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    posted a message on Grid
    Quote from rboa »

    ... Is there a way to tell if a targeted player is in line of sight?


    There is currently no way to tell if the targeted player is in line of sight. You only get this information after you attempt to cast.

    You can try my GridStatusLineOfSight module which will give you a temporary status indicator *after* the error occurs to sort of "flag" the player (temporarily) as out of line sight. The duration of the status is configurable. I find it useful for helping to catch line of sight errors (I sometimes miss the error text or it gets clobbered by a "clear error frame" call from a macro.) It's also useful in BGs when you're spam healing in an area to remind you of who was out of line of sight on previous casts.

    -Pach
    Posted in: Grid & Grid2
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    posted a message on MoBuffs Official Thread
    @brotherhobbes: Thanks. I didn't think missing localizations would cause a "hard" error. Regardless, I updated all the localizations when translations (or place holders) where I could.
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Quote from bornhune »

    just an addition mate,

    The Shattrath flask of blinding light applies a buff called "Blinding light of shattrath"
    I've amended the lua on my side .. but just a note for your next release ;-)

    or (buffName == L["Blinding Light of Shattrath"])


    Cheers,


    Thanks. I've updated the module. Several of the Shattrath flask buff names got changed with the recent patches, and this broke the detection for it.

    I also added the new 2.4 weapon coatings and right-click menu options to skip certain buff types (Shadow Protection, Food, Weapon).

    -Pach
    Posted in: General AddOns
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    posted a message on recount module: damage breakdown by type/school
    I'd like to see a recount module that would show the breakdown for the current fight by damage type taken: ie. frost, fire, holy, nature, shadow, physical. What I want to see is how much damage the raid is taking from each spell school, so adjustments can be made to things like paladin auras, protection pots, resistant gear, etc.

    Or if someone knows of another module that does this, that would be good too.

    -Pach
    Posted in: Addon Ideas
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    posted a message on Enforcing use of svn:externals
    Quote from Bam »

    There seems to be some new authors who have not read up on how to use svn:externals to avoid checking in copies of libraries that already exist on the SVN. Just now I noticed that the addon Palatank has checked in a bunch of Ace2 libraries without any use of svn:externals. I don't know how to contact the author about this as there seems to be no forum thread for his addon.

    This is not the first time and it will likely not be the last. I have attempted to correct such mistakes a few times before. But I'm not the "police" of the SVN in any way. Someone with a more "official" status ought to delete those libraries from said addon.

    Should the use of svn:externals be enforced better than it is now? Is there too little or too poor documentation about what to do and what not to do on the SVN? And should an author be forced to make a forum thread for his addon so that we at least have a way of contacting him about such problems?




    The documentation is "too little" and "too poor". I had this same issue, and you gratefully helped by correcting it.

    And while I appreciate you going in and fixing the issue, wouldn't it be easier to simply contact the author (when a contact address is available) and give them the chance to fix it first, instead of trying to fix all the addons yourself?

    -Pach
    Posted in: Libraries
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    posted a message on RaidBuffStatus
    Quote from danielbarron »

    Fixed in version 1.41. You were right. The flask is called "Shattrath Flask of Pure Death" but the buff is called Pure Death of Shattrath. I've no idea why the inconsistent naming. Shadow priest today was buffed but showed as no flask.


    Yeah, I've had similar issues with my own addon and Blizzard's buff names for flasks being inconsistent. I even use multiple checks like looking for "counts as battle and guardian" in the buff description, but there are a couple of flasks which are missing this in their description.

    -Pach
    Posted in: Raid AddOns
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    posted a message on Grid
    Quote from Phanx »
    ... you will never find one where raid mana bars convey necessary information in the most efficient way. ....


    I never said seeing mana bars was necessary. And I never said it was the most efficient way. I merely provided a scenario where, in my opinion, seeing mana bars might be useful. I also made both your points a) and b).

    Quote from Phanx »
    ... Back in the days before the advent of CT_RaidAssist or its predecessor RaidBars (I think that was the name), you played without even raid health bars, yet plenty of guilds were perfectly able to complete what was then high-level raid content. Raid mana bars are not necessary, and contribute nothing useful.


    You can say the same thing about Grid itself, and every other addon written -- all based on opinion.

    Quote from Phanx »
    This is true, but also 100% irrelevant to the post I made, as was the rest of your post extolling the virtues of GridManaBars.


    To be clear, I wasn't trying to extol the virtues of GridManaBars -- I didn't even mention it directly. I was trying to extol the virtues of Grid itself. Everyone has different opinions (some more vocal than others) about what is the best way to convey the huge amount of information available during a raid. Grid is flexible enough and extensible enough to meet almost everyone's needs, in the format they desire.

