• 0

    posted a message on Skinner
    If you click on a quest in your quest tracker it will open up a single pane instead of the normal double panel quest log and it's yellow text on yellow parchment, making it extremely difficult to read.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Talented skin seems to give an error as well. Blizzard also recently updated the dropdown for titles so that it uses a scrollbar now. Because of this, the character sheet frame is slightly bugged.
    Posted in: General AddOns
  • 0

    posted a message on Broker_CPU
    Is there any way to rearrange the data found when using an LDB display? Currently it shows MB/FPS/MS. I would like to see it be FPS/MS/MB if possible.
    Posted in: Data Broker AddOns
  • 0

    posted a message on Inquest - Quest log and tracker addon
    I'm getting tons of errors in the latest release, 1.2.4.

    [2009/06/16 10:44:04-1654-x2]: Inquest-1.23\Core.lua:123: attempt to index upvalue 'InquestDataObject' (a nil value)
    Inquest-1.23\QuestLog.lua:126: in function <Interface\AddOns\Inquest\QuestLog.lua:122>
    (tail call): ?:
    <in C code>: in function `QuestLog_Update'
    Interface\FrameXML\QuestLogFrame.lua:57: in function <Interface\FrameXML\QuestLogFrame.lua:54>:

    ---

    [2009/06/16 10:44:04-1654-x2]: Inquest-1.23\Core.lua:123: attempt to index upvalue 'InquestDataObject' (a nil value)
    Inquest-1.23\QuestLog.lua:126: in function <Interface\AddOns\Inquest\QuestLog.lua:122>
    (tail call): ?:
    <in C code>: in function `QuestLog_Update'
    Interface\FrameXML\QuestLogFrame.lua:57: in function <Interface\FrameXML\QuestLogFrame.lua:54>:

    ---
    [2009/06/16 10:47:29-1655-x1]: Inquest-1.23\Core.lua:72: attempt to call method 'SetupOptions' (a nil value)
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (ButtonFacade):502: in function `InitializeAddon'
    AceAddon-3.0-5 (ButtonFacade):614: in function <...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:607>

    ---
    [2009/06/16 10:47:31-1655-x3]: Inquest-1.23\Core.lua:123: attempt to index upvalue 'InquestDataObject' (a nil value)
    Inquest-1.23\QuestLog.lua:126: in function <Interface\AddOns\Inquest\QuestLog.lua:122>
    (tail call): ?:
    <in C code>: in function `QuestLog_Update'
    Interface\FrameXML\QuestLogFrame.lua:57: in function <Interface\FrameXML\QuestLogFrame.lua:54>:
    <in C code>: in function `ExpandFactionHeader'
    ...bs\LibDogTag-Unit-3.0\Categories\TooltipScanning.lua:119: in function `func':
    IceHUD-3\libs\LibDogTag-3.0\Events.lua:267: in function <...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:260>

    ---
    [2009/06/16 10:47:31-1655-x3]: Inquest-1.23\Core.lua:123: attempt to index upvalue 'InquestDataObject' (a nil value)
    Inquest-1.23\QuestLog.lua:126: in function <Interface\AddOns\Inquest\QuestLog.lua:122>
    (tail call): ?:
    <in C code>: in function `QuestLog_Update'
    Interface\FrameXML\QuestLogFrame.lua:57: in function <Interface\FrameXML\QuestLogFrame.lua:54>:
    <in C code>: in function `CollapseFactionHeader'
    ...bs\LibDogTag-Unit-3.0\Categories\TooltipScanning.lua:125: in function `func':
    IceHUD-3\libs\LibDogTag-3.0\Events.lua:267: in function <...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:260>

    ---
    [2009/06/16 10:47:31-1655-x3]: Inquest-1.23\Core.lua:123: attempt to index upvalue 'InquestDataObject' (a nil value)
    Inquest-1.23\QuestLog.lua:126: in function <Interface\AddOns\Inquest\QuestLog.lua:122>
    (tail call): ?:
    <in C code>: in function `QuestLog_Update'
    Interface\FrameXML\QuestLogFrame.lua:57: in function <Interface\FrameXML\QuestLogFrame.lua:54>:

    ---
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    I get a weird bug every so often. I'll try to get a screenshot of it when it happens again. Basically after a loading screen, my mana bar gets stuck as the red color even though I am in caster form (I play a Druid). I have to reload ui or shift into another form then back out for the color to fix itself.
    Posted in: Unit Frames
  • 0

    posted a message on Skinner
    Hey Jncl, do you mind skinning/fixing ExtendedQuestFrame?
    http://wow.curse.com/downloads/wow-addons/details/eqf.aspx
    With skinner enabled, the scroll bar is out of the frame. Here is a screenshot of the issue.
    http://i39.tinypic.com/jikkky.jpg

    Also, if you notice on the right side, the new Objectives Tracker frame is transparent. Is there anyway to skin this instead of making it transparent? If I disable skinner, the default frame style is applied to it.

