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    posted a message on Buffme
    Quote from Skyboat »

    Ok, well I've re-written a new FuBar-based mod with less than 1/4th size of the original code and is able to be run standalone if needed. The placeholder name for it at the moment is InvertBuffsFu (as that's self-explanatory) but want to name it something more catchy, anyone got any ideas? :)


    how about Punt, I've heard somebody use that as another word for forget once and I thought it was funny. Another possibly is Pardon or PardonMe. There is reasoning behind these dumb names, trust me, it's just not good I'm sure =D
    Posted in: General AddOns
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    posted a message on [Request] Arena Calculator
    Quote from Nymbia »

    Quote from nimblerabit »


    -I dunno if it fits the scope of this addon, but arena point calculation based off rating. For example the ability to type in 1936 and get:
    5v5 Arena points: 949
    3v3 Arena points: 760
    2v2 Arena points: 665
    as I said I dunno if it's within the scope but since this is an addon to help calculate arena games a projected point calculator seems to fit.
    If you have Glory-2.0 loaded, /glory arena 1936


    Oh? Good to know. Doesn't mean it can't be included if whoever decides to pickup the addon wants to put it in =D
    Posted in: Addon Ideas
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    posted a message on [Request] ItemSync monitor thingy
    Out of curiosity, who would want this and why?
    Posted in: Addon Ideas
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    posted a message on [Request] Arena Calculator
    Something that I know I and my friends would find *extremely* handy would be an addon that helps manage arena team lineups. What I mean by this is the ability to create "lineups" out of the players in your arena team (so if you have 10 players on a 5v5 you can create the different combinations of players you want to play). Then after these lineups have been created get the data of how many games each player has played and display the number of games each lineup would have to play in order for everyone to be at 30% games played (basically what lineups to play, and how many games, in order to get everyone at 30% in the least amount of games).

    The idea is that this would help teams manage all their players without so much effort and without constantly grabbing a calculator. A few extra features that would be helpful:

    -In addition to the ability to create lineups, an auto generator where you choose combinations of players you *don't* want to play together and then lineups are generated would be nice. For example you say you never want the druid on your team to play with the priest, you never want one warlock to play with another, etc. and then based off those forbidden combinations all possible lineups are created.
    -Option to easily add/remove lineups as well as players. Some teams may have a player on the roster who doesn't actually play and therefore shouldn't be considered in lineups at all.
    -I dunno if it fits the scope of this addon, but arena point calculation based off rating. For example the ability to type in 1936 and get:
    5v5 Arena points: 949
    3v3 Arena points: 760
    2v2 Arena points: 665
    as I said I dunno if it's within the scope but since this is an addon to help calculate arena games a projected point calculator seems to fit.

    Name:
    The name doesn't seem very important, but I thought I might as well throw out some ideas just for fun.
    -Composition
    -Anatomy
    -Matrix
    -Coral
    I know the names are terrible, don't laugh please =P
    Posted in: Addon Ideas
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    posted a message on Buffme
    I'm interested in it SkyBoat. A lot of time buffers (especially paladins..) don't realize when people's buffs run out, especially if that person is on a different schedule because of deaths. I try to keep all my buffs constantly updated to help my damage and therefore the raids speed as much as possible.
    Posted in: General AddOns
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    posted a message on Gladiator
    It also has problems populating the list correctly sometimes (very inconsistent).
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    Quote from sylvanaar »

    Do you have the Keep Info option selected in the PlayerNames module?

    I have made a few changes recently so i could have broken something, but double check, and save a copy of your saved variables and send em to me or post a link to em whichever you prefer


    Yes I have that option selected. Saved Variables:
    Prat.lua - http://rafb.net/p/noow7318.html

    There was another saved variable file inside the server and then character folder for my char although I think I'm having this problem across all characters. All that was in the file was:

    "
    PratPerCharDB = {
    }
    "

    Posted in: General AddOns
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    posted a message on BigWigs - Karazhan
    I noticed last night when doing Prince that the timers on third phase were labeled incorrectly. He does not do enfeeble during third face but does continue to shadow wrath. I was still getting enfeeble timers but NO shadow wrath timers. I wasn't watching all that closely (kind of trying to do Pince, you know how it is) but I think just like in the other phases Shadow Wrath was getting off cooldown and beginning to cast just after enfeeble cooldown was up.
    Posted in: Raid AddOns
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    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    I don't know exactly what version this started happening but it's been a day or two now and it currently happening in version 34280. All of my data on people's classes and levels keeps going away (people's names are becoming gray when I log back in as I'm sure they'll do when I get back on tomorrow). It works fine during the session if I /who them but as soon as I restart WoW they seem to go away.
    Posted in: General AddOns
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    posted a message on AceBuffGroups
    Can anyone make a FuBar plugin for this so I can just click it to bring up the options or right click to send to channel, things like that.

    Thanks.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Allright I got a riposte notification by searching for "You parry." and it's working as intended. I'm just wondering if there would be a way to only have it notify me when riposte is off cooldown or somehow notify me any time riposte becomes "usable" meaning it's off cooldown And I've parried recently.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0


    Posts: 10


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    SCT and Extra Attack
    ? on: Yesterday at 09:59:24 am ?
    Reply with quote Modify message Remove message
    I've been trying all night to get my SCT to stop Showing Extra attack because it is grouped in with notification of Riposte (rogue ability) which I'm trying to make as big and obvious as possible. I went into sct_event_config.lua and I have this in it:

    --Spam Stoppers
    --[9] = {name="", search="Your Bloodthirst heals you", r=0/256, g=256/256, b=0/256, class={"Warrior"}},
    --[10] = {name="", search="Your Vampiric Embrace", r=0/256, g=0/256, b=0/256, class={"Priest"}},
    [11] = {name="", search="You (.+) extra atack", r=0/256, g=0/256, b=0/256, class={"Warrior", "Rogue", "Paladin", "Shaman", "Hunter"}}

    I thought that [11] part I added would make nothing show from Extra Attacks since I have the name blank but I still get them. Any advice here? I don't really know what I'm doing. Entire sct_event_config.lua can be seen at http://rafb.net/p/TkawtF53.html Line 156 is the only thing I changed since the default I'm pretty sure.
    Posted in: General AddOns
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    posted a message on SCT and Extra Attack
    I've been trying all night to get my SCT to stop Showing Extra attack because it is grouped in with notification of Riposte (rogue ability) which I'm trying to make as big and obvious as possible. I went into sct_event_config.lua and I have this in it:

    --Spam Stoppers
    --[9] = {name="", search="Your Bloodthirst heals you", r=0/256, g=256/256, b=0/256, class={"Warrior"}},
    --[10] = {name="", search="Your Vampiric Embrace", r=0/256, g=0/256, b=0/256, class={"Priest"}},
    [11] = {name="", search="You (.+) extra atack", r=0/256, g=0/256, b=0/256, class={"Warrior", "Rogue", "Paladin", "Shaman", "Hunter"}}

    I thought that [11] part I added would make nothing show from Extra Attacks since I have the name blank but I still get them. Any advice here? I don't really know what I'm doing. Entire sct_event_config.lua can be seen at http://rafb.net/p/TkawtF53.html Line 156 is the only thing I changed since the default I'm pretty sure.
    Posted in: General AddOns
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    posted a message on Dead spot on screen, or something.
    There seems to be a relatively small box shaped area on my screen where if I left or right click on it and hold and drag my mouse around (to change camera view or move character) the mouse will move but what normally happens on left or right hold doesn't happen. Basically it seems like I can't move my char with the mouse if I click there when I do it. The spot is in the middle on the x axis and probably 1/3 of the way up or maybe a little higher along the y axis. This problem ONLY happens when I have somebody targeted as far as I can tell.

    Any ideas? I have a ton of mods and I'm hoping somebody here knows before I have to turn them off one by one.
    Posted in: General AddOns
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    posted a message on Statistics on hits
    Hmm I tried recap but it won't give details about miss% that I want. It clumps dodge/parry/block and I would like a more detailed breakdown.

    Anyone know of something else?
    Posted in: General AddOns
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