• 0

    posted a message on Grid
    Quote from Hagar
    Anyone know what happened to GridIndicatorText3 ? It seems to have disapeared on Curse.


    Nobody knows ?
    My old version still seems to work, but a bit worried if noone maintains it.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Anyone know what happened to GridIndicatorText3 ? It seems to have disapeared on Curse.
    Posted in: Grid & Grid2
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from Seerah »

    I have never seen this issue, and you are the only person I've heard report it. Does this happen with only Quartz enabled?


    All people in my guild using Quartz had the same problem.
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from Hagar »

    I have the same problems as Mook.

    Since patch 2.4 my cast bar sometimes doesn't appear or disappear during casting (probably when i take damage). My cast continues, but no cast bar is displayed.

    Several members in my guild have the same problem.

    And I am using the latest version, r66237.5.


    Is the author of this mod still reading this ? I tried the latest version (r69841.2) and i still have this problem :(
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    I have the same problems as Mook.

    Since patch 2.4 my cast bar sometimes doesn't appear or disappear during casting (probably when i take damage). My cast continues, but no cast bar is displayed.

    Several members in my guild have the same problem.

    And I am using the latest version, r66237.5.
    Posted in: General AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    Quote from Starinnia »

    Quote from Hagar »

    Hi,

    I didn't have time to read through 34 pages of comments, so I don't know if this has been asked before.

    Are there any plans to make Omen usable for healing threat too ? Because at the moment is not very usable for healers. I constantly switch targets and often i get the "Warning: Passed 90% of xxx's threat!" (where xxx is my current target) while my aggro not even close to tank's.

    Thanks


    Just disable the warnings from the menu.


    That's not the point of my question, is it ?
    Posted in: Raid AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    Hi,

    I didn't have time to read through 34 pages of comments, so I don't know if this has been asked before.

    Are there any plans to make Omen usable for healing threat too ? Because at the moment is not very usable for healers. I constantly switch targets and often i get the "Warning: Passed 90% of xxx's threat!" (where xxx is my current target) while my aggro not even close to tank's.

    Thanks
    Posted in: Raid AddOns
  • 0

    posted a message on Help needed with WoW 2.0 addons
    I quickly read that page, and if I understood it correcly I will have to create new buttons to use those state headers ?

    Although I have a lot of addons, I like the original interface and I haven't changed much about it. The big advantage of my addon was that it can be used independent of what interface you're using. I don't realy like the fact I have to create new buttons for each spell I add to my protected list (and new key-bindings, as I'm a keyboard player).

    Or am i mistaken ?

    Posted in: General Chat
  • 0

    posted a message on Help needed with WoW 2.0 addons
    Thanks, I'll look into it.
    Posted in: General Chat
  • 0

    posted a message on Help needed with WoW 2.0 addons
    I've been testing some addons on the test server and I have 2 addons that I realy like which are giving me problems. They are not realy Ace addons, so if you don't want to help me, that's ok :)

    The first problem is the addon SimpleSelfCast. I don't realy like the AutoSelfCast of Blizzard, as it does cast spells on yourself when you target a player who isn't in your zone yet, which is really annoying when you're buffing the raid and not all players are inside the instance yet. I'd rather get the hand-cursor in that case instead of casting the buff on myself.

    SimpleSelfCast has hooked the UseAction method
    simpleSelfCastOriginalUseAction = UseAction;
    UseAction = SimpleSelfCast_UseAction;

    with this function:
    function SimpleSelfCast_UseAction(id, type, self)
    	if simpleSelfCastOriginalUseAction then
    		simpleSelfCastOriginalUseAction(id, type, self);
    		if( SpellIsTargeting() and not(UnitExists("target") and UnitIsFriend("player", "target"))) then
    			SpellTargetUnit("player");
    		end
    	end
    end

    As far is I understood the changes, there are 2 problems, you can't hook UseAction like that anymore, you have to use hooksecurefunc, but in that case the original UseAction is called AFTER your function, so testing on SpellIsTargetting won't work anymore. Secondly, I'm guessing SpellTargetUnit won't work either anymore, as you can't change targets.

    So, is it still possible to implement an AutoSelfCast method, or am i stuck with blizzard's crappy version ?

