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    posted a message on Spell Button Assign
    Thanks for this - sounds exactly like what I'm looking for!
    Posted in: General Chat
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    posted a message on oRA2
    Quote from glithramir
    So.. Anyone figured out a fix for the ReadyCheck sound? ^^

    It's still a bug (Blizzard not oRA2!!!) - I decided to write my own addon to fix this:
    http://www.wowinterface.com/downloads/info11603-RCSound.html
    Posted in: Raid AddOns
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    posted a message on Spell Button Assign
    Hi,

    is there an addon which reminds the assignement of spells to buttons?
    To be mor detailed: I often repsec. When I unlearn my talents I lose some abilities. BUT I'll learn them a minute later.
    The problem - my buttons (formerly holding those "spells") are empty.

    Example: I respec my Rogue - the button for Ardrenaline Rush is empty now.
    After respecing I get AR again - but I have to place it manually to the button I used before.

    My question: does anyone know an addon where I can (let's say) "store" my assignements and after respec "restore" them?

    TIA

    Manfred
    Posted in: General Chat
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    posted a message on PitBull 2.0
    Or even a better "rune frame" like the TotemTimers did for Shaman?
    Posted in: Unit Frames
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    posted a message on cartographer_herbalism?
    As seen on Curse Gather_Mate does not work perfect I guess.
    German loc missing, does not show ores, mines....

    Last update 18th of october - no answers at curse...
    Is the addon still under development or "dead"?
    Posted in: General Chat
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    posted a message on RatingBuster
    I don't get a lua error.
    But if I compare (move mouse over) an item that is bound to one hand it alway shows the shield hand item to compare.
    No matter if it is an main hand or a shield hand item.
    If I empty the shild hand - it shows mainhand (no matter if the item is s or m)
    Posted in: General AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    Hmmm,

    I downloaded B13 and since Class coloring again did not work I took a look at the source.

    Somehting got fixed:
    function GetGenderNeutralClass(ns, class)
    class = class or ns
    return class and (BR[class] or BR[class:upper()] or class)
    end

    BUT - it does not work (at least on deDE).
    I changed it like this:
    local BR=LibStub("LibBabble-Class-3.0"):GetReverseLookupTable()
    --[[
    local BR = setmetatable({}, {
    __index = function(t, k)
    _G.EnableAddOn("LibBabble-Class-3.0")
    _G.LoadAddOn("LibBabble-Class-3.0")
    setmetatable(t, LibStub("LibBabble-Class-3.0"):GetReverseLookupTable())
    return t[k]
    end })
    ]]
    and it works.

    There is something wrong with this setmetatable function.
    I curious - on the one hand you changed the function GetGenderNeutralClass...
    On the other hand you kept the not working setmetatable.

    Did you even try your changes by forcing a different locale, or simply make a little change to the function an "hope" it helps?

    Anyhow - it does NOT work with the setmetatable - but it works a soon as I replace this with a local variable initialised with the reverse....
    Posted in: General AddOns
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    posted a message on oRA2
    Quote from sayntavarice
    Right and the list doesn't actually scroll. (using latest rev from Projects)

    Using the latest beta from curse it works.
    Posted in: Raid AddOns
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    posted a message on oRA2
    The fix about scrolling I posted above helps :)
    Posted in: Raid AddOns
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    posted a message on FuBar2Broker (Unofficial)
    I use 1.0.2 downloaded on October 22nd and have no problems with Auldlangsyne an lots of other fu-things.
    Only Performance makes problems with rightclik.
    But since I don't change settings there I don't need it - so it does not matter.
    Posted in: Data Broker AddOns
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    posted a message on oRA2
    Quote from sayntavarice
    The fix for the scroll issue just seems to get rid of the error, the lists don't actually seem to scroll.

    For me it scrolls - maybe you did mitstype something or forgot to remove the 4, -- try to use copy an paste maybe it helps.
    I did this "patch" with r636

    @Arrowmast - I get the infowindow with oRA2.
    What should it help to use an incomplete addon if the existing does (almost) what I like?

    The thing about the infowindow was written in response to your "interesting information" that nobody uses oRA2 check anymore.

    A statement which seems to be a little bit wrong :)
    Posted in: Raid AddOns
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    posted a message on oRA2
    We use oRA2 RC as we did before.
    Aspecially because of the "info window" for officers.

    And as I remeber - the "old oRA2" detected if a member has ora installed - than it brings up the ora window - if not a normal window came up.

    So i guess there was some hook in oRA2 which enabled this.
    Posted in: Raid AddOns
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    posted a message on oRA2
    I did a little research - it looks as if the praticipiant\ready.lua is never called.
    I get a "default" RC window instead of the one with the bar.
    Trying to call the participiant function brings the RC with bar (after fixinig a missing lib).
    Also there is a RegisterEvent in participiant - but in core nothing takes care about the registered function (event).
    Look like a lot of code is there but not called.
    Posted in: Raid AddOns
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    posted a message on Secure button for target of raidmember
    Yes header work - but I wanna use single buttons.
    Anyhow -- after finding out that there is only a problem with unitnames I got my thing working.

    Thanks @all for tips and help
    Posted in: Lua Code Discussion
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    posted a message on Secure button for target of raidmember
    Today I gave it massive tests.
    I found out -- neither self.tf:SetAttribute("unitsuffix", "target") nor self.tf:SetAttribute("unitsuffix", "-target") do work if you act with unitnames.

    If I use RaidX or PartyX it works - no matter if I use -target or target.

    So to have such buttons I have to act with RaidX or PartyX and it works like it should - Names are only supported with the unit itself.
    Posted in: Lua Code Discussion
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