I am considering enabling "show only mine" by default and then setting IA to show others' auras only for a few spells. Any thought on this idea ?
I would personally prefer this setting. Would make all the self only buffs I posted moot. Should also eliminate the issues like the one HunterZ mentioned.
I'm considering letting the user choose between top and bottom for cases 2, 3 and 4 and maybe switch countdown and stack sides for case 4 (or maybe simply unconditionally switch stack and countdown).
With build r44 and the new option to set application count on a per spell basis, I've been fine with the defaults. For me it's case 3 and 4 as I use OmniCC. The only issue I've run in to is that the reagent count gets in the way on certain abilities.
You could consider an option to allow users with OmniCC (or the like) to use case 1 and 2 on abilities without a cooldown. Example with a Druid: Mark of the Wild has no cooldown, so that could optionally show as case 1 for OmniCC users. Which should still allow the reagent count to be visible.
Looks like there's lots of Paladin defaults already, here's some more though.
Paladin
SelfBuffs
498, -- Divine Protection
642, -- Divine Shield
20216, -- Divine Favor
31842, -- Divine Illumination
53651, -- Beacon of Light buff name on player is Light's Beacon
SelfTalentProc(19750, 53489) -- Flash of Light => Art of War
Judgements of the Pure is another SelfTalentProc, but I don't know what would be a good way to add that one. Perhaps leave it up to the player if they'd rather track the debuff time on the Judgement or the buff time from talent. Probably depends on the group/raid make up.
edit: some more
Priest
SelfTalentProc(2061, 33151) -- Flash Heal => Surge of Light
SelfTalentProc(585, 33151) -- Smite => Surge of Light
Holy Concentration is being completely changed in 3.1, probably not worth adding it.
For PTR/3.1 only, the talent is different on live and spell id 63731 doesn't exist there:
SelfTalentProc(2060, 63731) -- Greater Heal => Serendipity
SelfTalentProc(596, 63731) -- Prayer of Healing => Serendipity
Shaman
SelfBuffs
324, -- Lightning Shield
2645, -- Ghost Wolf
16188, -- Nature's Swiftness
30823, -- Shamanistic Rage
52127, -- Water Shield
55198, -- Tidal Force
Maelstrom Weapon, spell id 53817, is another self talent proc that effects five different spells. Maybe leave it up to player to decide which spell(s) to light up?
I noticed while putting this together that you can't track weapon buffs like Windfury Weapon, etc. I'll stick in a ticket about it, not sure if you want to scan that buff category.
Druid
Here's a couple additions for the Druid defaults that already exist
I don't have a Druid that's high enough to test it, but it should be possible to do a SelfTalentProc for Eclipse. I think this is correct, but it needs to be tested.
(On Spell Reflection - the talent Improved Spell Reflection does allow you to 'put' this buff on others when you cast it on yourself, but I think it is still a candidate for a self only buff)
Ok these next ones are maybes. I tried it out and found that they really helped me watch for the procs, but I would completely understand if you'd rather leave them as things people have to add on their own if they wanted them. I added them to the ClassDefaults in this manner, which might be entirely wrong :)
elseif class == 'WARRIOR' then
DeclareSelfBuffs({
1464, -- Slam
5308, -- Execute
7384, -- Overpower
23922, -- Shield Slam
})
SetSpellDefaults('buff', 1464, 46916) -- lights up Slam when Bloodsurge talent procs
SetSpellDefaults('buff', 23922, 46951) -- lights up Shield Slam when Sword and Board talent procs
SetSpellDefaults('buff', 7384, 60503) -- lights up Overpower when Taste for Blood talent procs
SetSpellDefaults('buff', 5308, 52437) -- lights up Execute when Sudden Death talent procs
I'm playing an hunter and a feral druid myself, that's why they have good defaults. As adding new defaults is quite cheap I might add more if anyone provided good ones.
Ok, here's a start with some priest ones. The spell ids are for the rank 1 of spells like what's in the ClassDefaults.lua file.
Still using this. Been working great. I've almost entirely given up my dot timer addons in favor of inline aura.
How many class defaults were you thinking about adding? Would you like lists for some of the other classes? It looks like Hunters and Druids have a decent set of defaults already.
