• 0

    posted a message on Help me fix these DogTag lines please!
    this string :

    [if Guild = Guild(unit="player") then Guild:Angle:Green else (if IsPlayer then Guild:Angle:Green else Guild:Green)]


    shows your guildname on all npcs
    Posted in: AddOn HELP!
  • 0

    posted a message on Help me fix these DogTag lines please!
    hi! need help converting please guys! My tt was fine tuned to be minimalistic and cute like this:




    lines were:


    [1]
    [IsPlayer?IsEnemy?PvP?Name:HostileColor!Name:ClassColor!Name:ClassColor!IsPet?Name!~IsPlayerOrPet?Status?Name:StatusColor!Name:HostileColor] [Realm:Prepend(of )]

    [2]
    [Guild ? [ [Guild = Guild#player] ? Guild:Fuchsia:Angle ! Guild:Angle:Cyan] ]

    [3]
    [Status ? StatusColor ! [IsEnemy ? HostileColor ! DifficultyColor] ][Level:Prepend()] [Status ? SmartRace:Hide(Not specified):Hide(Unknown):StatusColor ! SmartRace:Hide(Not specified):Hide(Unknown):Color(FEF2C5)] [Status ? PlayerClass:StatusColor ! PlayerClass:ClassColor] [DruidForm:Paren]

    [4]
    [~IsPlayerOrPet?Faction:HostileColor]

    [5]
    [~IsPlayer ? Status:StatusColor ! Status][Zone][IsPlayer ? AFKDND]

    [6]
    [Target ? Text(----> ):Gray] [IsPlayer#mouseovertarget ? [IsUnit#player(MouseOverTarget) ? Text(<<YOU>>):White ! Target:ClassColor#mouseovertarget] ! Target:HostileColor#mouseovertarget]

    Posted in: AddOn HELP!
  • 0

    posted a message on EavesDrop 2.0 (a SCT style combat log)
    ahh i guess so :P
    Posted in: General AddOns
  • 0

    posted a message on Post cool PitBull layouts here!
    ok uras, avazza, I found "the problem" - was just plain lua. I had to look thru the code (keep in mind that im total noob @ coding):

    Ill highlight strings that need attention before posting this code into eepanel script for Player frame


    function eePanels2:PlayerFrameVisibility(self, event, ...)
    local _, class = UnitClass("player");
    if class == "WARRIOR" then
    eePanel2:SetBackdropBorderColor(0.780,0.611,0.431,1)
    elseif class == "PRIEST" then
    eePanel2:SetBackdropBorderColor(1,1,1,1)
    elseif class == "DRUID" then
    eePanel2:SetBackdropBorderColor(1,0.490,0.0392,1)
    elseif class == "HUNTER" then
    eePanel2:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
    elseif class == "MAGE" then
    eePanel2:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
    elseif class == "PALADIN" then
    eePanel2:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
    elseif class == "SHAMAN" then
    eePanel2:SetBackdropBorderColor(0.1411,0.3490,1,1)
    elseif class == "WARLOCK" then
    eePanel2:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
    elseif class == "ROGUE" then
    eePanel2:SetBackdropBorderColor(1,0.9607,0.4117,1)
    end
    end
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.PlayerFrameVisibility)
    eePanels2:RegisterEvent("PLAYER_LOGIN", eePanels2.PlayerFrameVisibility)


    Basically, when you press "Add lua script" in eepanels, a window pops up where you should enter the code. So look onto that window header, it should be like eePanelNUMBER

    so just you edit highlighted red strind to match that eePanle number :) Notice that you must change eePanel but NOT eePanels strings.
    Posted in: Unit Frames
  • 0

    posted a message on EavesDrop 2.0 (a SCT style combat log)
    after 25 march noon update, error upon login, all frame is pure white:

    [2008/03/25 11:59:10-1652-x1]: <string>:"GameTooltip:OnEnter":3: Usage: GameTooltip:SetText("text" [, color])
    <string>:"*:OnEnter":3: in function <[string "*:OnEnter"]:1>
    
     ---


    [2008/03/25 11:59:10-1652-x1]: EavesDrop\options.lua:746: attempt to call global 'InterfaceOptionsFrame_OpenToFrame' (a nil value)
    <string>:"*:OnMouseDown":3: in function <[string "*:OnMouseDown"]:1>
    
     ---


    edit: new error after update:

    [2008/03/25 12:26:15-1655-x1]: EavesDrop\EavesDrop.lua:103: table index is nil
    
     ---
    Posted in: General AddOns
  • 0

    posted a message on Post cool PitBull layouts here!
    avazza can you please post(upload) your saved variables for eepanels?
    Posted in: Unit Frames
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Duke »

    DukeUI 6.0 raid screen

    http://dukeath.free.fr/DukeUI60R.jpg


    ohh thats very nice Duke! Ty :)
    Posted in: General Chat
  • 0

    posted a message on CoolDownButtons - Offical Thread
    eh, before todays update if I turned OFF "cooldown spiral" - it also hided OminCC's cooldowns. And now not :((

    I use OCC for my main bar and want numbers to be big, but big on CDB is not good imo (
    Posted in: General AddOns
  • 0

    posted a message on low memory chat addon?
    Quote from Phanx »

    I don't use Prat. What does the altnames module do?


    it allows you to make a note before name. For example someone named Superdruid in your guild has an alt named Noobalt. So altnames module you type /alt link Superduid Noobalt and from now in chat when that guidmate is on alt it will show

    (Superduid) Noobalt: oh hi there!

    color selection for alt names is also there. Its so damn useful!

