is there an addon which reminds the assignement of spells to buttons?
To be mor detailed: I often repsec. When I unlearn my talents I lose some abilities. BUT I'll learn them a minute later.
The problem - my buttons (formerly holding those "spells") are empty.
Example: I respec my Rogue - the button for Ardrenaline Rush is empty now.
After respecing I get AR again - but I have to place it manually to the button I used before.
My question: does anyone know an addon where I can (let's say) "store" my assignements and after respec "restore" them?
I don't get a lua error.
But if I compare (move mouse over) an item that is bound to one hand it alway shows the shield hand item to compare.
No matter if it is an main hand or a shield hand item.
If I empty the shild hand - it shows mainhand (no matter if the item is s or m)
I downloaded B13 and since Class coloring again did not work I took a look at the source.
Somehting got fixed:
function GetGenderNeutralClass(ns, class)
class = class or ns
return class and (BR[class] or BR[class:upper()] or class)
end
BUT - it does not work (at least on deDE).
I changed it like this:
local BR=LibStub("LibBabble-Class-3.0"):GetReverseLookupTable()
--[[
local BR = setmetatable({}, {
__index = function(t, k)
_G.EnableAddOn("LibBabble-Class-3.0")
_G.LoadAddOn("LibBabble-Class-3.0")
setmetatable(t, LibStub("LibBabble-Class-3.0"):GetReverseLookupTable())
return t[k]
end })
]]
and it works.
There is something wrong with this setmetatable function.
I curious - on the one hand you changed the function GetGenderNeutralClass...
On the other hand you kept the not working setmetatable.
Did you even try your changes by forcing a different locale, or simply make a little change to the function an "hope" it helps?
Anyhow - it does NOT work with the setmetatable - but it works a soon as I replace this with a local variable initialised with the reverse....
I use 1.0.2 downloaded on October 22nd and have no problems with Auldlangsyne an lots of other fu-things.
Only Performance makes problems with rightclik.
But since I don't change settings there I don't need it - so it does not matter.
The fix for the scroll issue just seems to get rid of the error, the lists don't actually seem to scroll.
For me it scrolls - maybe you did mitstype something or forgot to remove the 4, -- try to use copy an paste maybe it helps.
I did this "patch" with r636
@Arrowmast - I get the infowindow with oRA2.
What should it help to use an incomplete addon if the existing does (almost) what I like?
The thing about the infowindow was written in response to your "interesting information" that nobody uses oRA2 check anymore.
A statement which seems to be a little bit wrong :)
I did a little research - it looks as if the praticipiant\ready.lua is never called.
I get a "default" RC window instead of the one with the bar.
Trying to call the participiant function brings the RC with bar (after fixinig a missing lib).
Also there is a RegisterEvent in participiant - but in core nothing takes care about the registered function (event).
Look like a lot of code is there but not called.
Today I gave it massive tests.
I found out -- neither self.tf:SetAttribute("unitsuffix", "target") nor self.tf:SetAttribute("unitsuffix", "-target") do work if you act with unitnames.
If I use RaidX or PartyX it works - no matter if I use -target or target.
So to have such buttons I have to act with RaidX or PartyX and it works like it should - Names are only supported with the unit itself.
0
0
It's still a bug (Blizzard not oRA2!!!) - I decided to write my own addon to fix this:
http://www.wowinterface.com/downloads/info11603-RCSound.html
0
is there an addon which reminds the assignement of spells to buttons?
To be mor detailed: I often repsec. When I unlearn my talents I lose some abilities. BUT I'll learn them a minute later.
The problem - my buttons (formerly holding those "spells") are empty.
Example: I respec my Rogue - the button for Ardrenaline Rush is empty now.
After respecing I get AR again - but I have to place it manually to the button I used before.
My question: does anyone know an addon where I can (let's say) "store" my assignements and after respec "restore" them?
TIA
Manfred
0
0
German loc missing, does not show ores, mines....
Last update 18th of october - no answers at curse...
Is the addon still under development or "dead"?
0
But if I compare (move mouse over) an item that is bound to one hand it alway shows the shield hand item to compare.
No matter if it is an main hand or a shield hand item.
If I empty the shild hand - it shows mainhand (no matter if the item is s or m)
0
I downloaded B13 and since Class coloring again did not work I took a look at the source.
Somehting got fixed:
function GetGenderNeutralClass(ns, class)
class = class or ns
return class and (BR[class] or BR[class:upper()] or class)
end
BUT - it does not work (at least on deDE).
I changed it like this:
local BR=LibStub("LibBabble-Class-3.0"):GetReverseLookupTable()
--[[
local BR = setmetatable({}, {
__index = function(t, k)
_G.EnableAddOn("LibBabble-Class-3.0")
_G.LoadAddOn("LibBabble-Class-3.0")
setmetatable(t, LibStub("LibBabble-Class-3.0"):GetReverseLookupTable())
return t[k]
end })
]]
and it works.
There is something wrong with this setmetatable function.
I curious - on the one hand you changed the function GetGenderNeutralClass...
On the other hand you kept the not working setmetatable.
Did you even try your changes by forcing a different locale, or simply make a little change to the function an "hope" it helps?
Anyhow - it does NOT work with the setmetatable - but it works a soon as I replace this with a local variable initialised with the reverse....
0
Using the latest beta from curse it works.
0
0
Only Performance makes problems with rightclik.
But since I don't change settings there I don't need it - so it does not matter.
0
For me it scrolls - maybe you did mitstype something or forgot to remove the 4, -- try to use copy an paste maybe it helps.
I did this "patch" with r636
@Arrowmast - I get the infowindow with oRA2.
What should it help to use an incomplete addon if the existing does (almost) what I like?
The thing about the infowindow was written in response to your "interesting information" that nobody uses oRA2 check anymore.
A statement which seems to be a little bit wrong :)
0
Aspecially because of the "info window" for officers.
And as I remeber - the "old oRA2" detected if a member has ora installed - than it brings up the ora window - if not a normal window came up.
So i guess there was some hook in oRA2 which enabled this.
0
I get a "default" RC window instead of the one with the bar.
Trying to call the participiant function brings the RC with bar (after fixinig a missing lib).
Also there is a RegisterEvent in participiant - but in core nothing takes care about the registered function (event).
Look like a lot of code is there but not called.
0
Anyhow -- after finding out that there is only a problem with unitnames I got my thing working.
Thanks @all for tips and help
0
I found out -- neither self.tf:SetAttribute("unitsuffix", "target") nor self.tf:SetAttribute("unitsuffix", "-target") do work if you act with unitnames.
If I use RaidX or PartyX it works - no matter if I use -target or target.
So to have such buttons I have to act with RaidX or PartyX and it works like it should - Names are only supported with the unit itself.