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    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    Quote from sylvanaar »
    Wherever. Good places are the google tracker or here.

    Tracker requires registration to post, so I'll stick it here.

    Feature Request: AltNames
    If PlayerNames is enabled, two new options in AltNames.
    1. Color AltName to class color of PlayerName
    2. Color AltName to same class color of the Alt

    Option to auto read guild note or guild rank to build list. Perhaps every week?
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    Where would you guys prefer suggestions and requests be placed? The Wiki entry refers to putting them in a non-existent section.
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Shan »

    Yes I'm aware that I can change the priorities of certain debuffs and filter them, but I'm interested in seeing 3 debuffs at once, that do not cover up the name and health bar of that player.

    There might be a plugin out there that gives this functionality, but it does not exist in the default Grid package currently.

    Quote from Shan »

    Edit: oh and any tips on how to get certain "red" debuffs to show? I'm thinking of mortal strike and raid encounter debuffs.

    I believe Mortal Strike is already on the list, you just have to select where you want it displayed and adjust the priority as necessary. For any other debuffs or buffs, just add them to Grid (including MS if it is not already).

    I wrote up a quick "how to" on this a couple pages back:
    http://www.wowace.com/forums/index.php?topic=2525.msg91156#msg91156
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Snief »

    So there's no way of adding a placeholder to those empty spots in raid groups when speaking of that one big vertical column -layout? Nor a tiny little space between each group?

    using
    groupFilter = "",

    will give you a gap
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Shan »

    I love Grid on my priest, but I have two big problems with it:

    1) The range filter is only 28 yards, but I've seen other addons with a range filter of 40 yards (the range of healing spells). Why doesn't Grid have this? Or am i doing something wrong/using an outdated version?

    If you are playing a character with a spell that has 40yd range, Grid will use it for range checking. Works this way on my Priest. Works rather well.

    Quote from Shan »

    2) The debuff display is pretty poor in my opinion. The debuff icons cover the name and health bar of the player, and I can't seem to get a way to make Grid show more than 1 debuff. For effective dispelling though it's critical to be able to see all the debuffs on the player though, or at least the first 3-4.

    Basically I would like to see room for up to 3-4 small debuff icons (with tooltips preferably) that do not cover anything else.

    You can only see one icon at a time, but you can configure Grid to give you a wealth of information. For example, you could set each corner of Grid to display a different colored square based on what type of debuff someone has. By default, Grid uses - I believe - the upper right corner to display all of these, but you could certainly assign each corner their own debuff.

    You can also adjust the priority of each debuff type or even by individual debuffs (set the order of which debuff icon is shown when there is multiple debuffs). For example, I created a custom debuff entry for Unstable Affliction and set it to a higher priority than the generic Magic debuff. Then I can always see when someone has an Unstable Affliction on them and I know not to dispel it - very useful for Magtheridon trash.

    Being that you are a Priest and can only dispel Magic and Disease, you'd most likely want to set these two debuff types to be a higher priority than Poisons and Curses. My personal preference is to set Magic debuffs higher than Diseases, because I always encounter more Magic debuffs.
    Posted in: Grid & Grid2
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    posted a message on [Old] PitBull - official topic
    Quote from Crazytrucker »

    Just a suggestion but could it at all be possible for a "aggro" type thing to see who the boss or other mobs are aggro'd on. Like have a red at the border of their box if they have aggro?

    This already exists as a plugin!
    http://files.wowace.com/PitBull_Banzai/PitBull_Banzai.zip
    Posted in: Unit Frames
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    posted a message on Grid
    Quote from sun »

    don't know if it's possible or not but i'd like to make a grid layout that would put G1 G2 G3 G4 on one line (all horizontal that is), and G5 G6 G7 G8 on another line on top of the first line, so how do i proceed ?

    You can create your own layouts, sun. You can either make it a separate plugin like the one you linked or just add them to the GridLayoutLayouts.lua file.

    I think this will do what you want. Make sure Horizontal is checked in the layout section.

    GridLayout:AddLayout("sun's layout", {
    		[1] = {
    			groupFilter = "5,6,7,8",
    		},
    		[2] = {
    			groupFilter = "1,2,3,4",
    		},
    	})
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Malaphus »
    Right but see, If my heal hits for an average of 1200, I'd want to know when someone has lost only 1200 hp. I can't do this however because 99% to a warrior is much different than 99% to a mage. Know what I mean?

    Do you not have the Health deficit turned on?

    Grid -> Frame -> Center Text (or Center Text 2) -> Select Health deficit

    This is an example with the Health threshold set to 100 and with the Health deficit set to Center Text 2:
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Malaphus »
    Could I request an absolute value feature be added? I like people to be topped off in a raid, but often I consider 85% of a warrior much different than 85% of a mage.

    This already exists, basically.

    Grid -> Status -> Health -> Health deficit -> Health threshold -> Set the thresold to something like 99 or 100.

    Now, as soon as someone takes even a small amount of damage you'll see the amount missing.
    Posted in: Grid & Grid2
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    posted a message on [Old] PitBull - official topic
    Quote from speak »

    Yes, this is a bug.

    The Target module is enabled. If I don't currently have a Target though, lots of options are missing when i go to pitbull > target options via the pitbull icon.

    If this was not bugged, then I would get no options at all.

    So either it's bugged since I get only some options, or it's bugged since i do get some options and not none.

    Either way it's bugged. Show all or none, not partial.

    Thanks.

    Right click on the Pitbull button.
    Select Configuration mode
    Select Solo

    You can now adjust all the settings for target, target's target, player pet, focus, and focus's target even if you currently do not have any of those frames. Example, allows you to set all of the player pet frame options even if you do not currently have a pet out.

    The options that you can not adjust if the frame does not currently exist are: Class text, Health text, Mana text, Name text, etc. The other settings you can change.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from speak »

    Bug:

    Lots of options are not shown when the particular frame isn't displayed.

    Not a bug. Use the configuration modes if you need to change the options for a frame that does not currently exist (ie, adjust the focus target frame options if your focus does not have a target).
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Nirek »

    Is there some way to get Regular Percents again? as in without decimals, I tried the new round tag, didn't seem to do anything at all, :round, :round(0), even :round(-1) all nada on my playerframe where I don't really need that much precision:)

    :percenthp
    :percent
    ??
    Posted in: Unit Frames
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    posted a message on Grid
    Quote from Pastamancer »

    Quote from uaxli »

    sorry mate, my bad.

    i want to ask, is it possible to see tooltips on icons i set up to show up when debuffed?


    It's not currently possible. It's an interesting idea though.

    I would use this feature. When I see a new debuff icon on grid that I am not familiar with, I currently click on that person and check the debuff tooltip through their unit frame.
    Posted in: Grid & Grid2
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    posted a message on [Old] PitBull - official topic
    I would love to see some sort of "configure all" option. You select this and then select, for example, "Hide Highlight." Hide Highlight would then be changed for all frames.

    It gets a bit tedious changing the same option in multiple places.
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    the 3 numbers after the duration relate to the color of the bar.

    that second thing you bolded is adjusting the duration based on wether or not the talent booming voice is had.
    Posted in: General AddOns
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