d+) sec%.", effect = "CASTINGHOLYLIGHT"},
{ pattern = "Reduces the casting time of your Healing Touch spell by 0%.(%d+) sec%.", effect = "CASTINGHEALINGTOUCH"},
{ pattern = "%-0%.(%d+) sec to the casting time of your Flash Heal spell%.", effect = "CASTINGFLASHHEAL"},
{ pattern = "%-0%.(%d+) seconds on the casting time of your Chain Heal spell%.", effect = "CASTINGCHAINHEAL"},
{ pattern = "Increases the duration of your Rejuvenation spell by (%d+) sec%.", effect = "DURATIONREJUV"},
{ pattern = "Increases the duration of your Renew spell by (%d+) sec%.", effect = "DURATIONRENEW"},
{ pattern = "Increases your normal health and mana regeneration by (%d+)%.", effect = "MANAREGNORMAL"},
{ pattern = "Increases the amount healed by Chain Heal to targets beyond the first by (%d+)%%%.", effect = "IMPCHAINHEAL"},
{ pattern = "Increases healing done by Rejuvenation by up to (%d+)%.", effect = "IMPREJUVENATION"},
{ pattern = "Increases healing done by Lesser Healing Wave by up to (%d+)%.", effect = "IMPLESSERHEALINGWAVE"},
{ pattern = "Increases healing done by Flash of Light by up to (%d+)%.", effect = "IMPFLASHOFLIGHT"},
{ pattern = "After casting your Healing Wave or Lesser Healing Wave spell%, gives you a 25%% chance to gain Mana equal to (%d+)%% of the base cost of the spell%.", effect = "REFUNDHEALINGWAVE"},
{ pattern = "Your Healing Wave will now jump to additional nearby targets%. Each jump reduces the effectiveness of the heal by (%d+)%%%, and the spell will jump to up to two additional targets%.", effect = "JUMPHEALINGWAVE"},
{ pattern = "Reduces the mana cost of your Healing Touch%, Regrowth%, Rejuvenation and Tranquility spells by (%d+)%%%.", effect = "CHEAPERDRUID"},
{ pattern = "On Healing Touch critical hits%, you regain (%d+)%% of the mana cost of the spell%.", effect = "REFUNDHTCRIT"},
{ pattern = "Reduces the mana cost of your Renew spell by (%d+)%%%.", effect = "CHEAPERRENEW"},
{ pattern = "Increases your spell penetration by (%d+)%.", effect = "SPELLPEN" },
{ pattern = "Aumenta el poder de ataque en (%d+)% p.", effect = "ATTACKPOWER" },
{ pattern = "Aumenta en +(%d+) p. el poder de ataque bajo formas felinas, de oso, de oso temible y de lech\195\186cico lunar.%.", effect = "ATTACKPOWERFERAL" },
{ pattern = "Restores (%d+) health every 4 sec%.", effect = "HEALTHREG" }, -- 6461 (typo ?)
