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    posted a message on DogTags - man I'm bad at this halp pls
    [if HasAura("Slag Pot") then
    (Outline "*":Yellow)
    end] [if HasAura("Light Bomb") then
    (Outline "*":Color("99ffff"))
    end] [if HasAura("Gravity Bomb") then
    (Outline "*":Color("666699")
    end] [if HasAura("Gravity Bomb") then
    (Outline "*":Color("666699")
    end] [if HasAura("Nature's Fury") then
    (Outline "*":Color("99CC00")
    end] [if HasAura("Napalm Shell") then
    (Outline "*":Color("FF9900")
    end] [if HasAura("Slag Pot") then
    (Outline "*":Yellow)
    end] [if HasAura("Light Bomb") then
    (Outline "*":Color("99ffff"))
    end] [if HasAura("Gravity Bomb") then
    (Outline "*":Color("666699")
    end] [if HasAura("Gravity Bomb") then
    (Outline "*":Color("666699")
    end] [if HasAura("Nature's Fury") then
    (Outline "*":Color("99CC00")
    end] [if HasAura("Frost Blast") then
    (Outline "*":Color("33CCFF")
    end] [if HasAura("Devouring Flame") then
    (Outline "*":Color("3300cc")
    end]

    Syntax errors, can anyone help me make it work?
    Posted in: AddOn HELP!
  • 0

    posted a message on PitBull 2.0
    Sorry, I'm not sure if it's been addressed here yet, but I couldn't see it.

    I have combat faders disabled, and range check enabled. However range check is doing nothing at all.

    Range check interval is set to 1.5, and the opacity is set to 0.2.

    Anyone have an idea how to fix this?
    Posted in: Unit Frames
  • 0

    posted a message on eePanels2 - Official Thread
    Quote from Evil Elvis »

    Quote from Vashtish »

    Currently I'm using simpleminimap, and tried to parent a frame to the quest tracking frame.

    The problem I've encountered is that if the movers alpha is set to 0 (so I don't see the white boxes), the parented panel is also invisible.

    I'm not sure how to get around this. The only solution I could think of is scripting the panel to be visible only when quests are being tracked (if it's possible). Problem with that is that the frame wouldn't adjust it's size to the amount of quests being tracked, and instead just be a fixed size.

    Any help someone could give on a solution to this would be lovely.

    Cheers!


    No matter what, you'll need to use the resize script as parented frames don't inherit their parent's size.

    You can set the parent to UIParent, and set the anchor to the quest frame. This will make the frame move when quest frame moves, but it won't show/hide when the quest frame is shown.

    You would then have to make another script to change the panel's visibility depending on if the quest frame is visible. You might be able to do this by hooking the OnShow and OnHide functions of the quest frame and listening to them to tell you when to show/hide the eePanel.


    Well, I've been mucking about with this for a couple of hours, and I'm just no good with scripts or codes :p. I've got an eye for making it look pretty, but when it comes for variables and all of that snazzy stuff, I'm just lost.

    If anyone's feeling bored or has super coding powers that knows how to do this (or knows of a premade one) and could provide a script I'd be very grateful. If not, I'll live without, hehe.

    Thanks a bunch, and sorry for being a pain!
    Posted in: General AddOns
  • 0

    posted a message on eePanels2 - Official Thread
    Currently I'm using simpleminimap, and tried to parent a frame to the quest tracking frame.

    The problem I've encountered is that if the movers alpha is set to 0 (so I don't see the white boxes), the parented panel is also invisible.

    I'm not sure how to get around this. The only solution I could think of is scripting the panel to be visible only when quests are being tracked (if it's possible). Problem with that is that the frame wouldn't adjust it's size to the amount of quests being tracked, and instead just be a fixed size.

    Any help someone could give on a solution to this would be lovely.

    Cheers!
    Posted in: General AddOns
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