Ackis, I'm not sure how to use the latest versions of Ackis Recipe List and Collectinator. Previously I would open the trade skill and push the scan button.
Now with the scan button inside the interface options, I can't get it to work. If I have a trade skill open and then open main menu to get to the interface options button, the trade skill closes.
How are we supposed to use the addon now? Is there a keybind somewhere I'm not finding?
edit: nevermind, opening the trade skill then typing /collectinator to get to the scan button is probably the correct way to access them. I'll post the error message I'm getting.
[2009/02/14 18:52:19-5730-x1]: Collectinator-Alpha 3 75\Collectinator.lua:209: attempt to call global 'InitDatabases' (a nil value)
Collectinator-Alpha 3 75\Collectinator.lua:304: in function `DoCompleteScan'
Collectinator-Alpha 3 75\CollectinatorOptions.lua:684: in function <...erface\AddOns\Collectinator\CollectinatorOptions.lua:684>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceConfigDialog-3.0-26:783: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:602>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0-16 (BankStack):267: in function `Fire'
...Stack\lib\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20: in function <...Stack\lib\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>:
And my argument is that it's none of a guild's business what addons its members choose to install.
Counterargument: It is my business as the raid leader when your outdated addon is throwing incorrect messages and warnings, causing problems for other players.
Outside of that, if you can handle your stuff and don't mess up, I don't care what you're running.
Not possible unless the modules are enabling right after they are disabling so they can be disabled again. This was a problem I noticed back in the 40 days when yells were being used for death notifications because of latency between yell and death. Latency between death event and death should be none. (So the chances of a module re-enabling via mouseover should be none)
Ran Sarth tonight and saw this happen. Although this appears to be two different defeat messages playing back to back. It certainly sounded like it played the music twice as well.
I searched through quite a bit of this thread and I couldn't find anything, so here goes-
Is it possible to display all 25 pets in a 25 man Malygos in Grid? I only show 5, and have to turn on other unit frames' raid pets to do the fight.
If you update to the latest version of Grid and set the raid layout to "By Group 25 w/ Pets" then you will get 25 'pets' displayed in phase 3 of Malygos. One for each person's drake. This makes it much easier to heal in that phase, by the way!
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I would personally prefer this setting. Would make all the self only buffs I posted moot. Should also eliminate the issues like the one HunterZ mentioned.
With build r44 and the new option to set application count on a per spell basis, I've been fine with the defaults. For me it's case 3 and 4 as I use OmniCC. The only issue I've run in to is that the reagent count gets in the way on certain abilities.
You could consider an option to allow users with OmniCC (or the like) to use case 1 and 2 on abilities without a cooldown. Example with a Druid: Mark of the Wild has no cooldown, so that could optionally show as case 1 for OmniCC users. Which should still allow the reagent count to be visible.
0
Paladin
SelfBuffs
498, -- Divine Protection
642, -- Divine Shield
20216, -- Divine Favor
31842, -- Divine Illumination
53651, -- Beacon of Light buff name on player is Light's Beacon
SelfTalentProc(19750, 53489) -- Flash of Light => Art of War
Judgements of the Pure is another SelfTalentProc, but I don't know what would be a good way to add that one. Perhaps leave it up to the player if they'd rather track the debuff time on the Judgement or the buff time from talent. Probably depends on the group/raid make up.
edit: some more
Priest
SelfTalentProc(2061, 33151) -- Flash Heal => Surge of Light
SelfTalentProc(585, 33151) -- Smite => Surge of Light
Holy Concentration is being completely changed in 3.1, probably not worth adding it.
For PTR/3.1 only, the talent is different on live and spell id 63731 doesn't exist there:
SelfTalentProc(2060, 63731) -- Greater Heal => Serendipity
SelfTalentProc(596, 63731) -- Prayer of Healing => Serendipity
Shaman
SelfBuffs
324, -- Lightning Shield
2645, -- Ghost Wolf
16188, -- Nature's Swiftness
30823, -- Shamanistic Rage
52127, -- Water Shield
55198, -- Tidal Force
SelfTalentProc(331, 53390) -- Healing Wave => Tidal Waves
SelfTalentProc(8004, 53390) -- Lesser Healing Wave => Tidal Waves
Maelstrom Weapon, spell id 53817, is another self talent proc that effects five different spells. Maybe leave it up to player to decide which spell(s) to light up?
