• 0

    posted a message on ArkInventory v2.00
    erm yesterday i noticed this thing: open bag and immediately move it = 1-3sec total freeze :/
    Posted in: General AddOns
  • 0

    posted a message on RaidBuffStatus
    id like to see some cfg to resize window and transparency. also some tips how to use :)

    + I couldnt report anything
    + boss and trash buttons seem to do nothing (?)
    Posted in: Raid AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    erm...

    Interface\Addons\Omen\Libs\Threat-1.0\Threat-1.0.lue:1412: attempt to call method 'SendPrioritizedCommMessage' (a nil value)



    shouldnt it be Threat-1.0.lua ?
    Posted in: Raid AddOns
  • 0

    posted a message on StatBlocks v1: Official Thread
    Latency module suggestion: separate "default color" - wich will automatically color depending on latency (you know, white-very good, green-good, yelow-bad,red- omg laggy shit)


    and ill second the request for being able to pick different colors like 100FPS / 2563ms
    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Rabbit »

    Give ZIP!


    Id like to see ANY of the DukeUI's screens mid-raid, thats how we will know the truth
    Posted in: General Chat
  • 0

    posted a message on Graphics Performance & Unit Frames
    If you want to raid with comfort - turn off AA :)
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from avazza »

    All right, here we go, and sorry for superlong post.

    The bar textures used is Hal T and the border is a custom made version of Caiths were I turned from gray to white for coloring. On the player frame I just choose the warlock color since I only play one character. On the other frames I have scripts for coloring. The font used is BigNoodleTitling (included in SharedMedia].

    Hal T:
    http://www.2shared.com/file/2717139/52f68eef/HalT.html
    Caith white border:
    http://www.2shared.com/file/2717138/25f1be79/Caith2.html

    Player frame:

    {
      name = "Player Frame",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 9,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[PercentHP:Short:Percent] || [Status:SureHP:Short:PercentHP:Percent]",
          position = "healthBar-right",
          size = 1.35,
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "healthBar-left",
          size = 1.35,
          style = "Class Colored",
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 50
    Scale: 100%
    Width: 275

    Players Pet Frame:


    {
      name = "Pet Frame",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 12,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status:PercentHP:Percent]",
          position = "healthBar-right",
          size = 0.8,
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "healthBar-left",
          size = 0.8,
          style = "Class Colored",
          styleType = "name"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 30
    Scale: 100%
    Width: 165

    To get the borders of this frame color properly, make a new eePanel with the border I attached in the top of the post. Set the size so it wraps around the pet frame, parent it to the pet frame and then attach this script:

    function eePanels2:PetFrameVisibility(self, event, ...)
      local _, class = UnitClass("playerpet");
      if class == "WARRIOR" then
        THIS:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        THIS:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        THIS:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        THIS:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        THIS:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        THIS:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        THIS:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        THIS:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        THIS:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    end
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.PetFrameVisibility)
    eePanels2:RegisterEvent("UNIT_PET", eePanels2.PetFrameVisibility)


    Target Frame:


    {
      name = "Target Frame",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 9,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status:SureHP:Short:PercentHP] || [PercentHP:Percent]",
          position = "healthBar-left",
          size = 1.35,
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "healthBar-right",
          size = 1.35,
          style = "Class Colored",
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-left",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 50
    Scale: 100%
    Width: 275

    Do the same here as with the pet frame but attach this script instead:
    function eePanels2:TargetFrameVisibility(self, event, ...)
      local _, class = UnitClass("target");
      if class == "WARRIOR" then
        THIS:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        THIS:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        THIS:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        THIS:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        THIS:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        THIS:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        THIS:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        THIS:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        THIS:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    end
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.TargetFrameVisibility)
    eePanels2:RegisterEvent("PLAYER_TARGET_CHANGED", eePanels2.TargetFrameVisibility)


    Target of Target:


    {
      name = "Target of Target Frame",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 12,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          height = 3,
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status:PercentHP:Percent]",
          position = "healthBar-left",
          size = 0.8,
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "healthBar-right",
          size = 0.8,
          style = "Class Colored",
          styleType = "name"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 30
    Scale: 100%
    Width: 165

    Border coloring script:
    function eePanels2:TargetofTargetFrameVisibility(self, event, ...)
      local _, class = UnitClass("playertargettarget");
      if class == "WARRIOR" then
        THIS:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        THIS:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        THIS:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        THIS:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        THIS:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        THIS:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        THIS:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        THIS:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        THIS:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    end
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.TargetofTargetFrameVisibility)
    eePanels2:RegisterEvent("UNIT_TARGET", eePanels2.TargetofTargetFrameVisibility)


