1x DXE-450\Alerts\Raid_Icons.lua:139: '<eof>' expected near 'end'
DXE_Loader-v442-33-gaf62f31\Loader.lua:19: in function `Load'
DXE_Loader-v442-33-gaf62f31\Loader.lua:39: in function `?'
DXE_Loader-v442-33-gaf62f31\Loader.lua:137: in function <DXE_Loader\Loader.lua:137>
1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:827: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
2x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:477: in function `TriggerDefeat'
DXE-450\Core.lua:2139: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[9]":4: in function <[string "safecall Dispatcher[9]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[9]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
5x DXE-450\Invoker.lua:634: attempt to index upvalue 'RaidIcons' (a nil value)
DXE-450\Invoker.lua:676: in function `InvokeCommands'
DXE-450\Invoker.lua:698: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[13]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:1931: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:477: in function `TriggerDefeat'
DXE-450\Core.lua:461: in function <DXE\Core.lua:460>
I had to revert back to TQ v282 because v284 was not working at all for me. I had it enabled, but all it would show was a long rectangular box in the upper right near my minimap and there were no options accessible in interface > addons as there had previously been.
That screenshot kind of makes me laugh considering it IS Grid, but it looks like they took the time to set up its appearance and might have a few of the plugin modules for some extra functionality.
I'm having a couple of weird things going on..
Such as when in a party with 2 people with 'pets' such as a hunter and death knight, the party pet module shows the pets assigned to the wrong person or not at all.
Your mass of other bars cluttered together may have confused me a bit, but with the pets technically in the correct order (suba's pet is first in the list, with infadel's being second), couldn't you just increase the vertical spacing (units > party pets > vertical spacing) so that they line up?
Minor inspiration from one of Ishtara's UIs for the unitframes and placement of the casting bars. I'm also using his IshBorder.tga from one of his UI packages, and the font is Visitor2. There's no UI scaling in this, but I'm considering going back to .64 (those Blizz dialogues just seem huge now).
I'm not sure if I want to stick with ElkBB or try something like SatrinasBF.
C/C Welcome.
Raid/Combat (showing focus/focus target as well):
Clean/Party (party faded due to range checking):
Casting:
Addons (not everything is enabled on all characters):
i seem to have a problem with the icons, eg pvp, combat, ready check. theyre enabled and i cant turn them on for target and self but the options underneath dont become active, theyre grey (disabled), so i cant change any of the values.
is there a way to fix that?
My options will not even show up unless I actually have something targeted. Could it be the same thing? Or have you tried slapping it into config mode just to set those icons?
I'm trying to get a frame to hide whenever me or my target is casting. It successfully hides when a cast bar is shown, but it never makes it show again after that. What am I doing wrong?
if QuartzCastBar:IsVisible() or QuartzTargetBar:IsVisible() then
self:Hide()
else
self:Show()
end
Not sure if it'll work like php, but you could try changing that else to an elseif and adding a not visible condition to self:Show()
0
1x DXE-450\Alerts\Raid_Icons.lua:139: '<eof>' expected near 'end'
DXE_Loader-v442-33-gaf62f31\Loader.lua:19: in function `Load'
DXE_Loader-v442-33-gaf62f31\Loader.lua:39: in function `?'
DXE_Loader-v442-33-gaf62f31\Loader.lua:137: in function <DXE_Loader\Loader.lua:137>
Locals:
self = <unnamed> {
Z_MODS_LIST =
ZONE_CHANGED_NEW_AREA = <function> @ DXE_Loader\Loader.lua:36:
0 = <userdata>
ADDON_LOADED = <function> @ DXE_Loader\Loader.lua:42:
Load = <function> @ DXE_Loader\Loader.lua:19:
CleanZoneModules = <function> @ DXE_Loader\Loader.lua:21:
}
name = "DXE_Coliseum"
---
1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:827: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
2x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:477: in function `TriggerDefeat'
DXE-450\Core.lua:2139: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[9]":4: in function <[string "safecall Dispatcher[9]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[9]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
5x DXE-450\Invoker.lua:634: attempt to index upvalue 'RaidIcons' (a nil value)
DXE-450\Invoker.lua:676: in function `InvokeCommands'
DXE-450\Invoker.lua:698: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[13]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:1931: in function `?'
CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
---
1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
DXE-450\Core.lua:563: in function `StopEncounter'
DXE-450\Core.lua:477: in function `TriggerDefeat'
DXE-450\Core.lua:461: in function <DXE\Core.lua:460>
---
0
0
I have this one as well, and I have never had a dkp mod installed. No lingering files in my saved vars either.
//edit
Mine also lists the Auctioneer suite folders as it's installation directories.
0
0
Your mass of other bars cluttered together may have confused me a bit, but with the pets technically in the correct order (suba's pet is first in the list, with infadel's being second), couldn't you just increase the vertical spacing (units > party pets > vertical spacing) so that they line up?
0
0
I'm not sure if I want to stick with ElkBB or try something like SatrinasBF.
C/C Welcome.
Raid/Combat (showing focus/focus target as well):
Clean/Party (party faded due to range checking):
Casting:
Addons (not everything is enabled on all characters):
0
My options will not even show up unless I actually have something targeted. Could it be the same thing? Or have you tried slapping it into config mode just to set those icons?
0
0
Voila.
http://www.chromeplugins.org/
0
0
http://wow.curse.com/downloads/wow-addons/details/autorepair.aspx
Works like a charm.
0
0
0
Not sure if it'll work like php, but you could try changing that else to an elseif and adding a not visible condition to self:Show()