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    posted a message on MoBuffs Official Thread
    Quote from Sardrimm »

    I stumbled onto your mod here and I love it. The only issue I have is that as a druid I apply my weightstone and yet the mod still says I am missing a temporary weapon buff. Am I missing something?



    This should be fixed now. I had a bug in my regex matching string.
    The latest version in SVN also has preliminary oRA2/CT_RA integration for determining who's a tank.

    -Pach
    Posted in: General AddOns
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    posted a message on RaidBuffStatus
    Quote from danielbarron »

    I had a try of your addon. It won't work giving me an error about a callbackhandler. Try it with no addons installed and I get the error. Sorry can't cut and paste. Error comes up on start up when in a party.


    Yeah, a helpful person pointed out that I was using externals wrong with the SVN. He then proceeded to "fix" some of them but in the process broke a couple. I'm trying to sort this out now. :(

    Quote from danielbarron »

    Looking at the wiki page and info it looks very good - with exactly the same ideas I had! Amazing. Just mine was released a week or 2 earlier. I like the even more comprehensive reporting you have but not the layout of the reporting and lack of dashboard and I assume to raid too (can't test as it does not work).


    I'm trying to keep it simple, with zero config. I've been working on some different display formats -- if you have suggestions I would appreciate it. As for reporting, we mostly call things over vent. You can click to send a whisper to a person listing what they are missing.

    Quote from danielbarron »

    You appear to check for temporary weapon buffs by looking in the player's bags? I was assuming I would do this by a different method. Perhaps this post should be in a topic for your addon.


    I check for temporary weapon buffs by looking at the text available from their equipped items in slots 15 and 16. The Gratuity mod is brilliant for this.

    -Pach
    Posted in: Raid AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Starinnia »

    This link is from the tutorial, might explain something I forgot.
    http://www.wowace.com/wiki/SVN_For_Beginners#Setting_SVN_Properties_.28i.e._Externals.29


    Thanks Starinnia. The wiki link was very helpful.

    -Pach
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Bam »

    You may have noticed that I removed the libraries that you had checked in as direct copies on the SVN. That's not the correct way of using the SVN, so they had to go. I also added them as externals instead. But you may want to check that things are working as expected - especially when using updaters such as WAU. Some adjustments of the TOC and/or the embeds.xml files may be needed too.


    Okay, there are few libs broken now. An example is Tablet-2.0. How do I add it as an external with the Totoise SVN client?

    Any help would be appreciated.
    Thanks.
    -Pach
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Bam »

    You may have noticed that I removed the libraries that you had checked in as direct copies on the SVN. That's not the correct way of using the SVN, so they had to go. I also added them as externals instead. But you may want to check that things are working as expected - especially when using updaters such as WAU. Some adjustments of the TOC and/or the embeds.xml files may be needed too.


    Thanks! I'll double check everything. Sorry for the confusion.
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Sardrimm »

    I stumbled onto your mod here and I love it. The only issue I have is that as a druid I apply my weightstone and yet the mod still says I am missing a temporary weapon buff. Am I missing something?


    No, it should recognize all temporary weapon buffs. Here's the current list:
    -- (Lesser|Greater) Ward of Shielding
    -- Sharpened (+\d+ Damage)
    -- Weighted (+\d+ Damage)
    -- Anesthetic Poison
    -- Deadly Poison [IVX]*
    -- Crippling Poison [IVX]*
    -- Wound Poison [IVX]*
    -- Instant Poison [IVX]*
    -- Mind-numbing Poison [IVX]*
    -- (Minor|Superior|Brillant|Blessed) (Mana|Wizard) Oil
    -- Wizard Oil
    -- Frost Oil
    -- Shadow Oil

    Do you know which weightstone you were using?

    One possibility is that currently +damage temporary weapon enchants don't affect you while you are in feral form. This is being changed in patch 2.4. I'll check to see if this is affecting my code.

    -Pach
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Thanks Phanx! Do you ever sleep!?!?

    There's only 1 screenshot on the wiki page right now. I'll try to get some more up tonight.

    -Pach
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    As part of the effort to provide localization support in MoBuffs, I've converted it to use LibBabble-Spell-3.0.lua for spell names.

