Searching through the comments, but I haven't found an answer yet:
Is there a way to mimic Blizzard's consolidated buffs? Everything else is perfect, I'd just really like to have that consolidated buff box with my SUF buffs. Thanks!
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Sep 14, 2009Hello again. I've tried everything to get this text just how I want it. Tried to use the suggestions given to me previously, but I am just dumb when it comes this for some reason.Posted in: Unit Frames
Here is what I want for my target's name:
Level(colored by difficulty), Elite/Rare status(+ or R, preferably), Name(colored by class), AFK/DND status with time, followed by a "..." if it is too long.
I would be very appreciative if someone could just write that up for me so I can copy/paste it into my target's name text area. Thanks so much. Sorry to be a bother.
Aug 6, 2009well, damn, i guess i wasnt done.Posted in: Unit Frames
here is what i have for target's health:
local s = Status(unit) if s then return s end local cur, max = HP(unit), MaxHP(unit) local r,g,b = HostileColor(unit) return "|cff%02x%02x%02x%s/%s %s%%|r",r,g,b,cur,max,Percent(cur,max)
it displays as 12345/12345 100%
I would like it to display as 12.3k/12.3k | 100%
I tried entering the Short tag in some spots to no avail. I am just clueless when it comes this code. I really appreciate the help. Any suggestions?
Aug 6, 2009Perfect! Thanks much!Posted in: Unit Frames
Sorry to be a pain, but I have 2 more code questions.
If I wanted to make that same text a certain color when the target was tapped, what would I add?
Finally, what is the code to display the raid group?
Thanks again. Pretty sure that should cover everything I need.
May 2, 2008Hello. I can't seem to figure out how to change something when my target is tapped. I am using:Posted in: Unit Frames
For my targets health. If its an NPC/Mob, I would like it to be gray in color. Is that possible? If so, what would i need to add?
Feb 12, 2008Sorry if this was answered. I searched and found some very old threads but they didnt address what i want to do.Posted in: Unit Frames
On my target frame, some names are too long. So i used the [trunc(#)] tag. All that does is cut the name off. Instead, is there a way to display a "..." after the name if the name is truncated? I could swear pitbull does this with the default settings.
Thanks in advance for any help.
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