I noticed while putting this together that you can't track weapon buffs like Windfury Weapon, etc. I'll stick in a ticket about it, not sure if you want to scan that buff category.
Druid
Here's a couple additions for the Druid defaults that already exist
SelfBuffs
1850, -- Dash
5217, -- Tiger's Fury
5225, -- Track Humanoids
5229, -- Enrage
16689, -- Nature's Grasp
17116, -- Nature's Swiftness
22812, -- Barkskin
22842, -- Frenzied Regeneration
50334, -- Berserk
61336, -- Survival Instincts
I don't have a Druid that's high enough to test it, but it should be possible to do a SelfTalentProc for Eclipse. I think this is correct, but it needs to be tested.
SelfTalentProc(5176, 48517) -- Wrath => Eclipse
SelfTalentProc(2912, 48518) -- Starfire => Eclipse
0
Warrior
Self Buffs:
871, -- Shield Wall
1719, -- Recklessness
2565, -- Shield Block
12292, -- Death Wish
12975, -- Last Stand
18499, -- Berserker Rage
20230, -- Retaliation
23920, -- Spell Reflection
46924, -- Bladestorm
55694, -- Enraged Regeneration
(On Spell Reflection - the talent Improved Spell Reflection does allow you to 'put' this buff on others when you cast it on yourself, but I think it is still a candidate for a self only buff)
Ok these next ones are maybes. I tried it out and found that they really helped me watch for the procs, but I would completely understand if you'd rather leave them as things people have to add on their own if they wanted them. I added them to the ClassDefaults in this manner, which might be entirely wrong :)
0
Ok, here's a start with some priest ones. The spell ids are for the rank 1 of spells like what's in the ClassDefaults.lua file.
Priest
Self Buffs:
588, -- Inner Fire
15473, -- Shadowform
47585, -- Dispersion
Spell Defaults:
buff, 1243, 21562 -- Power Word: Fortitude => Prayer of Fortitude
buff, 21562, 1243 -- Prayer of Fortitude => Power Word: Fortitude
buff, 976, 27683 -- Shadow Protection => Prayer of Shadow Protection
buff, 27683, 976 -- Prayer of Shadow Protection => Shadow Protection
buff, 14752, 27681 -- Divine Spirit => Prayer of Spirit
buff, 27681, 14752 -- Prayer of Spirit => Divine Spirit
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How many class defaults were you thinking about adding? Would you like lists for some of the other classes? It looks like Hunters and Druids have a decent set of defaults already.
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Now with the scan button inside the interface options, I can't get it to work. If I have a trade skill open and then open main menu to get to the interface options button, the trade skill closes.
How are we supposed to use the addon now? Is there a keybind somewhere I'm not finding?
edit: nevermind, opening the trade skill then typing /collectinator to get to the scan button is probably the correct way to access them. I'll post the error message I'm getting.
edit2: hmm, I can't access the tickets for Collectinator. http://www.wowace.com/projects/collectinator/tickets/ says "Were sorry, youve attempted to access a page that youre not allowed to access."
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Posted a ticket about a minor issue with the Blizzard options menu display ->
I would definitely use these two features!
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Does NRT handle loot tells? I thought it just did raid attendance and loot tracking.
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Counterargument: It is my business as the raid leader when your outdated addon is throwing incorrect messages and warnings, causing problems for other players.
Outside of that, if you can handle your stuff and don't mess up, I don't care what you're running.
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it was my understanding that scrolls did not stack with anything. is that not the case?
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Ran Sarth tonight and saw this happen. Although this appears to be two different defeat messages playing back to back. It certainly sounded like it played the music twice as well.
0
If you update to the latest version of Grid and set the raid layout to "By Group 25 w/ Pets" then you will get 25 'pets' displayed in phase 3 of Malygos. One for each person's drake. This makes it much easier to heal in that phase, by the way!
0
just a guess, maybe it's something else