    -Pach
    Posted in: General AddOns
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    posted a message on Replacement for Perfect Targets?
    Checkout GridRaidStatusIcon, a mod for Grid. I believe it will allow you to display the raid icon (if any) of the target of all raid members in the Grid frame as an alert for each player, much like it displays icons for debuffs.

    -Pach
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    Quote from Phanx »

    Well, BigBrother, BuffCheck, fmBuffCheck, FuBar_RaidBuffFu, Prescription, XRaidStatus, and now this RaidBuffStatus all check for and report missing raid buffs. I'm just curious what keeps driving people to create new addons that do exactly the same thing as existing addons, and if there is anything different about this one that makes it worth using over any of the others.


    I've been working on mine (MoBuffs) for a while now, since TBC came out. I decided to release it recently after switching it to use Peragor's talent lib. What does it do differently from the other mods?
    1) it's absolutely zero config. it should work out of the box. no hassle.
    2) not to knock some really nice addons that have some really nice features, but all the ones that I've ever checked miss things.

    Just in the category of food buffs (as of 12 Mar 2008):
    BigBrother - misses "Increased Stamina" and "Rumsey Rum Black Label"
    BuffCheck - misses "Increased Stamina", "Enlightened", and "Electrified"
    fmBuffCheck - misses "Increased Stamina", "Rumsey Rum Black Label", "Enlightened", and "Electrified"
    FuBar_RaidBuffFu - doesn't check food buffs AFAIK without configuration
    Prescription - misses "Increased Stamina", "Rumsey Rum Black Label", and "Electrified"
    XRaidStatus - doesn't check food buffs AFAIK without configuration
    RaidBuffStatus - misses "Increased Stamina", "Rumsey Rum Black Label", and "Electrified"

    And yes, several of these allow you to configure extra buffs to check, etc. but I wanted something that worked out of the box with zero setup.

    If you're looking for something with lots of bells and whistles, and lots of reporting options, and lots of configuration options, then MoBuffs isn't for you.

    I took the approach that I'm going to be raiding with good people. I shouldn't have to tell someone to use one elixir over the other or one food buff over the other. I leave it to them to decide what's best for their style, spec, and wallet. This just gives me a heads up to remind people to rebuff, or catch simple mistakes, or see who's slacking.

    Anyway, I find it useful. I hope others do to.

    -Pach
    Posted in: Raid AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Phanx »

    Looks good. The only suggestion I have is to make the tooltip a bit cleaner... abbreviate / colorize / add more space between buff names. Currently a long list of yellow text requires a lot of "processing time". Colors, or more spacing, would make it easier to see "at a glance".


    I agree, it can be a little overwhelming. Thanks for the suggestions. I've been working on improving that. I've been playing with alternate display types, like listing buffs on the left, with a list of players missing that buff on the right.

    In most raiding situations, however, with most buffers "doing their jobs", the display gets amazingly short. For us, missing buffs tend to be the exception, and this just lets me catch them (ie. doing a quick sanity check before boss pull.) If you're consistently seeing long lists of missing buffs on lots of people, then I doubt any buff monitoring mod is going to help much :)

    -Pach

    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Hack »

    Like the look of this, will hopefully give it a test out later assuming that I remember to download it before logging in :)

    Is it possible for perhaps the following (apologies if it can already do this):

    1/ Disable/Enable specific buff checks (eg shad prot isnt needed all the time, same with flasks etc


    I really wanted it to be zero-config. There are a lot of buffs that are situational, like shadow protection, etc. even "Aspect of the Cheetah" -- ie. hunter speedy legs -- is useful in some raid circumstances. That's why I pointed out the raid leader (and the player) have to use their heads to interpret the output.

    Quote from Hack »

    2/ Option to output a brief list to chat somewhere (eg guild, raid, officer or whisper)

    I understand if you do not wish to add eiter of the above as you are keeping it minimal and config free..

    Will try later tonight if I recall and let you know how it does (only doing a 10man raid tonight but better than nowt eh :) )


    You can already click on the player's name in the list to send them a whisper. I'll consider adding options to send it to raid, officer, as well.

    Thanks for the feedback.

