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    posted a message on Inline Aura - display aura information inside action buttons
    Quote from Adirelle
    I am considering enabling "show only mine" by default and then setting IA to show others' auras only for a few spells. Any thought on this idea ?

    I would personally prefer this setting. Would make all the self only buffs I posted moot. Should also eliminate the issues like the one HunterZ mentioned.

    Quote from Adirelle
    I'm considering letting the user choose between top and bottom for cases 2, 3 and 4 and maybe switch countdown and stack sides for case 4 (or maybe simply unconditionally switch stack and countdown).

    With build r44 and the new option to set application count on a per spell basis, I've been fine with the defaults. For me it's case 3 and 4 as I use OmniCC. The only issue I've run in to is that the reagent count gets in the way on certain abilities.

    You could consider an option to allow users with OmniCC (or the like) to use case 1 and 2 on abilities without a cooldown. Example with a Druid: Mark of the Wild has no cooldown, so that could optionally show as case 1 for OmniCC users. Which should still allow the reagent count to be visible.
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Looks like there's lots of Paladin defaults already, here's some more though.


    498, -- Divine Protection
    642, -- Divine Shield
    20216, -- Divine Favor
    31842, -- Divine Illumination
    53651, -- Beacon of Light buff name on player is Light's Beacon

    SelfTalentProc(19750, 53489) -- Flash of Light => Art of War

    Judgements of the Pure is another SelfTalentProc, but I don't know what would be a good way to add that one. Perhaps leave it up to the player if they'd rather track the debuff time on the Judgement or the buff time from talent. Probably depends on the group/raid make up.

    edit: some more


    SelfTalentProc(2061, 33151) -- Flash Heal => Surge of Light
    SelfTalentProc(585, 33151) -- Smite => Surge of Light

    Holy Concentration is being completely changed in 3.1, probably not worth adding it.

    For PTR/3.1 only, the talent is different on live and spell id 63731 doesn't exist there:
    SelfTalentProc(2060, 63731) -- Greater Heal => Serendipity
    SelfTalentProc(596, 63731) -- Prayer of Healing => Serendipity


    324, -- Lightning Shield
    2645, -- Ghost Wolf
    16188, -- Nature's Swiftness
    30823, -- Shamanistic Rage
    52127, -- Water Shield
    55198, -- Tidal Force

    SelfTalentProc(331, 53390) -- Healing Wave => Tidal Waves
    SelfTalentProc(8004, 53390) -- Lesser Healing Wave => Tidal Waves

    Maelstrom Weapon, spell id 53817, is another self talent proc that effects five different spells. Maybe leave it up to player to decide which spell(s) to light up?

    I noticed while putting this together that you can't track weapon buffs like Windfury Weapon, etc. I'll stick in a ticket about it, not sure if you want to scan that buff category.


    Here's a couple additions for the Druid defaults that already exist

    1850, -- Dash
    5217, -- Tiger's Fury
    5225, -- Track Humanoids
    5229, -- Enrage
    16689, -- Nature's Grasp
    17116, -- Nature's Swiftness
    22812, -- Barkskin
    22842, -- Frenzied Regeneration
    50334, -- Berserk
    61336, -- Survival Instincts

    I don't have a Druid that's high enough to test it, but it should be possible to do a SelfTalentProc for Eclipse. I think this is correct, but it needs to be tested.

    SelfTalentProc(5176, 48517) -- Wrath => Eclipse
    SelfTalentProc(2912, 48518) -- Starfire => Eclipse
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    I typoed on Inner Fire in the previous post. It's actually spell id 588, not 518.


    Self Buffs:
    871, -- Shield Wall
    1719, -- Recklessness
    2565, -- Shield Block
    12292, -- Death Wish
    12975, -- Last Stand
    18499, -- Berserker Rage
    20230, -- Retaliation
    23920, -- Spell Reflection
    46924, -- Bladestorm
    55694, -- Enraged Regeneration

    (On Spell Reflection - the talent Improved Spell Reflection does allow you to 'put' this buff on others when you cast it on yourself, but I think it is still a candidate for a self only buff)

    Ok these next ones are maybes. I tried it out and found that they really helped me watch for the procs, but I would completely understand if you'd rather leave them as things people have to add on their own if they wanted them. I added them to the ClassDefaults in this manner, which might be entirely wrong :)

    elseif class == 'WARRIOR' then
    		 1464, -- Slam
    		 5308, -- Execute
    		 7384, -- Overpower
    		23922, -- Shield Slam
    	SetSpellDefaults('buff',  1464, 46916) -- lights up Slam when Bloodsurge talent procs
    	SetSpellDefaults('buff', 23922, 46951) -- lights up Shield Slam when Sword and Board talent procs
    	SetSpellDefaults('buff',  7384, 60503) -- lights up Overpower when Taste for Blood talent procs
    	SetSpellDefaults('buff',  5308, 52437) -- lights up Execute when Sudden Death talent procs
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Quote from Adirelle
    I'm playing an hunter and a feral druid myself, that's why they have good defaults. As adding new defaults is quite cheap I might add more if anyone provided good ones.