{ pattern = "Increases your effective stealth level by (%d+)%.", effect = "STEALTH" },
{ pattern = "Increases ranged attack speed by (%d+)%%%.", effect = "RANGED_SPEED_BONUS" }, -- bags are not scanned
{ pattern = "Gives (%d+) additional stamina to party members within %d+ yards%.", effect = "STA" }, -- 4248
{ pattern = "Increases swim speed by (%d+)%%%.", effect = "SWIMSPEED" }, -- 7052
{ pattern = "Increases mount speed by (%d+)%%%.", effect = "MOUNTSPEED" }, -- 11122
{ pattern = "Increases run speed by (%d+)%%%.", effect = "RUNSPEED" }, -- 13388
{ pattern = "Decreases your chance to parry an attack by (%d+)%%%.", effect = "NEGPARRY" }, -- 7348
{ pattern = "Increases your chance to resist Stun and Fear effects by (%d+)%%%.", effect = {"STUNRESIST", "FEARRESIST"} }, -- 17759
{ pattern = "Increases your chance to resist Fear effects by (%d+)%%%.", effect = "FEARRESIST" }, -- 28428, 28429, 28430
{ pattern = "Increases your chance to resist Stun and Disorient effects by (%d+)%%%.", effect = {"STUNRESIST", "DISORIENTRESIST"} }, -- 23839
{ pattern = "Increases mount speed by (%d+)%%%.", effect = "MOUNTSPEED" }, -- 25653
{ pattern = "Reduces melee damage taken by (%d+)%.", effect = "MELEETAKEN" }, -- 31154
{ pattern = "Spell Damage received is reduced by (%d+)%.", effect = "DMGTAKEN" }, -- 22191
{ pattern = "Scope %(%+(%d+) Critical Strike Rating%)", effect = "CR_RANGEDCRIT" },
},
SEPARATORS = { "/", ",", "&", " y " },
GENERIC_PATTERNS = {
["^%+?(%d+)%%?(.*)$"] = true,
["^(.*)%+ ?(%d+)%%?$"] = false,
["^(.*): ?(%d+)$"] = false
},
PATTERNS_GENERIC_LOOKUP = {
["todas las caracter\195\173sticas"] = ALL_STATS,
["fuerza"] = "STR",
["agilidad"] = "AGI",
["aguante"] = "STA",
["intelecto"] = "INT",
["esp\195\173ritu"] = "SPI",
["todas las resistencias"] = ALL_RESISTS,
["Pesca"] = "FISHING",
["Fishing Lure"] = "FISHING",
["Increased Fishing"] = "FISHING",
["Miner\195\173a"] = "MINING",
["Bot\195\161nica"] = "HERBALISM",
["Desuello"] = "SKINNING",
["Defensa"] = "CR_DEFENSE",
["Increased Defense"] = "DEFENSE",
["Poder de Ataque"] = "ATTACKPOWER",
["Attack Power when fighting Undead"] = "ATTACKPOWERUNDEAD",
["Esquivar"] = "DODGE",
["Bloqueo"] = "BLOCKVALUE",
["Block Value"] = "BLOCKVALUE",
["Golpe"] = "TOHIT",
["Golpe con Hechizo"] = "SPELLTOHIT",
["Blocking"] = "BLOCK",
["Ranged Attack Power"] = "RANGEDATTACKPOWER",
["health every 5 sec"] = "HEALTHREG",
["Healing Spells"] = "HEAL",
["Increases Healing"] = "HEAL",
["Healing"] = "HEAL",
["healing Spells"] = "HEAL",
["Healing and Spell Damage"] = HEAL_AND_DMG,
["Damage and Healing Spells"] = HEAL_AND_DMG,
["Spell Damage and Healing"] = HEAL_AND_DMG,
["Spell Power"] = HEAL_AND_DMG,
["Spell Damage"] = HEAL_AND_DMG,
["Critical"] = "CRIT",
["Critical Hit"] = "CRIT",
["Health"] = "HEALTH",
["HP"] = "HEALTH",
["Mana"] = "MANA",
["Armadura"] = "BASE_ARMOR",
["Reinforced Armor"] = "ARMOR_BONUS",
["Resilience"] = "CR_RESILIENCE",
["Spell Critical strike rating"] = "CR_SPELLCRIT",
["Spell Penetration"] = "SPELLPEN",
["\195\173ndice de golpes"] = "CR_HIT",
["\195\173ndice de defensa"] = "CR_DEFENSE",
["Resilience Rating"] = "CR_RESILIENCE",
["\195\173ndice de golpe cr\195\173tico"] = "CR_CRIT",
["Critical Rating"] = "CR_CRIT",
["Critical Strike Rating"] = "CR_CRIT",
["\195\173ndice de esquivar"] = "CR_DODGE",
["Parry Rating"] = "CR_PARRY",
["Spell Critical Strike Rating"] = "CR_SPELLCRIT",
["Spell Critical Rating"] = "CR_SPELLCRIT",
["Spell Crit Rating"] = "CR_SPELLCRIT",