    Posted in: Addon Ideas
  • 0

    posted a message on eePanels2 - Official Thread
    i'm planning this for Teron Gorefend fight:

    a small panel will appear with text reminding me keybindings for pet's spells :) (I have em in a macro on my regular pells and those are hidden everytime). I checked eeP2 wiki, and i think I should use

    "Make an eePanel show only when in a raid or group, and not in a Battleground or Arena" + "Generate text in a panel" combo. But I need help - is it possible to make panel appear ONLY when I got Terons debuff and hide after i'm actualy dead?
    Posted in: General AddOns
  • 0

    posted a message on low memory chat addon?
    altnames module is THE thing why Prat > all. As soon as any other chatmod will have it, ill switch. So tired of looking guildlist in a search of notes to see whos speaking
    Posted in: Addon Ideas
  • 0

    posted a message on CoolDownButtons - Offical Thread
    Yesterday I tried this addon and I must say its ABSOLUTELY AWESOME! Deleted all my old bar-style ones. Positioning, looks, spell/item detection with avility to turn on/off on the fly - amazing job, thank you!


    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    I wonder when we will see DukeUI during the raid? :)
    Posted in: General Chat
  • 0

    posted a message on oRA2
    in AV

    [2008/03/17 17:23:17-1597-x1]: oRA2\Core.lua:242: AceEvent-2.0: Cannot trigger event "AceEvent_EventRegistered". "run"'s handler, "true", is not a method or function (boolean).
    <in C code>: ?
    AceEvent-2.0-63812 (BugSack):298: in function `TriggerEvent'
    oRA2\Core.lua:417: in function <Interface\AddOns\oRA2\Core.lua:404>
    <in C code>: in function `pcall'
    AceDB-2.0-56534 (BugSack):24: in function <...nterface\AddOns\BugSack\Libs\AceDB-2.0\AceDB-2.0.lua:23>
    AceDB-2.0-56534 (BugSack):1833: in function `ToggleActive'
    oRA2\LoadOnDemand.lua:78: in function <Interface\AddOns\oRA2\LoadOnDemand.lua:75>
    <in C code>: ?
    AceEvent-2.0-63812 (BugSack):298: in function `TriggerEvent'
    AceEvent-2.0-63812 (BugSack):917: in function <...ce\AddOns\BugSack\Libs\AceEvent-2.0\AceEvent-2.0.lua:910>
    
     ---
    Posted in: Raid AddOns
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from uras »

    I cant get the eepanels to work with the class colour. please advice.
    refering to the post that uaxli quoted
    And also, party eepanels are appearing when i'm in a raid group.. which is totally different from party frames


    ok, i got target frame coloring working, eepanel script:

    function eePanels2:TargetFrameVisibility(self, event, ...)
      local _, class = UnitClass("target");
      if class == "WARRIOR" then
        eePanel2:SetBackdropBorderColor(0.780,0.611,0.431,1)
      elseif class == "PRIEST" then
        eePanel2:SetBackdropBorderColor(1,1,1,1)
      elseif class == "DRUID" then
        eePanel2:SetBackdropBorderColor(1,0.490,0.0392,1)
      elseif class == "HUNTER" then
        eePanel2:SetBackdropBorderColor(0.6705,0.8313,0.4509,1)
      elseif class == "MAGE" then
        eePanel2:SetBackdropBorderColor(0.4117,0.8,0.9411,1)
      elseif class == "PALADIN" then
        eePanel2:SetBackdropBorderColor(0.9607,0.5490,0.7294,1)
      elseif class == "SHAMAN" then
        eePanel2:SetBackdropBorderColor(0.1411,0.3490,1,1)
      elseif class == "WARLOCK" then
        eePanel2:SetBackdropBorderColor(0.580,0.5098,0.7882,1)
      elseif class == "ROGUE" then
        eePanel2:SetBackdropBorderColor(1,0.9607,0.4117,1)
      end
    end
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.TargetFrameVisibility)
    eePanels2:RegisterEvent("PLAYER_TARGET_CHANGED", eePanels2.TargetFrameVisibility)


    but if i get this script, change all "Target" to "Player" and put this on player eepanel - all fucks up :/
    Posted in: Unit Frames
  • To post a comment, please or register a new account.