    Ok, here's a start with some priest ones. The spell ids are for the rank 1 of spells like what's in the ClassDefaults.lua file.


    Self Buffs:
    588, -- Inner Fire
    15473, -- Shadowform
    47585, -- Dispersion

    Spell Defaults:
    buff, 1243, 21562 -- Power Word: Fortitude => Prayer of Fortitude
    buff, 21562, 1243 -- Prayer of Fortitude => Power Word: Fortitude

    buff, 976, 27683 -- Shadow Protection => Prayer of Shadow Protection
    buff, 27683, 976 -- Prayer of Shadow Protection => Shadow Protection

    buff, 14752, 27681 -- Divine Spirit => Prayer of Spirit
    buff, 27681, 14752 -- Prayer of Spirit => Divine Spirit
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Still using this. Been working great. I've almost entirely given up my dot timer addons in favor of inline aura.

    How many class defaults were you thinking about adding? Would you like lists for some of the other classes? It looks like Hunters and Druids have a decent set of defaults already.
    Posted in: General AddOns
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    posted a message on Does Pitbull 4 Not have an import layout function yet?
    it is very easy to re-create pb3 layouts in pb4 and ckk 'n' crew have done a good job of making new layouts much much quicker in pb4.
    Posted in: AddOn HELP!
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    posted a message on Ackis Recipe List
    Ackis, I'm not sure how to use the latest versions of Ackis Recipe List and Collectinator. Previously I would open the trade skill and push the scan button.

    Now with the scan button inside the interface options, I can't get it to work. If I have a trade skill open and then open main menu to get to the interface options button, the trade skill closes.

    How are we supposed to use the addon now? Is there a keybind somewhere I'm not finding?

    edit: nevermind, opening the trade skill then typing /collectinator to get to the scan button is probably the correct way to access them. I'll post the error message I'm getting.

    edit2: hmm, I can't access the tickets for Collectinator. http://www.wowace.com/projects/collectinator/tickets/ says "We’re sorry, you’ve attempted to access a page that you’re not allowed to access."

    [2009/02/14 18:52:19-5730-x1]: Collectinator-Alpha 3 75\Collectinator.lua:209: attempt to call global 'InitDatabases' (a nil value)
    Collectinator-Alpha 3 75\Collectinator.lua:304: in function `DoCompleteScan'
    Collectinator-Alpha 3 75\CollectinatorOptions.lua:684: in function <...erface\AddOns\Collectinator\CollectinatorOptions.lua:684>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceConfigDialog-3.0-26:783: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:602>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceGUI-3.0-16 (BankStack):267: in function `Fire'
    ...Stack\lib\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20: in function <...Stack\lib\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>:
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    I've been using this with Bartender4 and OmniCC. Works great!

    Posted a ticket about a minor issue with the Blizzard options menu display ->

    Quote from Adirelle
    - completely disable aura,
    - maybe map spell to one or more auras (aliases).

    I would definitely use these two features!
    Posted in: General AddOns
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    posted a message on Looking for a loot helper addon designed for a loot council system
    Quote from Zidomo
    NRT is worth looking at. Been around forever, works with WotLK.

    Does NRT handle loot tells? I thought it just did raid attendance and loot tracking.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    I was speaking more of raid chat spam. Not everyone has BW with BossBlock running.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Phanx
    And my argument is that it's none of a guild's business what addons its members choose to install.

    Counterargument: It is my business as the raid leader when your outdated addon is throwing incorrect messages and warnings, causing problems for other players.

    Outside of that, if you can handle your stuff and don't mess up, I don't care what you're running.
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    question about the r186 build, why scroll checking?

    it was my understanding that scrolls did not stack with anything. is that not the case?
    Posted in: Raid AddOns
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    posted a message on BigWigs_Naxxramas
    Quote from funkydude
    Not possible unless the modules are enabling right after they are disabling so they can be disabled again. This was a problem I noticed back in the 40 days when yells were being used for death notifications because of latency between yell and death. Latency between death event and death should be none. (So the chances of a module re-enabling via mouseover should be none)

    Ran Sarth tonight and saw this happen. Although this appears to be two different defeat messages playing back to back. It certainly sounded like it played the music twice as well.

    Posted in: Raid AddOns
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    posted a message on Grid
    Quote from ithorien
    I searched through quite a bit of this thread and I couldn't find anything, so here goes-

    Is it possible to display all 25 pets in a 25 man Malygos in Grid? I only show 5, and have to turn on other unit frames' raid pets to do the fight.

    If you update to the latest version of Grid and set the raid layout to "By Group 25 w/ Pets" then you will get 25 'pets' displayed in phase 3 of Malygos. One for each person's drake. This makes it much easier to heal in that phase, by the way!
    Posted in: Grid & Grid2
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    posted a message on BigWigs
    BW -> Plugins -> BossBlock -> Boss emotes ??

    just a guess, maybe it's something else
    Posted in: Raid AddOns
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