• 0

    posted a message on DrDamage - Official Thread
    Not sure at this point if this would tie back to Dr. Damage itself, or Macaroon... When swapping specs and the profile gets switched in Macaroon tied to this event, it doesn't seem that it's updating to reflect the new set of buttons on the bars. For instance, in tank spec, I'll have Flash of Light in one spot, but in a different spot for ret spec. When swapping specs, I'll still show healing numbers on what is now a damaging spell in that button's place. Tried to force an update via slash commands (assuming I was doing it correctly), but it seemed to have no effect.
    Posted in: General AddOns
  • 0

    posted a message on Mapster: Official Thread
    Hmm.. I've noticed this as well with the flickering player circles on the map, but hadn't made a connection to any single addon yet (lack of trial and error testing).
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on SexyMap - A tiny bundle of minimap awesomeification
    I've been trying this addon recently and am experiencing 2 issues so far with it.

    1. Fader: I have this disabled, yet minimap fading will be on when I log in, even though the setting is still set to disabled. Toggling the setting to enabled and back off again will resolve it.

    2. I've turned off minimap button handling, and use MBF to gather my buttons. I notice that even though SexyMap shouldn't be doing anything with the buttons at this point, as I'm moving around they will periodically clump up around the center of the map for a second, then MBF will grab them again... SexyMap or MBF issue, I don't know?
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on ZOMGBuffs Official Thread
    No matter what I set the Icon Size to with the last version I updated to, the background of the Icon still shows at max size. I can see the animated border for the notifications, that seems to scale properly, but not really noticing anything else being affected by the setting any longer.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    As for Mapster, the issue I'm seeing now is that the actual contents are larger than the skinned frame background. This is running the native 1680x1050 res of my LCD panel, if the widescreen format maybe has some part here..? A bit little extends to past the top & bottom edges of the skinned frame, while there are larger sections to the left & right of the frame hanging out.


    I've also witnessed the quest frame issue described above. It only seems to be an issue when you have more than one quest available/to turn in, so have to click one to choose a quest. It's this quest selection frame that's the issue, all others I've seen so far seem to be relatively fine.


    InventoryOnPar: The button that is added to the paper doll character frame now hangs well below/outside of the skinned frame.
    Posted in: General AddOns
  • 0

    posted a message on SilverDragon
    Yes. If you have cache notification on, and something pops up, it's somewhere within the area around you.
    Posted in: General AddOns
  • 0

    posted a message on SilverDragon
    With the cache scanning enabled, you'll get notices before you even can see the mob. The macro, from my inderstanding, will just target any nearby that it finds. It's probably going to be more useful without the cache scanning on, since once you see it and get the notification window pop-up, you can then click that pop-up window to target the mob.
    Posted in: General AddOns
  • 0

    posted a message on ErrorMonster
    Seems to be working fine here still, as well.


    While I'm here and thinking of it... Can the throttling being done by ErrorMonster be made optional/configurable? Given I reroute the messages through Parrot at the moment, and Parrot has its own (slightly different) throttling mechanics, I'd like to allow Parrot to handle the throttling instead. I realize I can edit the Lua myself, but figured others may appreciate a little configuration here too, "out of the box".
    Posted in: General AddOns
  • 0

    posted a message on BigWigs
    Quote from Rayned
    Thank You! Ill check the tool tonight.


    More specifically, if you're wanting to use your own custom sound file, take note of the MyMedia instructions file that will be installed with the addon. This details how to add custom files to SharedMedia.
    Posted in: Raid AddOns
  • 0

    posted a message on Suicide Kings Geo [official thread]
    Well the problem that I see with it is that you're then managing guild ranks for an addon and not for your guild, in a way. What if you have people who will never handle ML in a raid, but are officers who have access to edit Guild Info? Too easy to screw something up that way if they aren't paying attention.

    In my guild's case, I don't think Officer Note is used for anything at all, meaning the guild leader could limit Officer Note updates to themself only, in order to configure it and make sure nobody could mess it up. So I, personally, would hope to see that as an option as well/instead, if possible. Our guild info includes website, vent info, as well as some brief instructions (500 characters really aren't much in this context) for those less tech-savvy users... hence, why I said in our case we may or may not have room for it in guild info. If that's the only option to look forward to though, I guess well have to change some things.
    Posted in: Raid AddOns
  • 0

    posted a message on Moving the vehicle seat indicator
    Capping allows moving the vehicle seat indicator. May help you to see how they're doing it in Capping's code?
    Posted in: AddOn HELP!
  • 0

    posted a message on Suicide Kings Geo [official thread]


    Yep, that pretty much covers my suspicion that it's not currently possible without code modification, and similar reasoning behind the request and for running 2 lists (dual specs, and people not wanting to lose position for bidding on an off spec item).
    Posted in: Raid AddOns
  • 0

    posted a message on Suicide Kings Geo [official thread]
    Hmm... could be iffy for our guild, as they usually have a lot of crap in the guild info already (i.e.: not sure there's room for it). We haven't seemed to be having any issues so far (*knock on wood*) with the current implementation, but then there's only 2 of us so far that are running ML with it.


    One other non-related thing I was curious about: If we run 2 lists (main spec & off spec), and open a bid, should it be possible to switch to a 2nd list without closing the bid? We tried this once, and it seemed to still apply to the first list unless we closed bid, switched, then reopened the bid. If this isn't possible now, would it be much trouble to add/fix?

    Edit: Guess I should note that there were no bids on the "main" list before switching to the "off" list... And realizing the problems that could arise from switching lists if bids had been placed, I guess this could be troublesome to implement. Perhaps some button in the loot panel to force a list change only if no bids were currently placed..? (In other words, if there were current bids, this button would disable).
    Posted in: Raid AddOns
  • 0

    posted a message on The eye in all its basking glory
    RGP = Rigid, Gas-Permeable

    I tried a set of the hybrid ones, and had a more difficult time getting them out than with the hard or soft ones alone. Maybe it was just the fit of that set though..?

    And yes, Allara, they are the "standard" for keratoconus. Other options pretty much all include either eye surgery of some sort (although not LASIK, as it will do nothing for the problem), or a newer treatment I've seen that they've been testing regarding riboflavin (I think) and UV-A light to help strengthen the bonds in the cornea.
    Posted in: General Chat
  • 0

    posted a message on The eye in all its basking glory
    Quote from Tekkub
    That's funny, my cas is the reverse... glasses can't completely correct for my karataconis, only special (expensive) contacts can. I'm going in to the eye doctor again Friday to "fit" contacts to my eyes so that they can order ones specifically shaped to correct my defective eyeballs.


    On the one hand, it's nice to have contacts and be able to wear a real set of sunglasses. On the other, I can't effectively fall back to glasses if my contacts are bugging me, since glasses won't help the double-vision from a single eye thing. :/

    I just hope it doesn't progress to the point of needing corneal transplants, seeing as that whole process sounds... not fun.


    I *can* afford them if I blow my blow money, but insurance should cover them. If they don't, imma gonna be more than mildly pissed.


    Probably depends on the insurance... My vision didn't cover it, but they were able to put it in under my medical plan since the RGP lenses are considered a medical necessity or something like that.
    Posted in: General Chat
  • To post a comment, please or register a new account.