["Spell Hit Rating"] = "CR_SPELLHIT",
["Mana every 5 Sec"] = "MANAREG",
["Mana per 5 Seconds"] = "MANAREG",
["Mana every 5 seconds"] = "MANAREG",
["Mana Per 5 sec"] = "MANAREG",
["mana per 5 sec"] = "MANAREG",
["mana every 5 sec"] = "MANAREG",
["Mana Regen"] = "MANAREG",
["Melee Damage"] = "MELEEDMG",
["Weapon Damage"] = "MELEEDMG",
["Resist All"] = ALL_RESISTS,
["Reduced Threat"] = "THREATREDUCTION",
["Two-Handed Axe Skill Rating"] = "CR_WEAPON_AXE_2H",
["Stun Resistance"] = "STUNRESIST",
},
PATTERNS_GENERIC_STAGE1 = {
{ pattern = "Arcano", effect = "ARCANE" },
{ pattern = "Fuego", effect = "FIRE" },
{ pattern = "Escarcha", effect = "FROST" },
{ pattern = "Sagrado", effect = "HOLY" },
{ pattern = "Sombras", effect = "SHADOW" },
{ pattern = "Naturaleza", effect = "NATURE" }
},
PATTERNS_GENERIC_STAGE2 = {
{ pattern = "Resistencia", effect = "RES" },
{ pattern = "Da\195\177o", effect = "DMG" },
{ pattern = "Efectos", effect = "DMG" },
},
PATTERNS_OTHER = {
{ pattern = "Reinforced %(%+(%d+) Armor%)", effect = "ARMOR_BONUS" },
{ pattern = "Mana Regen (%d+) per 5 sec%.", effect = "MANAREG" },
{ pattern = "Minor Wizard Oil", effect = HEAL_AND_DMG, value = 8 },
{ pattern = "Lesser Wizard Oil", effect = HEAL_AND_DMG, value = 16 },
{ pattern = "Wizard Oil", effect = HEAL_AND_DMG, value = 24 },
{ pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
{ pattern = "Minor Mana Oil", effect = "MANAREG", value = 4 },
{ pattern = "Lesser Mana Oil", effect = "MANAREG", value = 8 },
{ pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
{ pattern = "Eternium Line", effect = "FISHING", value = 5 },
{ pattern = "Vitality", effect = {"MANAREG", "HEALTHREG"}, value = {4, 4} },
{ pattern = "Soulfrost", effect = {"FROSTDMG", "SHADOWDMG"}, value = {54, 54} },
{ pattern = "Sunfire", effect = {"ARCANEDMG", "FIREDMG"}, value = {50, 50} },
{ pattern = "Savagery", effect = "ATTACKPOWER", value = 70 },
{ pattern = "Surefooted", effect = {"CR_HIT", "SNARERES"}, value = {10, 5} },
{ pattern = "Increases defense rating by 5, Shadow resistance by 10 and your normal health regeneration by 3%.", effect = {"CR_DEFENSE", "SHADOWRES", "HEALTHREG_P"}, value = {5, 10, 3} },
{ pattern = "%+2%% Threat", effect = "THREATREDUCTION", value = -2 },
{ pattern = "Subtlety", effect = "THREATREDUCTION", value = 2 },
{ pattern = "Allows underwater breathing%.", effect = "UNDERWATER", value = 1 }, -- 10506
{ pattern = "Increases your lockpicking skill slightly%.", effect = "LOCKPICK", value = 1 },
{ pattern = "Moderately increases your stealth detection%.", effect = "STEALTHDETECT", value = 18 }, -- 10501
{ pattern = "Slightly increases your stealth detection%.", effect = "STEALTHDETECT", value = 10 }, -- 22863, 23280, 31333
{ pattern = "Immune to Disarm%.", effect = "DISARMIMMUNE", value = 1 }, -- 12639
{ pattern = "Minor increase to running and swimming speed%.", effect = {"RUNSPEED", "SWIMSPEED"}, value = {8,8} }, -- 19685
{ pattern = "Reduces damage from falling%.", effect = "SLOWFALL", value = 1 }, -- 19982
{ pattern = "Increases movement speed and life regeneration rate%.", effect = {"RUNSPEED", "HEALTHREG"}, value = {8,20} }, -- 13505
{ pattern = "Run speed increased slightly%.", effect = "RUNSPEED", value = 8 }, -- 20048, 25835, 29512
{ pattern = "Increases your stealth slightly%.", effect = "STEALTH", value = 3 }, -- 21758
{ pattern = "Increases your effective stealth level%.", effect = "STEALTH", value = 8 }, -- 22003, 23073