    Thanks!
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    [2009/04/16 23:27:18-1279-x6]: IceHUD-3\IceBarElement.lua:704: TexCoord out of range

    ---
    Getting this on the latest build, 1.5.3
    Posted in: Unit Frames
  • 0

    posted a message on bEQL
    Anyone have a fix to get this working for 3.1?
    Posted in: General AddOns
  • 0

    posted a message on Broker_TradeCooldowns [official thread]
    The timer in the LDB if you set up that option doesn't update at all unless you hover over the icon/text to show the tooltip. Any way to fix this? No LUA error is given.
    Posted in: Data Broker AddOns
  • 0

    posted a message on WitchHunt 3.0 for 2.4
    Weird error I get in witchunt when I try to go into the spellfilter. Spell filter is completely blank.

    [2009/01/22 18:04:38-669-x1]: WitchHunt-3.0\WitchHunt.lua:346: attempt to concatenate local 'rank' (a nil value)
    WitchHunt-3.0\WitchHunt.lua:382: in function <Interface\AddOns\WitchHunt\WitchHunt.lua:357>
    AceConfigRegistry-3.0-6:303: in function `app'
    AceConfigDialog-3.0-25:1655: in function `Open'
    AceConfigDialog-3.0-25:1720: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1718>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceGUI-3.0-16 (ClosetGnome):267: in function `Fire'
    ...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:67: in function <...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:66>:
    <in C code>: in function `Show'
    Interface\FrameXML\UIOptionsFrame.lua:28: in function <Interface\FrameXML\UIOptionsFrame.lua:17>:
    <in C code>: in function `InterfaceOptionsList_DisplayPanel'
    Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
    <string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

    ---
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Do you mind updating the achievement frame skin? they added a few things to the default ui for Achievements with the patch. Also, in SexyMap I use the Blizzard Tooltip Border texture as the border for my Minimap, but it doesn't get converted to the border you use for the majority of skinner. Would it require a skinning of the addon itself on your part (if so, I can deal with it, don't want to hassle you) or could I point it at a particular texture in the skinner files to achieve the same look?
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Not sure if you still need these bug reports or not with that debugger error.

    [2009/01/09 10:11:27-567-x1]: Skinner-b1.9183.22 \Skinner.lua:593: Not a StatusBar
    Skinner-b1.9183.22 \Skinner.lua:593: in function `glazeStatusBar'
    Skinner-b1.9183.22 \UIElements1.lua:217: in function <Interface\AddOns\Skinner\UIElements1.lua:187>
    <in C code>: in function `pcall'
    Skinner-b1.9183.22 \Skinner.lua:415: in function `checkAndRun'
    Skinner-b1.9183.22 \AddonFrames.lua:16: in function <Interface\AddOns\Skinner\AddonFrames.lua:2>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (Omen):144: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:118>
    :
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (Omen):144: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:118>

    ---
    Posted in: General AddOns
  • 0

    posted a message on CoolDownButtons - Offical Thread
    [2009/01/07 21:03:24-561-x65]: CoolDownButtons-2.1.16 \Modules\Cooldown_Manager.lua:167: attempt to index field '?' (a nil value)
    CoolDownButtons-2.1.16 \Modules\Button_Manager.lua:135: in function <...ce\AddOns\CoolDownButtons\Modules\Button_Manager.lua:115>

    ---

    Not quite sure what this bug means. I get when one of my CDs starts to flash as if it is nearing completing its cooldown when it's not. It's an odd error.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    [2009/01/07 14:29:55-560-x1]: Skinner-b1.9183.22 \Skinner.lua:593: Not a StatusBar
    Skinner-b1.9183.22 \Skinner.lua:593: in function `glazeStatusBar'
    Skinner-b1.9183.22 \UIElements1.lua:217: in function <Interface\AddOns\Skinner\UIElements1.lua:187>
    <in C code>: in function `pcall'
    Skinner-b1.9183.22 \Skinner.lua:415: in function `checkAndRun'
    Skinner-b1.9183.22 \AddonFrames.lua:16: in function <Interface\AddOns\Skinner\AddonFrames.lua:2>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>
    :
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>

    ---

    Looks like procodile isn't playing nice for some reason.
    Posted in: General AddOns
  • 0

    posted a message on Recount
    Just a quick question. Is it possible for recount to track procs? (avg ppm, # of procs, proc uptime, etc) and the uptime of de/buffs? I'm currently using several addons to track each one, but it would be great if recount could somehow do it.
    Posted in: General AddOns
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