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    posted a message on Baggins market value of section
    Hello :)

    Just wanted to throw in an idea for a plugin to Baggins:

    The ability to have a small text showing the combined market value of a section/category. This plugin should derive values from Auctioneer or whatever, and then show a small [xx g. yy s. zz c] beside the category-name.
    Posted in: Addon Ideas
  • 0

    posted a message on Future usage of items ?
    Hey

    Been wondering about this, and I couldn't find the features in TradeSkillInfo, nor Informant, so here goes.

    An addon to display in mouse-over tooltips, which of your characters will be able to use that item and in what tradeskill/recipe.

    - TradeSkillInfo only shows which of your characters that can use the item with the recipes they know of NOW, but not in the future.
    - Informant only shows what tradeskills use that specific item
    Posted in: Addon Ideas
  • 0

    posted a message on UI Screenshots - Show us what you use!



    What is the list of players to the upper left, and what does the 'i' indicate ?

    Also, what boss mods are you using ?
    Posted in: General Chat
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    posted a message on Addon frame help needed
    Quote from Sunseth

    -- Create scrollframe to list people inside frame f.
    fscroll = AceGUI:Create("ScrollFrame");
    fscroll:SetFullWidth(true);
    fscroll:SetAutoAdjustHeight(true)



    I think the above caused the cpu-lag. Anyway, it's fixed :)
    Posted in: AddOn HELP!
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    posted a message on Addon frame help needed
    Quote from egingell
    Unless f.Hide returns a function, it can't possible work like that. You are effectively calling, f:SetCallback("OnClose", nil) or f:SetCallback("OnClose"), because f:Hide() == nil.


    Allright, that cleared it up for me, thanks. But it still doesn't help with my problem described above :)
    Posted in: AddOn HELP!
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    posted a message on Addon frame help needed
    Quote from yssaril
    it is f:SetCallback("OnClose",f.Hide)
    and not f:SetCallback("OnClose",f.Hide())

    lose the extra prenthesis at the end there



    Thank you, but the
    f:SetCallback("OnClose",f:Hide())
    works just fine when closing the frame. And changing it doesn't do anything about the problem I describe, sadly.

    Thanks though :)
    Posted in: AddOn HELP!
  • 0

    posted a message on Addon frame help needed
    Quote from OrionShock
    f:SetCallback("OnClose", f.Hide)

    that's one right there. As for the rest, not sure.


    I got
    f:SetCallback("OnClose",f:Hide());
    It's supposed to be the following:
    f:SetCallback("OnClose",f.Hide());
    ?

    I dont quite follow, what you're saying. Please elaborate.
    Posted in: AddOn HELP!
  • 0

    posted a message on Addon frame help needed
    Hello, I*m trying to create a frame and add 'lines of information' showing a name, and three checkboxes in each line (possibly marked). I'm doing it as so:

    -- Create a container frame
    f = AceGUI:Create("Frame");
    f:SetCallback("OnClose",f:Hide());
    f:SetTitle("myRaidAddon");
    f:SetStatusText("Raid max: Empty - Raid current: - Empty");
    f:SetLayout("Flow");
    f:SetWidth(600);
    
    -- Create scrollframe to list people inside frame f.
    fscroll = AceGUI:Create("ScrollFrame");
    fscroll:SetFullWidth(true);
    fscroll:SetAutoAdjustHeight(true)
    
    f:AddChild(fscroll);


    Whenever I want to add a line to my
    fscroll
    , I call

    function myRaidAddon:UpdateFrame()
       
        fscroll:ReleaseChildren();
        fscroll:PauseLayout();
        max_tanks = 0;
        max_healers = 0;
        max_dps = 0;
    
        for k,v in pairs(raid_data) do
            raid_line = AceGUI:Create("SimpleGroup");
            raid_line:SetLayout("Flow");
            raid_line:SetRelativeWidth(1);    
    
            -- Name
            l = AceGUI:Create("Label");
            l:SetText(k);    
            l:SetWidth(name_width);
            raid_line:AddChild(l);
    
