Minimap Button Frame should be added back from the "obsolete" skins.
Also, the Minimal Archaeology skin could use another minor update. The loop on line 21 should change from 12 to 15 so it will skin the new bars added with WoD.
Just updated (thanks btw!) and got the following error:
Message: Interface\AddOns\Skinner\Skinner.lua:1928: 'end' expected (to close 'do' at line 6) near '<eof>'
Time: 10/25/14 20:07:50
Count: 1
Stack:
Locals:
Got this same error. Looks like lines 53 & 54 in Skinner.lua need to swap positions. That seems to have fixed it here.
Is there a bug with loading/setting the option to color the editbox border by channel color? Trying to determine if this is just something local to my PC.
The option seems to work fine when I enable it in-game, but every time I log back in, it's turned back off, for some reason.
That reminds me, I've been meaning to post this update to the MinimalArchaeology skin for a while. Currently, if you have all races shown, it doesn't skin all objects on the "Artifact Bars" frame. I updated it locally to allow it to skin all items in the frame. If you could include this in the next update, please, so I don't have to keep remembering to change it locally. :)
local aName, aObj = ...
if not aObj:isAddonEnabled("MinimalArchaeology") then return end
function aObj:MinimalArchaeology()
-- Buttons
self:skinButton{obj=MinArchMain.buttonOpenHist, ob2="h"}
self:moveObject{obj=MinArchMain.buttonOpenHist, x=self.modBtns and 2 or 8}
self:skinButton{obj=MinArchMain.buttonOpenArch, ob2="a"}
self:moveObject{obj=MinArchMain.buttonOpenArch, x=self.modBtns and 2 or 8}
self:skinButton{obj=MinArchMain.openADIButton, ob2="d"}
self:moveObject{obj=MinArchMain.openADIButton, x=self.modBtns and 2 or 8}
self:skinButton{obj=MinArchMain.buttonClose, ob2="x"}
self:moveObject{obj=MinArchMain.buttonClose, x=self.modBtns and 2 or 8}
-- Skill Bar
MinArchMainSkillBarBorder:Hide()
MinArchMainSkillBarBackground:SetAllPoints(MinArchMain.skillBar)
self:glazeStatusBar(MinArchMain.skillBar, 0, MinArchMainSkillBarBackground)
-- Artifact Bars
for i = 1, 12 do
local objName = "MinArchMainArtifactBar"..i
local obj = _G[objName]
_G[objName.."BarBG"]:Hide()
obj:GetStatusBarTexture():SetTexCoord(0, 1, 0, 1)
self:glazeStatusBar(obj, 0, nil)
self:skinButton{obj=obj.buttonSolve}
end
-- Frame
self:addSkinFrame{obj=MinArchMain, nb=true, y1=4}
-->>-- option panels
self:addSkinFrame{obj=MinArchOptionPanel.hideArtifact}
self:addSkinFrame{obj=MinArchOptionPanel.capArtifact}
self:addSkinFrame{obj=MinArchOptionPanel.useKeystones}
self:addSkinFrame{obj=MinArchOptionPanel.miscOptions}
self:addSkinFrame{obj=MinArchOptionPanel.frameScale}
-->>-- History Frame
MinArchHistGrad.bg:Hide()
self:skinButton{obj=MinArchHist.buttonClose, ob2="x"}
self:moveObject{obj=MinArchHist.buttonClose, x=self.modBtns and 2 or 8}
self:addSkinFrame{obj=MinArchHist, nb=true, y1=4}
-- hook this to remove background textures
self:SecureHook(MinArch, "CreateHistoryList", function(this, raceID)
MinArchScrollFrame.bg:Hide()
MinArchScrollBar.bg:Hide()
self:skinSlider{obj=MinArchScrollBar}
self:Unhook(MinArch, "CreateHistoryList")
end)
-->>-- Digsites Frame
MinArchDigsitesGrad.bg:Hide()
self:addButtonBorder{obj=MinArchDigsites.kalimdorButton}
self:addButtonBorder{obj=MinArchDigsites.easternButton}
self:addButtonBorder{obj=MinArchDigsites.outlandsButton}
self:addButtonBorder{obj=MinArchDigsites.northrendButton}
self:skinButton{obj=MinArchDigsites.buttonClose, ob2="x"}
self:moveObject{obj=MinArchDigsites.buttonClose, x=self.modBtns and 2 or 8}
self:addSkinFrame{obj=MinArchDigsites, nb=true, y1=4}
self:SecureHook(MinArch, "CreateDigSitesList", function(this, contID)
MinArchDSScrollFrame.bg:Hide()
MinArchScrollDSBar.bg:Hide()
-- self:skinSlider{obj=MinArchScrollDSBar}
self:Unhook(MinArch, "CreateDigSitesList")
end)
-->>-- Tooltip
self:addButtonBorder{obj=MinArchTooltipIcon, relTo=MinArchTooltipIcon.icon, ofs=1}
end
Now I have to figure why the dropdown opens in the middle of the page:
Been seeing that for quite some time, actually. At first, I just thought it was some odd issue with Opera, but I'm pretty sure that I've seen it in other browsers since.
