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    posted a message on LuaTexts Official Thread
    I am still looking to see if there is a compatible LUA text for talent display that i can use in pitbull.

    Looking for something to display * Demonology 0/1/0 * or whatever spec and point distribution is for the unit. I see a few mods like startip that can display that info but cant figure out what i need to make it work in pitbull.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    I figured that out last night, under the layout editor (for the layout used for your Player Frame) go to Indicators, there is a tab for Soul Shards, you can select from the drop down box Position(which item its attached to, HP, Mana, Portrait, etc.) and then then Location on that item.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    is there a new tag to show talent specs? I tried the old ones and they worked with pitbull 4 untill the new patch.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Sorry i have not read through all the pages but where can i get help converting my layout from 3.0 to the 4.0 framework? for an example of what i currently have.
    {
        name = "Belldandy's Player Layout",
        pbRevision = 56911,
        bars = {
            blankSpace = {
                height = 3,
                hidden = true,
                position = 1
            },
            castBar = {
                position = 8
            },
            expBar = {
                position = 5
            },
            fullBar = {
                height = 5,
                position = 9
            },
            healthBar = {
                height = 3,
                position = 2
            },
            portrait = {
                height = 6,
                position = 3,
                side = "top"
            },
            powerBar = {
                height = 3,
                position = 4
            },
            repBar = {
                position = 6
            },
            threatBar = {
                position = 7
            }
        },
        icons = {
            combatIcon = {
                position = "frame-edgeleft",
                size = 1.45
            },
            leaderIcon = {
                position = "frame-edgetopleft"
            },
            masterIcon = {
                position = "frame-edgetopleft"
            },
            pvpIcon = {
                position = "frame-edgetopright",
                size = 1.55
            },
            raidTargetIcon = {
                position = "frame-edgetop"
            },
            restIcon = {
                position = "frame-edgebottomleft"
            },
            voiceIcon = {
                position = "frame-edgebottomleft"
            }
        },
        texts = {
            Class = {
                custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren]",
                position = "portrait-bottomright",
                styleType = "class"
            },
            combatText = {
                position = "frame-center"
            },
            Combo = {
                position = "frame-outright",
                style = "Standard",
                styleType = "combo"
            },
            Experience = {
                custom = "[FractionalXP] [PercentXP:Percent:Paren] [PercentRestXP:HideZero:Percent:Prepend(R: )]",
                position = "expBar-center",
                size = 0.75,
                style = "Standard",
                styleType = "experience"
            },
            Health = {
                custom = "[IsFriend?~Status?MissingHP:HideZero:Short] || [~Status?FractionalHP:Short]",
                position = "healthBar-right",
                styleType = "health"
            },
            Name = {
                custom = "[Name]",
                position = "portrait-topleft",
                styleType = "name"
            },
            Power = {
                custom = "[CurMP]/[MaxMP]",
                position = "powerBar-right",
                style = "Absolute",
                styleType = "power"
            },
            Race = {
                custom = "[SmartRace:ClassColor]",
                position = "portrait-bottomleft",
                size = 0.75
            },
            Reputation = {
                position = "repBar-center",
                style = "Standard",
                styleType = "reputation"
            },
            Tallent = {
                custom = "[TalentTree] - [TalentSpec]",
                position = "portrait-topright",
                size = 0.8
            },
            Threat = {
                custom = "[Threat]/[MaxThreat]",
                position = "threatBar-right",
                style = "Absolute Short",
                styleType = "threat"
            }
        }
    }
    Posted in: Unit Frames
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    posted a message on Cartographer 3 question
    right except when i first posted this it was under a different section and at 23 hours it was on page 4 or 5. anyway thanks for nothing but crap, not the same kind of help I used to find here. Guess I will give up now.
    Posted in: AddOn HELP!
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    posted a message on Cartographer 3 question
    it was 23 hours sorry i guess i should have waited another hour. I was just trying to track down a post i had seen about how to correct the issue and could not locate. sorry for the troubles
    Posted in: AddOn HELP!
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    posted a message on Cartographer 3 question
    bump
    Posted in: AddOn HELP!
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    posted a message on Cartographer 3 question
    I know there are several updates here and I have tried all *i think* but still have only 1 issues that bugs me. The icons on the map like in WG that show the walls are all broken images that look like half of one and half of another image. What fix, if any, am I missing to correct this?
    Posted in: AddOn HELP!
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    posted a message on Post cool PitBull layouts here!
    Hi, small issue here. I updated recently and of course it messed up my layout. Spent a few hours reading through the forum and trying things and I got most of the bugs worked out but something has me stumped.


    where it says "unknown tag" it used to say player name
    where it says afk? it wont go away when i am not afk
    edit: Original from Bellandy (think i spelled that right, page 17)
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    updated today to the newest file on files.wowace.com and when i loaded up my frames did not look as i am used to. figured i would just reload the profile but when i loaded the configuration screen i got 2 error messeges
    LibRockConfig-1.0: Bad return from function "args" for `PitBull'. Expected "table", got "string" ("@cache").
    Count: 15
    
    Call Stack:
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:1588: in function <...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:1434>
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:3597: in function <...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:3560>
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:2813: in function `Select'
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:1983: in function <...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:1976>

    and
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:3603: bad argument #1 to 'pairs' (table expected, got string)
    Count: 15
    
    Call Stack:
    [C]: ?
    [C]: ?
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:3603: in function <...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:3560>
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:2813: in function `Select'
    ...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:1983: in function <...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:1976>
    Posted in: Unit Frames
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    posted a message on bEQL
    I used to be able to track multiple quest after an earlier request but somewhere in one of the updates that option seems to have been disabled. i get the error message that i can only track up to 10 quest at one time again, any idea what happened or if thats something that can be changed again? thanks
    Posted in: General AddOns
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    posted a message on Incubator - Trash respawn timers
    can you code the output so that we could change channel, and like you said, only the closest to expire. that in our raid exp is the only one that we worry about, when it respawns the others are soon to come.
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    I might just be missing it but is there a way to change the output to only show the oldest timer? dont want to bombard the raid with 10+ lines of timers.
    Posted in: Raid AddOns
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    posted a message on bEQL
    do you have simple minimap installed? if so thats the problem thats what was wrong for me.

    it has something called Movers drag it up to the top of the screen and make them visable so you can relocate them. several addons allow you to move things and any of them could be the problem.
    Posted in: General AddOns
  • 0

    posted a message on bEQL
    got this error after updating today using WAU

    Interface\AddOns\beql\tracker.lua:317: Quixote-1.0: Bad argument #2 to `GetQuestByName' (string expected, got nil)
    Count: 71
    
    Call Stack:
    Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:301: in function `TriggerEvent'
    ...terface\AddOns\beql\Libs\Quixote-1.0\Quixote-1.0.lua:413: in function `QUEST_LOG_UPDATE'
    ...terface\AddOns\beql\Libs\Quixote-1.0\Quixote-1.0.lua:189: in function <...terface\AddOns\beql\Libs\Quixote-1.0\Quixote-1.0.lua:186>
    [C]: ?
    Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:263: in function `TriggerEvent'
    Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:929: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:927>
    [C]: ?
    Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:267: in function `TriggerEvent'
    Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:914: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:907>
    Posted in: General AddOns
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