I'm getting these errors in the latest beta, r220.
[2008/12/27 12:43:24-520-x53]: Chatter-1.0\Modules\ChannelNames.lua:155: bad argument #1 to 'gsub' (string expected, got function)
Chatter-1.0\Modules\ChannelNames.lua:155: in function <Interface\AddOns\Chatter\Modules\ChannelNames.lua:150>
(tail call): ?:
(tail call): ?:
(tail call): ?:
CatFight\CatFight.lua:132: in function `CatFight_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
[2008/12/27 13:08:41-520-x3]: Chatter-1.0\Modules\ChannelNames.lua:155: bad argument #1 to 'gsub' (string expected, got function)
Chatter-1.0\Modules\ChannelNames.lua:155: in function <Interface\AddOns\Chatter\Modules\ChannelNames.lua:150>
(tail call): ?:
(tail call): ?:
(tail call): ?:
CatFight\CatFight.lua:132: in function `CatFight_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: in function `CastSpellByName'
Interface\FrameXML\ChatFrame.lua:907: in function `?':
Interface\FrameXML\ChatFrame.lua:3173: in function `ChatEdit_ParseText':
Interface\FrameXML\ChatFrame.lua:2911: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2056: in function <Interface\FrameXML\ChatFrame.lua:2049>:
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:259: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
---
[2008/12/27 13:08:48-520-x13]: Chatter-1.0\Modules\ChannelNames.lua:155: bad argument #1 to 'gsub' (string expected, got function)
Chatter-1.0\Modules\ChannelNames.lua:155: in function <Interface\AddOns\Chatter\Modules\ChannelNames.lua:150>
(tail call): ?:
(tail call): ?:
(tail call): ?:
CatFight\CatFight.lua:132: in function `CatFight_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:259: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
I'm having a somewhat odd issue. I have to change the tooltip skin from 3 to something else to 3 again to get tooltips skinned for some odd reason every time I login. I've tried using the reset options in the profiles menu, but it didn't help. I'll try and delete the SVs tonight for skinner and see if it fixes that.
I just noticed that the world map dropdown frame for floors is not skinned. Not the dropdown itself when you click the arrow, but the area around the dropdown.
Parnic, an easy daily to test this with is Shoot 'Em Up in icecrown, starting in Shadowvault from The Leaper.
EDIT: Also, pitbull's pet frame seems to work fine with the filling up of the power bar if that helps. I've only noticed the behavior in your pet power module thus far.
I've noticed an odd behavior with the petpower module and at least energy based type vehicles. When using energy, the bar animates/drains as usual. But, when regenning energy, the text updates fine with the 1 energy/0.1 second (ie number climbing to 100 fast) but the bar itself doesn't update as such like it normally does with the player energy bar. Instead, it tends to update at quarter energy marks (25, 75, 100) but not always.
Here is a picture of what I mean. Energy is at 75 as of the screenshot, yet the bar is only 25-30% filled. http://i33.tinypic.com/30mwh38.jpg
Is this intended behavior? I've tried it with and without animate amount changes enabled.
Is it possible to have classtimer watch skill cooldowns? Like say Tiger's fury which has a 30 second cooldown. I'm not talking about internal CDs, but the ones that the action bars track. Possibly even trinket CDs.
Also, with all the new vehicles involved in wrath quests/raids, is it possible to have classtimer watch timers on buffs on the vehicle and the de/buffs it casts? This one would be a much better addition of the 2 in my opinion as there is no way currently to do so that I am aware of.
I haven't tried that quest, but I'm not getting it on the malygos fight. Doing attempts atm. Anyway for me to help figure out how to get the combo points to show up?
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[2008/12/27 12:43:24-520-x53]: Chatter-1.0\Modules\ChannelNames.lua:155: bad argument #1 to 'gsub' (string expected, got function)
Chatter-1.0\Modules\ChannelNames.lua:155: in function <Interface\AddOns\Chatter\Modules\ChannelNames.lua:150>
(tail call): ?:
(tail call): ?:
(tail call): ?:
CatFight\CatFight.lua:132: in function `CatFight_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
[2008/12/27 13:08:41-520-x3]: Chatter-1.0\Modules\ChannelNames.lua:155: bad argument #1 to 'gsub' (string expected, got function)
Chatter-1.0\Modules\ChannelNames.lua:155: in function <Interface\AddOns\Chatter\Modules\ChannelNames.lua:150>
(tail call): ?:
(tail call): ?:
(tail call): ?:
CatFight\CatFight.lua:132: in function `CatFight_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: in function `CastSpellByName'
Interface\FrameXML\ChatFrame.lua:907: in function `?':
Interface\FrameXML\ChatFrame.lua:3173: in function `ChatEdit_ParseText':
Interface\FrameXML\ChatFrame.lua:2911: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2056: in function <Interface\FrameXML\ChatFrame.lua:2049>:
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:259: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
---
[2008/12/27 13:08:48-520-x13]: Chatter-1.0\Modules\ChannelNames.lua:155: bad argument #1 to 'gsub' (string expected, got function)
Chatter-1.0\Modules\ChannelNames.lua:155: in function <Interface\AddOns\Chatter\Modules\ChannelNames.lua:150>
(tail call): ?:
(tail call): ?:
(tail call): ?:
CatFight\CatFight.lua:132: in function `CatFight_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:259: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
---
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As you can see, there's that haze thing on the floors dropdown.
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EDIT: Also, pitbull's pet frame seems to work fine with the filling up of the power bar if that helps. I've only noticed the behavior in your pet power module thus far.
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Here is a picture of what I mean. Energy is at 75 as of the screenshot, yet the bar is only 25-30% filled. http://i33.tinypic.com/30mwh38.jpg
Is this intended behavior? I've tried it with and without animate amount changes enabled.
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Also, with all the new vehicles involved in wrath quests/raids, is it possible to have classtimer watch timers on buffs on the vehicle and the de/buffs it casts? This one would be a much better addition of the 2 in my opinion as there is no way currently to do so that I am aware of.
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