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    posted a message on Prat 3.0 Chat Mod Framework
    Hey,

    I think the alignment doesn't work at all under the module paragraph.
    I can't align my combat log to the right.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Grayhoof, could you make triggers work in only arenas?
    Would be a nice feature to have, to set for example a zone where they only show.
    Posted in: General AddOns
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    posted a message on SpamSentry - Ace2 release
    Quote from Gamefaq »

    Getting since 2.4.2 Patch this error:

    [2008/05/14 15:38:40-2130-x17]: WhoLib-1.0-73809 (SpamSentry):296: attempt to index field 'Args' (a nil value)


    PS: I do Translations into deDE for various other (Ace)Addons and Updated my SVN SpamSentry Version deDE Locals if you want i can commit them to SVN.


    I have this too.
    And SpamSentry is the only addon which has WhoLib of all addons I have.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    I got this issue here with a bit of space open in there's a second line.

    http://img153.imageshack.us/img153/2763/pratgp3.jpg

    Everytime someone says two lines, in the second line there's a bit of open space, and it just happens since the new patch.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    I did get Ag_Options and Ag_Extras but it still didn't work somehow, I downloaded all files manually though, maybe I did something wrong, oh well..
    I will wait until you officially release the ace3 version to the public, I'm still happy with the current AG Unitframes and using them for almost 2 years now. :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Well, I couldn't get the options with the svn version, even when I typed /aguf I got a error.
    Also the .bak was from 2007 somehow, so the .bak files is completely useless since that was the layout for a very old ui of mine.
    Configuring all now again :(

    EDIT: I just found it out, with the normal Ag_UnitFrames that is, not the SVN Version.
    Why didn't you just tell me this?
    I did do Status text and fill in "[name] *THE* Mage" for my player frame.
    For target I just did "[name] the GIMP" and it works.

    :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I just used this SVN version.
    I go back to the normal version and ALL MY AG Unitframes settings have been RESET! :@
    I'm very pissed now!

    Damnit :(
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I have downloaded the latest version of Ag_Unitframes. (I run WoWAceUpdater and updated everything installed)
    I put the code into the bottom of Ag_UnitFrames.lua and then when I start the game and login and load the world I get a .lua error once I am ingame.
    I'm not a .lua coder or know anything about it, but it only shows a small part of the error and I can click "Ok" for the rest nothing.
    So how can I pass the whole error?

    Also I configure Ag_unitframes with fubar and looked through all the options at "Global Settings" "Player" "Target" but I can't seem to find it anywhere to put it on.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I updated last week.
    But anyways, I just found out I can do it differently also.
    I go to Player -> Status Text -> Name Text -> Custom

    Thanks for the help!

    EDIT: Oh wait nevermind, this only works with playerframe because my name is always the same, unlike target frames.

    PS: Your bush avatar was very cool!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Ok, I tried it and put it into the ag_Unitframes.lua on the bottom, but it doesn't change the name at all of my opponents or of the player frame.
    It just still says "Revy" as that's my nickname ingame.
    I used the corrected version with "aUF.textFunctions.MyGender = {"

    I was checking in the Unitclass.lua and thought I might have to edit something here to get it like that:

    local defaultTextFormats = {
    	HealthText = {
    		Absolute  = "[aghp]",
    		Difference = "[agmissinghp]",
    		Percent  = "[agpercenthp]",
    		Smart   = "[agsmarthp]",
    		Hide    = "",
    	},
    	ManaText = {
    		Absolute  = "[agmana]",
    		Difference = "[agmissingmana]",
    		Percent  = "[agpercentmana]",
    		Smart   = "[agsmartmana]",
    		Hide    = "",
    	},
    	NameLabel = {
    		Default = "[name]",
    		Hide  = "",
    	},
    	ClassText = {
    		Default = "[classification][difficulty][level][white] [raidcolor][agclass][white] [agrace]",
    		Hide  = "",
    	}
    }


    It seems like this has to do with it :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    aUF.textFunctions.MyGender {
    func = function(u)
    local class = UnitClass(u)
    if UnitSex(u) == 2 then
    return "the Gimp"
    else
    return "THE "..class
    end
    end,
    name = "MyGender",
    desc = "MyGender",
    }

    Might work, haven't tested it


    Hi Andreas,

    Thanks for the reply, but where do I need to put that piece of code? In which .lua ?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Anyone know what I need to edit to get it like this in the screenshot?

    http://bp0.blogger.com/_H_sE3dGPjMc/SBR2Tbt91nI/AAAAAAAAAHk/EMuqnj6A6o4/s1600-h/DuelingGods2.jpg

    *THE* Mage and The Gay parts =)
    Posted in: Unit Frames
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    posted a message on New combat log/chat mod?
    Quote from Lanerra »

    TEXT_MODE_A_STRING_RESULT_RESISTED = "R";
    TEXT_MODE_A_STRING_RESULT_BLOCKED = "B";
    TEXT_MODE_A_STRING_RESULT_ABSORBED = "A";
    TEXT_MODE_A_STRING_RESULT_CRITICAL = "C";
    TEXT_MODE_A_STRING_RESULT_GLANCING = "G";
    TEXT_MODE_A_STRING_RESULT_CRUSHING = "Cr";

    :)


    Did you even read my post?
    http://www.wowace.com/forums/index.php?topic=12236.msg201964#msg201964
    It's what I have, and it doesn't work.
    Posted in: Addon Ideas
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    posted a message on New combat log/chat mod?
    Can anyone look at my previous post and tell how I can shows (C) and all that?
    It should be right from what I've done but it still shows (Critical) instead of (C).
    Also I want (Dodged) to be (D) and (Missed) to be (M).

    Thanks.
    Posted in: Addon Ideas
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    posted a message on New combat log/chat mod?
    I need some help with mine.

    TEXT_MODE_A_STRING_VALUE_SCHOOL = "";
    TEXT_MODE_A_STRING_RESULT_RESISTED = "R";
    TEXT_MODE_A_STRING_RESULT_BLOCKED = "B";
    TEXT_MODE_A_STRING_RESULT_ABSORBED = "A";
    TEXT_MODE_A_STRING_RESULT_CRITICAL = "C";
    TEXT_MODE_A_STRING_RESULT_GLANCING = "G";
    TEXT_MODE_A_STRING_RESULT_CRUSHING = "Cr";


    This is mine and all that works is hiding the spell school.
    The rest is not working, any ideas what might be wrong?
    I got those lines from http://www.wowwiki.com/Patch_2.4.0/Consolidated_API_changes/Guide_to_the_New_Combat_Log#Formatting_.26_Coloring
    Also I would like to change "(Missed)" into "(M)" and "(Dodged)" into "(D)".

    Hope someone can help, thanks!

    EDIT:

    Another thing, about the combat log range.
    It used to be much shorter and I want it the way it was before 2.4
    I know you could add these lines into config.wtf in the WTF folder and change combat log range.

    SET CombatDeathLogRange "60"
    SET CombatLogRangeCreature "50"
    SET CombatLogRangeFriendlyPlayers "50"
    SET CombatLogRangeFriendlyPlayersPets "50"
    SET CombatLogRangeHostilePlayers "50"
    SET CombatLogRangeHostilePlayersPets "50"
    SET CombatLogRangeParty "50"
    SET CombatLogRangePartyPet "50"


    But now this doesn't seem to work anymore.
    Anyone knows the commands have been changed or how I can set the combat log range to this again?
    Posted in: Addon Ideas
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