    -Pach
    Posted in: Grid & Grid2
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    posted a message on Problem with Grid
    Quote from Pachelbel »

    I have a similar issue. In AV, if I pull up the full screen battle map, when I close the map, all my player frames are empty black boxes in Grid -- no names/indicators/etc. This doesn't happen everytime, maybe 1 in 5. It seems to happen more often if I'm in combat and open the battle map.


    Going on the assumption that this is related to the issue of creating secure frames while combat, is there anything that would cause the Grid frames to be destroyed or recreated by showing/hiding the full screen battle ground map?

    -Pach


    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Phanx »

    A raid-status addon like Conditioner, aX_RaidStatus, XRS, etc that is actually designed for this purpose is much more efficient than scanning and processing 25 individual mana bars.


    Although it shouldn't be the case, during the Kaz'rogal fight in Mt. Hyjal, the raid leader needs to watch the mana levels of all the mana users, and caution them to move away from the main group when their mana gets low. And yes, you would hope that they would be cognizant of this fact on their own, but every now and then, someone needs reminding. And yes, this could probably be done with a binary threshold instead of bar, but having the bar lets the raid leader know how "urgent" it is. (As a bonus, Grid also does the range checking, so you can check that they've moved away from the raid -- or you at least -- if their mana is low.)

    As I've pointed out in other threads, all of the features and all of the mods for Grid are optional. They can be disabled, customized, configured, or not installed at all based on your preferences. Its flexibility is one of its greatest strengths. If you don't want mana bars, you don't have to install the mod. Some people prefer textual indicators. Some people prefer iconic. Others like bars. Grid gives you all these options.

    -Pach
    Posted in: Grid & Grid2
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    posted a message on Problem with Grid
    I have a similar issue. In AV, if I pull up the full screen battle map, when I close the map, all my player frames are empty black boxes in Grid -- no names/indicators/etc. This doesn't happen everytime, maybe 1 in 5. It seems to happen more often if I'm in combat and open the battle map.

    -Pach
    Posted in: Grid & Grid2
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    posted a message on Grid
    I updated the Wiki page on the available Grid modules, and tried to collect notes on conflicts, etc. from the various threads here. I'd appreciate other peoples thoughts as well.
    Please don't make it a flame war though.

    http://www.wowace.com/wiki/Grid/Other_Modules

    -Pach
    Posted in: Grid & Grid2
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    posted a message on LibTalentQuery-1.0
    Quote from Xinhuan »

    That's quite a big amount of data to be stored, I propose the format should just be the same as a Blizzard URL to their talent planner + GUID + class + name-server (you might want to retrieve the talents of someone you don't have the GUID of, say after a relog). A Blizzard URL-style string will allow data to be easily imported/exported as well as for an addon like Talented to harness...


    ... and obviously, you need to store date/time of when the talent data was retrieved.

    -Pach
    Posted in: Libraries
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    posted a message on MoBuffs Official Thread
    Quote from Phanx »

    Even though the bonuses from the temporary weapon buff aren't currently applied to druids' attacks in feral forms, the buff remains applied to the weapon, so upon inspection you'll still see the buff text in the weapon tooltip.


    Thanks for the info Phanx. I believe that the fix I checked in last ~Friday fixed adamantite weightstones and sharpening stones.

    -Pach
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Peragor »

    LibTalentQuery callback changed. It now returns (event, name, server). This was changed because even raid unitid change quickly, especially during the beginning of a battleground (I test in AV). The result is that the name and server should now be always acurate.

    Change the following in your code...


    Done.

    Thanks Peragor.
    -Pach
    Posted in: General AddOns
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    posted a message on MoBuffs Official Thread
    Quote from Sardrimm »

    On[e] issue I am having is with the WeaponBuff. I am a feral druid who uses Adamantite Weightstones. After I have completely raid buffed myself (including the weightstone), MoBuffs still indicates that I am missing a WeaponBuff.


    There was an issue with the regex matching for weightstones (and sharpening stones) in early versions. This has been correct for about a week now though.

    When you open your character pane, and hover over your weapon, after you have applied the weightstone, can you tell me what is displayed? For instance, this image shows the "Sharpened" buff:



    What text do you see for your "Weighted" buff?

    The other possibility is that, as I understand it, you don't get the benefit of some temporary weapon buffs when you are in kitty or bear form, and that this is being fixed in patch 2.4. Could this be the culprit?

    -Pach
    Posted in: General AddOns
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