    Focus Frame and Focus Target:


    Focus:
    {
      name = "Focus Frame",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 9,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Class = {
          position = "frame-inbottomleft",
          style = "Hide",
          styleType = "class"
        },
        combatText = {
          position = "healthBar-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status:PercentHP:Percent]",
          position = "frame-inbottom",
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "frame-intop",
          size = 1.25,
          style = "Class Colored",
          styleType = "name"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 50
    Scale 100%
    Width: 125

    Focus Target:
    {
      name = "Focus Target Frame",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 5,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          height = 4,
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "healthBar-center",
          size = 0.75,
          style = "Class Colored",
          styleType = "name"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 50
    Scale: 100%
    Width: 85

    Okay this script is a bit different, the borders of both the focus and focus target frame is set to color by the focus class. For this to work, the script has to be in last refered eePanel. Eg. if you create Focus as panel nr.5 and Focus target panel as nr.6 this script should be attached to the focus target panel. Also you see here that the panels are named eePanel11 and eePanel12, you have to change this to match whatever number your panels has.

    function eePanels2:FocusTargetFrameVisibility(self, event, ...)
      local _, class = UnitClass("focus");
      if class == "WARRIOR" then
        eePanel11:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        eePanel11:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        eePanel11:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        eePanel11:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        eePanel11:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        eePanel11:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        eePanel11:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        eePanel11:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        eePanel11:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    
      local _, class = UnitClass("focus");
      if class == "WARRIOR" then
        eePanel12:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        eePanel12:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        eePanel12:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        eePanel12:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        eePanel12:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        eePanel12:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        eePanel12:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        eePanel12:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        eePanel12:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    end
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.FocusTargetFrameVisibility)
    eePanels2:RegisterEvent("PLAYER_FOCUS_CHANGED", eePanels2.FocusTargetFrameVisibility)


    Party Frames:


    {
      name = "Party Frames",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 9,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-inbottomleft"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[PercentHP:Short:Percent] || [Status:SureHP:Short:PercentHP:Percent]",
          position = "healthBar-right",
          size = 1.35,
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "healthBar-left",
          size = 1.35,
          style = "Class Colored",
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 50
    Scale: 100%
    Width: 175

    Create one eePanel for each party frame. Since you can't parent panels to the Pitbull party frames it's included in the script to hide em' properly. For this to work, the script has to be in the last refered panel, party panel 4. Here you will also have to remain the panel in the script to the proper number.

    function eePanels2:RaidPanelVisibility(self, event, ...)
     
      if GetNumPartyMembers() > 4 or GetNumRaidMembers() > 0 then   
        eePanel13:Show()
        eePanel14:Show() 
        eePanel15:Show()
        eePanel16:Show() 
      else
        eePanel13:Hide()
        eePanel14:Hide()
        eePanel15:Hide()
        eePanel16:Hide()
      end
     
       -- Just you / not in a party
        if GetNumPartyMembers() < 1 then
          eePanel13:Hide()
          eePanel14:Hide()
          eePanel15:Hide()
          eePanel16:Hide()
        -- You plus 1 other person
        elseif GetNumPartyMembers() == 1 then
          eePanel13:Show()
          eePanel14:Hide()
          eePanel15:Hide()
          eePanel16:Hide()
        -- You plus 2 other people
        elseif GetNumPartyMembers() == 2 then
          eePanel13:Show()
          eePanel14:Show()
          eePanel15:Hide()
          eePanel16:Hide()
        -- You plus 3 other people
        elseif GetNumPartyMembers() == 3 then
          eePanel13:Show()
          eePanel14:Show()
          eePanel15:Show()
          eePanel16:Hide()
        -- You in a full group
        elseif GetNumPartyMembers() == 4 then
          eePanel13:Show()
          eePanel14:Show()
          eePanel15:Show()
          eePanel16:Show()
     end
     