            -- Tank
            c = AceGUI:Create("CheckBox");
            c:SetType("checkbox");
            c:SetWidth(spec_width);
            c:SetDisabled(true);
            c:SetTriState(true);
            if(v[1]) then max_tanks = max_tanks + 1; end
            c:SetValue(v[1]);
            raid_line:AddChild(c);        
    
            -- Heal
            c2 = AceGUI:Create("CheckBox");
            c2:SetType("checkbox");
            c2:SetWidth(spec_width);
            c2:SetDisabled(true);        
            c2:SetTriState(true);
            if(v[2]) then max_healers = max_healers + 1; end
            c2:SetValue(v[2]);
            raid_line:AddChild(c2);        
            
            -- DPS
            c3 = AceGUI:Create("CheckBox");
            c3:SetType("checkbox");
            c3:SetWidth(spec_width);
            c3:SetDisabled(true);
            c3:SetTriState(true);
            if(v[3]) then max_dps = max_dps + 1; end
            c3:SetValue(v[3]);                
            raid_line:AddChild(c3);    
            
            fscroll:AddChild(raid_line);    
        end    
        fscroll:ResumeLayout();
        fscroll:DoLayout();
        -- Update raid status:
        f:SetStatusText("Raid max: ("..max_tanks.." | "..max_healers.." | "..max_dps..") - Raid current: - Empty");
    
    end


    But it seems to go awfully wrong. I try to add one line, but nothing shows up in my frame f, nor in fscroll. if I add multiple lines of the information, the scroll-buttons appear, but nothing in the frame itself. Adding more lines causes the CPU-processing to go crazy. Can someone help me and tell me what I'm doing wrong ?
    Posted in: AddOn HELP!
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    posted a message on Skada: a damage meter
    Quote from Phanx
    Keep mind that Skada starts a new "fight" segment only when you enter combat, unlike Recount which monitors the combat log to start a new segment when anyone in your group performs a "hostile" action.



    What's the reasoning behind doing it like this ? If I enter combat a few seconds after my group, the dmg beforehand isn't counted right ? I can't seem to find the logic behind this, could anyone enlighten me ? :)

    Kinds regards,
    Sunseth
    Posted in: General AddOns
  • 0

    posted a message on PUG Raid organiser
    The project is now found at: http://www.wowace.com/projects/caser/
    Posted in: Addon Ideas
  • 0

    posted a message on PUG Raid organiser
    I've gotten as far as letting people register their specs through whispers to the raidleader. The point here is that if one of their specs are usable, they'll get an invite (automatically).

    It should (on most servers anyway) prioritise tanks/healers first.

    I'll keep this thread updated

    Edit: Haven't had much time to work on it, but I've got a bunch of ideas that could lower the burden of assembling a pickup raid.
    Posted in: Addon Ideas
  • 0

    posted a message on PUG Raid organiser
    I'm in the process of creating this addon. Thank god for Ace3 libraries (and the authors of course) :)
    Posted in: Addon Ideas
  • 0

    posted a message on How to add a table to a frame
    Thanks :)
    Posted in: AddOn HELP!
  • 0

    posted a message on How to add a table to a frame
    How would I go about adding a table/text to a frame if it is an AceGUI-3.0 frame ? and not a SimpleHTML-frame.
    Posted in: AddOn HELP!
  • 0

    posted a message on How to add a table to a frame
    Hello kind devs

    I've just gotten into Ace addons and all that, and I've got my config working, as well as a nice frame.


    How do I go about writing a table to this frame ? I've looked at AceGUI-3.0 and I just can't seem to find anything about creating a table, or perhaps I'm just not using the information on that page correctly.

    Can anybody help me ?

    Edit: Ah, seem to have found that it supports SimpleHTML through
    frame:SetText('<html><body>

    Heading1

    A paragraph

    </body></html>');
    If this works, it should get me started with what I want :)

    Edit 2: Seems it doesn't work. Or should it ?
    Posted in: AddOn HELP!
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