I would also have loved beinga ble to get rid of the background (the stuff that shows the itemslot image) and replace the border with my sleek black border with crisp sharp corners.
If I'm following correctly, this sort of sounds like it would be better suited to an addon that provided ButtonFacade support to itemslots... perhaps? That way you could match them to action bar buttons quite easily (if you were already using a BF supporting action bar mod, of course).
Just wanted to check if the backdrop tiling issues have been addressed yet? I recently tried reapplying a texture I used to use and still seem to have the same issues that were reported a few pages back, where it will tile properly horizontally, but vertically it seems to only use the bottom row of pixels from the texture, resulting in a "smear" look.
I figured I'd ask, in case there's some new setting I overlooked to fix this.
Not familiar with the inner workings, but Macaroon works around this in some fashion to allow macros up to 1024 characters to be used with its "macro buttons".
Ran into a slight issue recently, that can happen during cross-realm groups. There was both a Mage and a Warlock from different realms with the same name in my party. However, Pitbull ended up duplicating the warlock in the party frames instead of displaying both the warlock and the mage.
Probably not a big issue, since I suspect this would be a rather rare occurrence, and probably equally as difficult to reproduce intentionally, as a result.
I do not display the realm name portion of the player names on my unit frames (nor looked yet to see if this is doable in Pitbull), but in the event that doing so may resolve this edge case, I'll give it a shot.
After you add in GearScore for Recount, plz expand the Options for Output in a way the user can array the Damage by the Gearscorpoints. So the damage done and maybee DPS /HPS is sorted from the highes GearScore to the lowest.
for example
GS / Damage Done
5603 - 1230389 Damage
5581 - 1493458 Damage
5499 - 1000328 Damage
and so on
You might be better off contacting the GearScore author regarding this request, as I believe the GS Recount plugin is created/maintained by him.
Lightweight or not, I didn't see any specific mention of being able to show items you have listed on the AH in the ones you brought up. If they do that, then that's fine, but Altoholic is one that I know does offer this functionality, and is why I even brought it up. If you're not a fan of Altoholic, that's your choice. No need to derail the OP's thread here.
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http://www.curse.com/addons/wow/master-plan
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Also, the Minimal Archaeology skin could use another minor update. The loop on line 21 should change from 12 to 15 so it will skin the new bars added with WoD.
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Got this same error. Looks like lines 53 & 54 in Skinner.lua need to swap positions. That seems to have fixed it here.
0
The option seems to work fine when I enable it in-game, but every time I log back in, it's turned back off, for some reason.
0
That reminds me, I've been meaning to post this update to the MinimalArchaeology skin for a while. Currently, if you have all races shown, it doesn't skin all objects on the "Artifact Bars" frame. I updated it locally to allow it to skin all items in the frame. If you could include this in the next update, please, so I don't have to keep remembering to change it locally. :)
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Been seeing that for quite some time, actually. At first, I just thought it was some odd issue with Opera, but I'm pretty sure that I've seen it in other browsers since.
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0
If I'm following correctly, this sort of sounds like it would be better suited to an addon that provided ButtonFacade support to itemslots... perhaps? That way you could match them to action bar buttons quite easily (if you were already using a BF supporting action bar mod, of course).
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I figured I'd ask, in case there's some new setting I overlooked to fix this.
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0
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Probably not a big issue, since I suspect this would be a rather rare occurrence, and probably equally as difficult to reproduce intentionally, as a result.
I do not display the realm name portion of the player names on my unit frames (nor looked yet to see if this is doable in Pitbull), but in the event that doing so may resolve this edge case, I'll give it a shot.
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You might be better off contacting the GearScore author regarding this request, as I believe the GS Recount plugin is created/maintained by him.
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http://www.wowinterface.com/downloads/info8712-KarmaplayertrackingLFGtool.html