    The second addon I'm having a problem with, is one I wrote myself. I'm more of a keyboard user instead of a mouse clicker, and it often happens I accidently press on my Lay on Hands button, which is painfull :) So I wrote a little mod that forces me to press the same button twice in 0.5 seconds to activate that spell.

    Like in the previous addon, I hooked UseAction with this function:
    function MyLittleMod_UseAction(arg1, arg2, arg3)
      -- Test to see if this is a macro
      if (not GetActionText(arg1)) then
        -- Get spell name
        MyLittleMod_Tooltip:SetAction(arg1);
        local spellName = MyLittleMod_TooltipTextLeft1:GetText();
        if (spellName ~= nil and spellName ~= "") then
          spellName = string.lower(spellName);
    
          -- Protect accidental use of Spells (e.g. Lay on Hands)
          if (MyLittleMod_ProtectedSpells[spellName] ~= nil) then
            local time = GetTime();
            local delta = time - MyLittleModVars.LastCastTime;
            if ((spellName ~= MyLittleModVars.LastCastSpellName) or (delta > 0.5)) then
              MyLittleMod_Message(spellName.." is a protected spell. Hit it again within 0.5 sec to use it.");
              MyLittleModVars.LastCastSpellName = spellName;
              MyLittleModVars.LastCastTime = time;
              return;
            end
            MyLittleModVars.LastCastSpellName = nil;
          end
        end
      end
       
      -- Call the original function
      MyLittleModVars.OrgUseAction(arg1, arg2, arg3);
    end

    As you can see, the original UseAction function is not called in case I want to use "Lay on Hands", except if I pressed the button twice in 0.5 seconds. Again i have the same problem, I can only hook UseAction with hooksecurefunc, in which case it will always be called, which is just what i'm trying to prevent.

    Is there any possible solution for this problem ?

    Thanks in advance for replying :)
    Posted in: General Chat
  • 0

    posted a message on Ace and the upcoming patch
    Apparently the 2.0.1 patch will be released next week (Dec 5th in the USA and Dec 6th in EU).

    Is there any hope of seeing a working 2.0.1 version of Ace 1.3 before that day ? Or is Ace 1.3 abandonned and can I flush all my mods still using that lib down the toilet ?
    Just asking, so I know if I have to start looking for replacements ?
    Posted in: General Chat
  • 0

    posted a message on Ace and the upcoming patch
    I'm sorry, I don't know that, and I hereby apologize. I though it was just a question of installing both clients.

    I found this info:
    http://forums.worldofwarcraft.com/thread.html?topicId=47008201&pageNo=1&sid=1#0

    This is a big mistake from Blizzard :(
    Posted in: General Chat
  • 0

    posted a message on Ace and the upcoming patch
    Honestly, I can not see why they can't test their mods on both servers. First they install the PTR client and correct their mods, and when done, they install the beta client.

    What are they going to do when the patch is released and they are still working on the beta version ? "Oh, sorry, I don't have a version of my mod for this patch, you'll have to wait till the expansion is released" ? Maybe the developer of a single addon could get away with it, but if you're the developer of a library you should at least have the responsibility to correct it so other developers who use your library have a working version to correct their addons.

    Being a professional programmer myself, I wonder what my boss would say if he asked me how my work for the next release was going and I replied that I had skipped it and was working on the next release instead. He wouldn't be very happy, that's for sure.

    Sorry if this post sounds aggressive, but it seems to me people are just ignoring the 2.0.1 "problem".

    Thank you for listening to my rant :)
    Posted in: General Chat
  • 0

    posted a message on Ace and the upcoming patch
    Ok, I understand there is a difference between the Beta client and the PTR client, and that there is a problem to work addons for both clients. But I hope you're correct when you're supposing the 2.0.1 patch will be updated to the 2.0.2 beta client before it's released, because I'm not sure it will.

    Wouldn't it be better to first adapt your addons to the 2.0.1 client and when you're done to make minor changes so it works with the 2.0.2 client too ?

    Anyway, I got a lot of addons (and quite a few of them use ACE 1 or 2), so I downloaded the PTR client, to see if I could get started updating or correcting (in case the addons are no longer supported by their authors) them before the patch was released.

    A got some mods still using the ACE 1 library, so is there any ETA on when to except a version that runs on the 2.0.1 client ?

    Thanks in advance !
    Posted in: General Chat
  • To post a comment, please or register a new account.