Is there anyway to force pitbull to show pet buff/debuffs when in a vehicle? The config mode on the pet frame shows the buff/debuffs just fine, but when in an actual vehicle, the buff/debuffs never show up. The only way to see what buffs my vehicle has is by clicking on it and viewing the buff/debuffs on the target frame.
Also, as a suggestion, is it possible to make the player unit frame "convert" into the vehicle when using one? IE when in a vehicle that you control (not ride on) the vehicle's health/power relavent texts, etc show up on your player frame instead of your own stats/etc.
Is there anyway for icehud to pick up combo points from vehicles/pets? Currently, I rely on IceHUD to keep track of my combo points normally as a druid. But on the malygos fight, in phase 3 the dragons you ride also use combo points, but they do not show up on the IceHUD combo points "bar".
One of the forum goers said he managed to do it by editing prototype.lua
I'm thinking at this point maybe make generic macros for pet abilities then having BT4 switch to the bar with those macros so I can preserve the 1-6 bindings when possessing.
I have for now, but it totally throws off the possession bar, which is found all over WOTLK. It's made controlling the dragon orbs on KJ for example a real hassle.
I searched this thread but only saw one mention of the feature I'd like to have in BT4.
Instead of having a bar of 2 rows look like
[1 2 3 4 5 6]
[7 8 9 0 - =]
I would like to somehow make it
[7 8 9 0 - =]
[1 2 3 4 5 6]
The poster managed to do it somehow by editing prototype.lua or something. If not possible to implement, could someone show me how to do this? Thanks.
Edit: To clarify, this is so that the possession bar uses 1-6 bindings instead of 7-=
Yea, the only addon i updated/installed was skinner today, and bugsack exploded with lots of errors. Looks like one of the libs in that package is broken.
Thanks for the fixes. Omen still needs to have its skin fixed, but I'm sure you're working on it. With regards to the gm petition window, it seems you partially fixed it, but it still has that extra skin/frame below it. It looks sort of like a middle frame beneath the gm frame.
Edit: I'm not sure if this is the case or not, but I think what possibly could be happening is that the skin for the gm survey skin is showing even though the gm survey frame is not there.
Is cg_switcher not supported at the moment? Also, I can't save empty slots for some reason in a set. I wanted to make a naked set for when I know I will die out of combat.
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Also, as a suggestion, is it possible to make the player unit frame "convert" into the vehicle when using one? IE when in a vehicle that you control (not ride on) the vehicle's health/power relavent texts, etc show up on your player frame instead of your own stats/etc.
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Thanks.
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I'm thinking at this point maybe make generic macros for pet abilities then having BT4 switch to the bar with those macros so I can preserve the 1-6 bindings when possessing.
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[ 1 2 3 4 5 6]
[ 7 8 9 0 - =]
to
[ 7 8 9 0 - =]
[ 1 2 3 4 5 6]
Would really, really like a way to do this due to the way the possession bar works. So I don't have to use 7 - = to click my buttons when possessing.
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Instead of having a bar of 2 rows look like
[1 2 3 4 5 6]
[7 8 9 0 - =]
I would like to somehow make it
[7 8 9 0 - =]
[1 2 3 4 5 6]
The poster managed to do it somehow by editing prototype.lua or something. If not possible to implement, could someone show me how to do this? Thanks.
Edit: To clarify, this is so that the possession bar uses 1-6 bindings instead of 7-=
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0
Thanks!
And I also get massive errors if I have both xloot and skinner enabled. I get 30 errors when both are enabled.
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Edit: I'm not sure if this is the case or not, but I think what possibly could be happening is that the skin for the gm survey skin is showing even though the gm survey frame is not there.
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