No, you can't. AOEs don't require a target, and multi-target abilities hit targets that you don't have to have targeted.
Yes, I had addressed that, in the other paragraph. I already had thought of the AoEing situation (since I do it so often) and realized it would be a non-issue without having a way to distinguish mobs in the combat log. IE once again go back to the default mode where the raid index is 0 again. And thusly adding all the threat to one 'super' same named unit.
But after the last post i finally made myself sit down and read the Threat library. Since it seems to exclusively use the combat log to get its data (once gain if I missed it gathering it any other way, I gladly accept the title of noob, for I am by no means an expert), my workaround would not work. The GetRaidTargetIndex("target") will ONLY return the raid symbol of the target through DIRECT targeting. You cannot pass it a unitID thusly making it impossible to identify the raid target and apply it to the proper special case unit(special case being its raid symbol). Ah well..... we can all continue to dream.
Anyways, keep up the good work here.