      local _, class = UnitClass("party1");
      if class == "WARRIOR" then
        eePanel13:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        eePanel13:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        eePanel13:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        eePanel13:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        eePanel13:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        eePanel13:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        eePanel13:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        eePanel13:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        eePanel13:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    
      local _, class = UnitClass("party2");
      if class == "WARRIOR" then
        eePanel14:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        eePanel14:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        eePanel14:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        eePanel14:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        eePanel14:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        eePanel14:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        eePanel14:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        eePanel14:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        eePanel14:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    
      local _, class = UnitClass("party3");
      if class == "WARRIOR" then
        eePanel15:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        eePanel15:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        eePanel15:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        eePanel15:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        eePanel15:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        eePanel15:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        eePanel15:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        eePanel15:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        eePanel15:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    
      local _, class = UnitClass("party4");
      if class == "WARRIOR" then
        eePanel16:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        eePanel16:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        eePanel16:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        eePanel16:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        eePanel16:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        eePanel16:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        eePanel16:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        eePanel16:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        eePanel16:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    end
    
    -- Ace2 event listeners; can't do this in more than one script
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.RaidPanelVisibility)
    eePanels2:RegisterEvent("PARTY_MEMBERS_CHANGED", eePanels2.RaidPanelVisibility)
    eePanels2:RegisterEvent("RAID_ROSTER_UPDATE", eePanels2.RaidPanelVisibility)


    Party Targets:

    {
      name = "Party Targets Frame",
      pbRevision = 56911,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 5,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          height = 4,
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Name = {
          custom = "[Name]",
          position = "healthBar-left",
          size = 0.85,
          style = "Standard",
          styleType = "name"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Height: 10
    Scale: 100%
    Width: 115

    For these panels I havnt found a working script so the health bar is colored by class instead. I use the regular Caith border here.

    Enjoy!


    Sry for huge quote :)

    Can someone please explain

    1) how to make attached texture to appear in wow (to select it)
    2) how to parent eepanel to specific frame (how to know frame's name etc)

    thnx in advance

    -U
    Posted in: Unit Frames
  • 0

    posted a message on ZOMGBuffs Official Thread
    oh that looks damn nice, will test tonight! I see some nice features PP is missing
    Posted in: General AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    ye updated....maybe its time to "reinstall all addons" again....
    Posted in: Raid AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    couldnt find this, but:

    on Black Temple - Gurtogg Bloodboil fight I noticed that when you get Insignificance debuff (= all abilities produce no threat) - Omen keeps counting. This causes alot of confusion showing ppl above tanks etc. Is something can be done about that?
    Posted in: Raid AddOns
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from pottery »

    I am trying to get the aggro indicator to work but it is grayed out in the options menu, any ideas on how to fix that?


    i guess you need something like Banzai Alert
    Posted in: Unit Frames
  • 0

    posted a message on IHML - I Have Macro Lol! - Official thread
    Quote from Snago »

    Haven't examined it closer yet but I have some questions:
    1. You get the error on startup?
    2. Does it still error if you update BigWigs?
    3. Does it error with !StopTheSpam disabled?



    Im @ work atm, will test this evening. I remember:

    1. No, no errors on startup
    2. Im updating all addons before every game logging, so I guess it was latest version
    3. Will try later.

    I logged, no errors, bringed on /ihml to see if its actually loaded, closed it and joined raid :) Oh, and during the raid I created couple of new macroses (not using ihml), and after some time noticed those errors in bugsack

    Posted in: General AddOns
  • 0

    posted a message on IHML - I Have Macro Lol! - Official thread
    installed, but didnt use it, got this error:


    [2008/02/27 22:33:07-1548-x1]: IHML\IHML.lua:199: Usage: GetMacroIndexByName(name)
    BigWigs-2.0 r61741\Core.lua:567: in function `EnableModule'
    BigWigs-2.0 r61741\Core.lua:585: in function <Interface\AddOns\BigWigs\Core.lua:580>
    <in C code>: ?
    AceEvent-2.0-56171 (!StopTheSpam):300: in function `TriggerEvent'
    BigWigs-2.0 r61741\Plugins\Comm.lua:54: in function <Interface\AddOns\BigWigs\Plugins\Comm.lua:44>
    <in C code>: ?
    AceEvent-2.0-56171 (!StopTheSpam):300: in function `TriggerEvent'
    AceEvent-2.0-56171 (!StopTheSpam):914: in function <...dOns\!StopTheSpam\libs\AceEvent-2.0\AceEvent-2.0.lua:907>
    
     ---
    Posted in: General AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    just completely switched to it, didnt have any bugs and have everything i need!

    thanx you for wonderful work!

    ps. alliance border ftw!
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    diablo font is for teh eyepain!
    Posted in: General Chat
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