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    posted a message on kgPanels Offical Thread
    Also wondering if anyone knows a script to color a panel if you have aggro or not like change it red if you do back to your default when you dont :)
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Thank you Kagaro

    Any idea what the script would be to resize the frame?
    or would you use a basic script like the chatframe resize script

    and also how wouls i seperate to scripts.. I'm total nubcake tryin to learn this stuff so not good a scripting at all
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Ok got all that stuff up above takin care of but i have a new question..

    Can i add more then one script to say OnLoad ?
    i have a script there already for recount so when i toggle it on and off the frame goes with it but i also want it to resize with the frame is this possible?

    this is the code there now
    local recountPanel = self
    if Recount.MainWindow then
    Recount.MainWindow:SetScript("OnShow",function(frame)
    recountPanel:Show()
    end)
    Recount.MainWindow:SetScript("OnHide",function(frame)
    recountPanel:Hide()
    end)
    end
    if Recount.MainWindow:IsVisible() then self:Show() else self:Hide() end
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Post modded becasue i have found all my answers messin around with it :)


    One more question tho i have a panel set on my chatframe1 it's rothsquare art and when the editchatbox pops up i want it to resize also is this possible?
    Posted in: General AddOns
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    posted a message on Find Addon x y cords
    Ok im wondering if there is a way to find out the x y cord to where all your addons sit on your screen. Is there away to do this easily? I'm making a Addon Menu system kinda like mazzle if anyone knows that and when i reload the ui i need it to put the mods in postition for the user so im thinkin i need to find the cords that the addons are at on my screen. Any help would be very helpful Thank you
    Posted in: Lua Code Discussion
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    posted a message on eepanels to change color on aggro gain
    Just wondering if anyone knows how to get this to work. I'm not even close to knowning very much or if any scripting code(total nubcake) But if anyone can lead me in the right direction i will try and get this done myself. All i want it to do is have my bar panel change to red when i gain aggro :)
    Posted in: AddOn HELP!
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    posted a message on eePanels2 - Official Thread
    Still wondering if someone can point me in the right direction to get a panel to change red when aggro is gained :)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Ok so i have done some looking around and i am a total nubcake in scripting. But what im looking to do is make my eepanel turn red when i have aggro. Now i'm sure this is hella easy if someone could point me in the right direction that would be great :)
    Posted in: General AddOns
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    posted a message on GridLayoutPlus
    Since i updated today i get this error did a clean install also

    [2008/02/14 19:36:23-229-x1]: GridLayoutPlus-59926\GridLayoutPlus.lua:338: bad argument #1 to 'concat' (table contains non-strings)
    oRA2_Participant\MainTank.lua:116: in function `func'
    Dewdrop-2.0-56529 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>

    ---
    Posted in: Unit Frames
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    posted a message on GridLayoutPlus
    Put this in the gird thread to but think it would be better here

    2008/02/12 20:51:30-213-x1]: GridLayoutPlus-59926\GridLayoutPlus.lua:334: bad argument #1 to 'concat' (table contains non-strings)
    <in C code>: ?
    AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
    oRA2\Core.lua:196: in function <Interface\AddOns\oRA2\Core.lua:193>
    oRA2\Core.lua:204: in function <Interface\AddOns\oRA2\Core.lua:201>
    oRA2\Core.lua:211: in function <Interface\AddOns\oRA2\Core.lua:208>
    <in C code>: ?
    AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
    AceEvent-2.0-56171 (Ace2):914: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:907>

    ---

    Get this random error every now and again
    Posted in: Unit Frames
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    posted a message on Grid
    2008/02/12 20:51:30-213-x1]: GridLayoutPlus-59926\GridLayoutPlus.lua:334: bad argument #1 to 'concat' (table contains non-strings)
    <in C code>: ?
    AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
    oRA2\Core.lua:196: in function <Interface\AddOns\oRA2\Core.lua:193>
    oRA2\Core.lua:204: in function <Interface\AddOns\oRA2\Core.lua:201>
    oRA2\Core.lua:211: in function <Interface\AddOns\oRA2\Core.lua:208>
    <in C code>: ?
    AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
    AceEvent-2.0-56171 (Ace2):914: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:907>

    ---

    Keep getting this Error for some reason and its really random
    Posted in: Grid & Grid2
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    posted a message on Grid
    ahhh ok didnt know that at all thought you had to have the Grid Mending mod to make them show good to know.. Yay another xtra mod i dont have to have hehee
    Posted in: Grid & Grid2
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    posted a message on Grid
    Thinking about adding Prayer of Mending as a core function also? instead of Dling the prayer addon?
    Posted in: Grid & Grid2
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    posted a message on Grid
    Ahh Pera yor the greatest :)I'm raiding tonight also if ya need me to do some testing :))
    Posted in: Grid & Grid2
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    posted a message on Grid
    I have a fast question for grid is there any plans on making grid layout like ORA2 to add MT's in its own spot. I know there is a ORA2 layout for grid out ther ebut it only works half the time and then randomly copy all MT's in a big strand of Mt's over and over. So just wondering if ther eis a plan maybe to add it to Layouts+ or just add it to grid
    Posted in: Grid & Grid2
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