    -Pach
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    v1.3 Added right-click menu options to skip certain buff checks (Shadow Protection, Food, Weapon)
    Added checks for 2.4 weapon coatings
    Updated checks for Shattrath flasks
    v1.2 Localization support
    v1.1 Now with oRA2 and CT_RA integration!
    v1.0 Initial release


    I've updated my buff checking module (MoBuffs) to use Peragor's talent lib, and it seems to work well. I'll be uploading it to the SVN shortly. Yes, it's yet another buff checking module, but this is one that I've been working on since TBC came out. It's heavily heuristic based -- and absolutely zero config (you have enough to manage with raids already). I've looked at other buff checkers and they were all either too complicated, required everyone to have it installed, or simply incomplete.

    The wiki page (with screenshots) for it is here: http://www.wowace.com/wiki/MoBuffs

    Here's a *partial* list of the things it checks:
    -- If player in not same zone as you, assume they are not active in raid (wait list, alt, etc.) and therefore not a source of buffs.
    -- If the raid has a warlock, at least one person should be soulstoned.
    -- Warn if more than one raid member has soulstone.
    -- If the raid has a mage, everyone (with mana bar) should have arcane int/bril.
    -- If the raid has a druid, everyone should have mark/gift of the wild.
    -- If the raid has a priest, everyone should have fortitude.
    -- If the raid has a priest, everyone should have shadow protection.
    -- If the raid has a priest with 21 points in Discipline, then everyone (with mana bar) should have divine spirit.
    -- If the raid has a paladin, everyone should have one blessing (not picky on which) per paladin in raid.
    -- If the party has a paladin, everyone should have one aura (not picky which, except crusader) per paladin in party.
    -- No player should have shadow resist aura if priest in raid.
    -- No player should have crusader aura.
    -- If the party has a hunter (with 31 marksmanship), everyone in party should have trueshot aura.
    -- If player is hunter, should have an aspect up (not picky which - except beast/pack).
    -- No player should have Aspect of the Beast or Aspect of the Pack.
    -- If player is hunter, should have pet out (not picky which).
    -- If player is mage, should have armor up (not picky which - mana, frost, ice, etc.)
    -- If player is warlock, should have armor up (not picky which - fel, demon, etc.)
    -- If player is warlock, should have pet out (not picky which).
    -- If player is priest, should have Inner Fire up.
    -- If player is does not have mana bar, should not have Blessing of Wisdom.
    -- If player is Priest, Mage, or Lock, and there are less than 4 paladins in raid, he should not have Blessing of Might.
    -- If player marked as 'maintank' through UI, assume player is a TANK.
    -- If player marked as tank through oRA2 or CT_RA interface, assume player is a TANK.
    -- If player is in "defensive stace", or in "bear form", or has "righteous fury", assume player is a TANK.
    -- If player is TANK, should not have Blessing Of Salvation.
    -- If player is TANK, and raid has a druid, he should have thorns (careful, this can break CC).
    -- If player is TANK, and player is a paladin, should have righteous fury.
    -- Everyone should have a battle and guardian elixir -or flask- up (not picky which).
    -- Everyone should have a food buff up (not picky which).
    -- Everyone should have a weapon buff (not picky which) like oil or sharpening stone.

    Like I said, this is heuristic based, meaning it uses simple rules of thumb. They will not apply to every situation so a raid leader should use his head. This is just a tool to give you a heads up when something is probably missing.

    It's also useful to see who's putting forth the effort (with buffs, pots, etc.) and who's slacking.

    I hope others find it useful as well.

    -Pach

    Posted in: General AddOns
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    posted a message on LibTalentQuery-1.0
    Peragor-

    I've updated my buff checking module (MoBuffs) to use your lib, and it seems to work well.

    I'll be uploading my buff checking module to the SVN shortly. Yes, it's yet another buff checking module, but this is one that I've been working on since TBC came out. It's heavily heuristic based -- and absolutely zero config. I've looked at other buff checkers and they were all either too complicated, or all incomplete. Hopefully others will find it useful too.

    -Pach
    Posted in: Libraries
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    posted a message on LibTalentQuery-1.0
    There's also TalentShow-1.0...

    Edit: Ooops, looks like TalentShow is only for self-inspection.


    I think querying for talents is still going to be useful -- even after 2.4.
    And I like the idea of having a single lib to do this with.

    -Pach

    Posted in: Libraries
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