{ pattern = "Increases damage and healing done by magical spells and effects slightly%.", effect = HEAL_AND_DMG, value = 6 }, -- 30804
-- { pattern = "Impress others with your fashion sense%.", effect = "IMPRESS", value = 1 }, -- 10036
-- { pattern = "Increases your Mojo%.", effect = "MOJO", value = 1 }, -- 23717
},
}
L:RegisterTranslations("esES", function() return {
spell = "Reflejo de Hechizos",
spell_desc = "Avisa cuando Kalithresh refleja hechizos",
spell_trigger = "gana Reflejo de hechizos.$",
spell_message = "Reflejo de Hechizos!",
rage = "Warlord's Rage",
rage_desc = "Avisa cuando Kalithresh est\195\161 canalizando ira",
rage_trigger1 = "^%s comienza a canalizar",
rage_trigger2 = "Esto todav\195\173a no ha terminado...",
rage_message = "Kalithresh est\195\161 canalizando ira!",
} end )
Steamrigger
L:RegisterTranslations("esES", function() return {
mech = "Mekigeniero Vaporino",
mech_desc = "Aviso de la llegada de los mec\195\161nicos",
mech_trigger = "Dadles lo suyo, chicos!",
mech_message = "Llegan los Mec\195\161nicos Vaporinos",
} end )
Thespia
L:RegisterTranslations("esES", function() return {
storm = "Nube de rel\195\161mpagos",
storm_desc = "Aviso por Nube de rel\195\161mpagos",
storm_trigger = "Disfruta de la tormenta, sangre caliente!",
storm_message = "Nube de rel\195\161mpagos!",
} end )
Ironhand
L:RegisterTranslations("esES", function() return {
hammer = "Martillo",
hammer_desc = "Avisa cuando Manoyerro alza su martillo",
hammer_trigger = "alza su martillo amenazadoramente",
hammer_warn = "Martillo en 3 segundos!",
hammer_bar = "Martillo",
shadow = "Shadow Power",
shadow_desc = "Avisa cuando Manoyerro lanza Poder de las Sombras",
shadow_trigger = "comienza a lanzar Poder de las Sombras",
shadow_warn = "Poder de las Sombras en 2 segundos!",
shadow_bar = "Poder de las Sombras",
} end )
Capacitus (heroic)
L:RegisterTranslations("esES", function() return {
polarity = "Cambio de polaridad (Heroico)",
polarity_desc = "Avisa cuando Capacitus lanza cambio de polaridad",
polarity_trigger = "comienza a lanzar Cambio de polaridad",
polarity_warn = "Cambio de polaridad en 3 segundos!",
polarity_bar = "Cambio de polaridad",
} end )
Error occured in: Global
Count: 1
Message: ...AddOns\Babble-Inventory-2.2\Babble-Inventory-2.2.lua line 516:
AceLocale(Babble-Inventory-2.2): Can only accept true as a value on the base locale. "enUS" is the base locale, "esES" is not.
Debug:
[C]: ?
[C]: error()
Ace2\AceLibrary\AceLibrary.lua:100: error()
...nterface\AddOns\Ace2\AceLocale-2.2\AceLocale-2.2.lua:223: RegisterTranslations()
...AddOns\Babble-Inventory-2.2\Babble-Inventory-2.2.lua:516: in main chunk
[C]: LoadAddOn()
Ace2\AceLibrary\AceLibrary.lua:382:
Ace2\AceLibrary\AceLibrary.lua:369
Ace2\AceLibrary\AceLibrary.lua:465: AceLibrary()
AtlasLoot\Core\TextParsing.lua:4: in main chunk
I'm using the most recent versions of ACE libaries, Babble and AtlasLoot
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Messages
Patterns. Translation isn't finished yet but this first skeleton could help spanish players with localization.
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Steamrigger
Thespia
Ironhand
Capacitus (heroic)
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esES Syth messages
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I'm using the most recent versions of ACE libaries, Babble and AtlasLoot
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Missing esES translations: