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    posted a message on RangeCheck
    Quote from lilsparky »

    if you lock the box (so it doesn't move) then the box goes away... err... at least, i think it does.



    It does! Sweeeeet.

    Thanks.
    Posted in: General AddOns
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    posted a message on RangeCheck
    This mod is really fantastic. Love it for staying out of range of specific boss aoe abilities.

    I have only one thing that bothers me about it. Is there a way to change the transparency of the bounding box to zero to make it totally invisible?

    As a caveat it would also be nice to be able to have the bounding box change in size along with the font size, so the entire module can be made much smaller.

    Basically when i don't have a target selected I'd rather not see anything at all. Not even the bounding box.
    Posted in: General AddOns
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    posted a message on Recount
    Seeing some more strangeness today.

    I'm grouped with my wife (holy pally).

    Her dps is reported as:

    913,253 (844.1) 90%

    And the breakdown was:

    Hostile Attacks:
    Judgement of Righteousness Damage 6001 total
    Holy Shock Damage 4084 total
    Melee Damage 3329 total
    Seal of Righteousness Damage 1053 total
    Consecration Damage 522 total

    Added up this comes to 14,989 which is a long ways from 913,253. Sixty times more damage reported in the list than what actually occurred in the "Hostile Attacks" window.

    Reset the meter and tried again, similar result.

    Note: I added up my own attacks and they calculated perfectly from my Hostile Attacks window to the list.
    Posted in: General AddOns
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    posted a message on Recount
    Quote from sr1030nx »

    Request:
    Would it be possible to add a keybinding that will show + hide recount.
    Ex: when you press it once, recount will appear, press it again and it will be hidden.


    This is pretty simple. make a macro of:

    /recount toggle

    Then bind a key to that macro.
    Posted in: General AddOns
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    posted a message on Recount
    I just downloaded the update from 1 hour ago. I don't know what you changed. but it seems the dps for my hunter and rogue are waaaaay back up where they were.

    About double the estimate on my rogue as previously. What was broken?
    Posted in: General AddOns
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    posted a message on Recount
    It also occurs to me that if the lower reported dps is an artifact of combat lasting longer than normal, a test on Dr.Boom would be inconclusive as he would be a sustained combat scenario, as opposed to a trash mob scenario.

    I'll still be testing out on him later to see what i come up with.
    Posted in: General AddOns
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    posted a message on Recount
    Hi Esia,

    What class are you playing? The issues may be class specific? I sadly do not have any saved logs of previous fights to compare against current ones. But the decrease in reported dps is drastically different than pre 2.4 on my hunter. We are talking a 200dps difference in reported dps when farming. I'm not sure blizzard could get away with a stealth nerf that big (though stranger things have happend).

    If i can help in any way by parsing logs or any other method, please instruct me on what you'd like me to do.

    Posted in: General AddOns
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    posted a message on Recount
    My hunter is also experiencing the quoted problems below.

    My rogue and other rogues in my guild are also seeing largely lower dps numbers from the new recount. I also see rediculously low numbers from mage and warlock players who i know before did about 800dps now doing 400-500. Something goofy is going on with how dps is getting calculated.

    Quote from dch48 »

    Latest version for 2.4 is seriously bugged for Hunters. It shows things like 600 min damage for arcane shot and a max of 700 with an average of 325. On inspection after fIring a few arcanes, I found that is registering 2 shots for every one done. This is possibly because in the new combat log you get 2 lines. The first one says you have cast arcane shot, the second one says how much damage it did. It does the same thing for my pet's claw attack and Recount registers 2 for each one of them too.

    Another thing that's bugged is that on my damage details when I mouse over them, it says my pet did 0% of my damage and one time it even said my pet was a healing Totem. This is when I have my and my pet's damage merged. It also does not calculate dps right any more. It keeps counting time after mobs are dead and the fight is over. The dps I am seeing on recount for my character is less than half what it was before the patch and the new version. I don't think it's accurate for any other class either because everyone in my Guild is now getting much lower dps figures.

    Lastly, I really miss being able to look back at the last 5 fights. Please add that feature back in.
    Posted in: General AddOns
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