• 0

    posted a message on Deus Vox Encounters
    In Toc10N:

    1x DXE-450\Alerts\Raid_Icons.lua:139: '<eof>' expected near 'end'
    DXE_Loader-v442-33-gaf62f31\Loader.lua:19: in function `Load'
    DXE_Loader-v442-33-gaf62f31\Loader.lua:39: in function `?'
    DXE_Loader-v442-33-gaf62f31\Loader.lua:137: in function <DXE_Loader\Loader.lua:137>

    Locals:
    self = <unnamed> {
    Z_MODS_LIST = {}
    ZONE_CHANGED_NEW_AREA = <function> @ DXE_Loader\Loader.lua:36:
    0 = <userdata>
    ADDON_LOADED = <function> @ DXE_Loader\Loader.lua:42:
    Load = <function> @ DXE_Loader\Loader.lua:19:
    CleanZoneModules = <function> @ DXE_Loader\Loader.lua:21:
    }
    name = "DXE_Coliseum"

    ---


    1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
    CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    DXE-450\Core.lua:563: in function `StopEncounter'
    DXE-450\Core.lua:827: in function `?'
    CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    ---

    2x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
    CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    DXE-450\Core.lua:563: in function `StopEncounter'
    DXE-450\Core.lua:477: in function `TriggerDefeat'
    DXE-450\Core.lua:2139: in function `?'
    CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[9]":4: in function <[string "safecall Dispatcher[9]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[9]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    ---
    5x DXE-450\Invoker.lua:634: attempt to index upvalue 'RaidIcons' (a nil value)
    DXE-450\Invoker.lua:676: in function `InvokeCommands'
    DXE-450\Invoker.lua:698: in function `?'
    CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    ---

    1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
    CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    DXE-450\Core.lua:563: in function `StopEncounter'
    DXE-450\Core.lua:1931: in function `?'
    CallbackHandler-1.0-5:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    AceEvent-3.0-3:120: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    ---

    1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
    CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    DXE-450\Core.lua:563: in function `StopEncounter'
    DXE-450\Core.lua:477: in function `TriggerDefeat'
    DXE-450\Core.lua:461: in function <DXE\Core.lua:460>

    ---
    Posted in: Raid AddOns
  • 0

    posted a message on tomQuest2
    I had to revert back to TQ v282 because v284 was not working at all for me. I had it enabled, but all it would show was a long rectangular box in the upper right near my minimap and there were no options accessible in interface > addons as there had previously been.
    Posted in: General AddOns
  • 0

    posted a message on The New Curse Client
    Quote from Morgalm
    How does this happen? My CC came up today and wants to install eqgp (dkp reloaded)


    I have this one as well, and I have never had a dkp mod installed. No lingering files in my saved vars either.

    //edit
    Mine also lists the Auctioneer suite folders as it's installation directories.
    Posted in: Updaters
  • 0

    posted a message on Need help with raid addon
    That screenshot kind of makes me laugh considering it IS Grid, but it looks like they took the time to set up its appearance and might have a few of the plugin modules for some extra functionality.
    Posted in: AddOn HELP!
  • 0

    posted a message on PitBull 4.0
    Is there a way to disable the bars from snapping to each other? It's driving me nuts. lol

    Quote from Kelem
    I'm having a couple of weird things going on..
    Such as when in a party with 2 people with 'pets' such as a hunter and death knight, the party pet module shows the pets assigned to the wrong person or not at all.


    Your mass of other bars cluttered together may have confused me a bit, but with the pets technically in the correct order (suba's pet is first in the list, with infadel's being second), couldn't you just increase the vertical spacing (units > party pets > vertical spacing) so that they line up?
    Posted in: Unit Frames
  • 0

    posted a message on GatherMate: Offical Thread
    I've been getting Northrend data. All I had to do was import it using GM's import database option.
    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Minor inspiration from one of Ishtara's UIs for the unitframes and placement of the casting bars. I'm also using his IshBorder.tga from one of his UI packages, and the font is Visitor2. There's no UI scaling in this, but I'm considering going back to .64 (those Blizz dialogues just seem huge now).

    I'm not sure if I want to stick with ElkBB or try something like SatrinasBF.

    C/C Welcome.

    Raid/Combat (showing focus/focus target as well):


    Clean/Party (party faded due to range checking):


    Casting:


    Addons (not everything is enabled on all characters):
    Posted in: General Chat
  • 0

    posted a message on PitBull 2.0
    Quote from Arkayenro
    i seem to have a problem with the icons, eg pvp, combat, ready check. theyre enabled and i cant turn them on for target and self but the options underneath dont become active, theyre grey (disabled), so i cant change any of the values.

    is there a way to fix that?

    My options will not even show up unless I actually have something targeted. Could it be the same thing? Or have you tried slapping it into config mode just to set those icons?
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    I'd like to get Strand of the Ancients added into the bg list for the raid frames setup. As far as I know I'm up to date using r1859.
    Posted in: Unit Frames
  • 0

    posted a message on Styles for WoWAce
    Quote from Tekkub
    WTB plugins/addons/extentions WHATEVER THE FUCK YOU WANT TO NAME THEM FOR CHROME.

    PST

    WILL HAVE ALL YOUR BUTTBABIES


    Voila.
    http://www.chromeplugins.org/
    Posted in: General Chat
  • 0

    posted a message on Curse Profiler
    Take a look at data.txt inside your Addons\CurseProfiler folder. Not sure if it collects ALL of that type of info but it might give you an idea.
    Posted in: General Chat
  • 0

    posted a message on Statblock_Durability - color text based on %?
    Thank you. :)
    Posted in: Data Broker AddOns
  • 0

    posted a message on Statblock_Durability - color text based on %?
    Just like the topic says- is it possible to add color to the durability text based on % (I think that's LibCrayon?)?
    Posted in: Data Broker AddOns
  • 0

    posted a message on kgPanels Offical Thread
    Quote from gamemaster128
    I'm trying to get a frame to hide whenever me or my target is casting. It successfully hides when a cast bar is shown, but it never makes it show again after that. What am I doing wrong?
    if QuartzCastBar:IsVisible() or QuartzTargetBar:IsVisible() then
      self:Hide()
    else
      self:Show()
    end

    Not sure if it'll work like php, but you could try changing that else to an elseif and adding a not visible condition to self:Show()
    Posted in: General AddOns
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