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    posted a message on DHUD2 - Official Thread
    I am late for 3.0... I kind of hate patches and work load at the office haven't let me work on the mod all the time that I would like/need. I hope that 3.0 version will be uop by the weekend
    Posted in: General AddOns
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    posted a message on Release tags and wow versions
    I managed to make a branch for alpha purposes... now when I want to commit changes to this new alpha tag.... what do I do??? I have used the commit option in my tortoise svn soft but when I take a look in the files section of my wowace addon page I don't see the file getting updated...
    Posted in: General Chat
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    posted a message on Package manager: Alpha/Beta/Release ?
    Ok... after reading de knowledge base and this post I am still lost. Call me short minded but all the info about using repositories is not clear on how to actually use them.. imho is just info about how they work.

    Here is the deal: I want to upload an alpha (and eventually a stable release) of my addon but don't know where to start... Do I clone my repository? Do I move my addon using tortoise SVN first and then tag it (whatever tagging means)? The V, 0-9 numbers and "-" symbols go in the tag or do I have to configure some stuff in tortoise or my local addon folder?

    Thanks in advance for any guidance into this :D.
    Posted in: General Chat
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    posted a message on Repository password
    Thanks a lot
    Posted in: General Chat
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    posted a message on Repository password
    Is there a way to recover my repository password?
    Posted in: General Chat
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    posted a message on Advanced Lua coding
    Hello,

    As I code through my Addon I like to read the code in other addons to try and figure out how other authors are doing what I want to do. I usally scratch my head and allthough I can read through the code it seems way more advanced that I could ever get to write. Metatables... options tables filled put by functions, and other stuff that I can only wonder where are these authors getting their knowledge!

    Can any one point me in the right direction?
    Posted in: General Chat
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    posted a message on DHUD2 - Official Thread
    Hello,

    After many changes and bug fixes I think DHUD2 is stable enough to be considered release. I have been receiving feedback from Curse downloaders, but since I am using Ace framework I think it is time to get feedback form wowace users. So please let me know what bugs have you found and what functionality you want to see added or removed.

    If you are allready a DHUD2 user many thanks for using it and all your feedback is most appreciated.
    Posted in: General AddOns
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    posted a message on DHUD2 bugs
    hello dragonis,

    First of all let me apologise for the late reply. I was aware of this post just recently as I never looked for my mod in this forums. It is only I to blame.

    Since your post is so old I hope this and other bugs have been fixed by revisions dated after this post. if you still have bugs or comments I will be happy to help.

    Once more sorry for not repling earlier.

    Posted in: AddOn HELP!
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    posted a message on Bartender3 - After Mind Control
    I use bartender3 with my druid and I have had the same problem with it each time I get mind controlled. After de MC passes the bars stop working as intended. The shape shift bar stops working and the paging on my main bar stops working too. Hence, I can not shift forms and can't use the bear abilities neither.

    Any ideas in this issuee?


    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    I am getting the following Error for r52797

    Date: 2007-10-27 14:49:14
    
    ID: 51
    
    Error occured in: Global
    Count: 1
    
    Message: ..\AddOns\Quartz\Quartz.lua 
    line 21:
     attempt to call method 'SetModuleMixins' (a nil value)
    
    Debug:
     [C]: SetModuleMixins()
     Quartz\Quartz.lua:21: in main chunk
    
    
    ... (to many addons to post =D )


    It seems as the AceModuleCore is not getting properly mixed into Quartz...

    This only happens the when the game logs for the first time. If after this i do a ReloadUI() the error doesn't shows up


    Any ideas?
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    OK, I have done some more tests and there is no error being generated. The best way to show what is happening was to reord a video where the UI lag is shown. So I did it:

    http://smg.photobucket.com/albums/v136/HoracioH/?action=view¤t=wow_22.flv

    In the video u can c that inly when I poen the PitBull configuration the UI freezes for about 5 seconds each time I change a selction or a parameter.

    There was no antivirus running in the back. Only the GameCamLite, msn messenger and Notepad++.

    The only different thing I noticed is that this new PitBull release changed the dic structure and now all the module folders are insde the PitBull folder again, and not all with a separete folder in the Addon fodler as the previous release.

    THx in advance

    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I downloaded PItBull through WAU las night and some of my configurations where lost. So I opened the new nice config window and when I choosed pitbull from the drop down menu the whole thing started to respond VERY slow. I wanted to uncheck the "relation lines" (I guess I don't know the exact name) and after I clicked on the check box it took over 5 seconds to respond... and it takes the same amount of time to change from module or closing the config window.

    Any ideas on what can be slowing down the configuration window?
    Posted in: Unit Frames
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    posted a message on Cryolisis? What one?
    I belive that the author of Cryolisys New Beging made a post about recoding the addon to ACE2. So that one there is probably his/hers baby. But you should look in the curse.com thread to c if he has posted ne commetns about it.


    Posted in: General AddOns
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    posted a message on PitBull 2.0
    I can't get the class color to work for my party/player frames. They all show green life. It works for target and target of target. Ne ideas?

    Btw, where the heck is the optiom to use pictures in the frames? :)


    Posted in: Unit Frames
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