• 0

    posted a message on Inline Aura - display aura information inside action buttons
    It is working fine for me in 5.0.4 with that Defaults.lua file.


    Quote from spiralofhope
    Even after applying the updated Default, I get this error:

    LibDualSpec-1.0:321: attempt to call global 'GetActiveTalentGroup' (a nil value)


    I did not get that error.
    Posted in: General AddOns
  • 0

    posted a message on Mapster: Official Thread
    Someone already posted a ticket about this issue (ticket 74), just wanted to attach a couple pictures detailing the problem.

    One shows the regular full sized map, note where the "track quest" check box is located. Another shows the (Mini) version, again note where the "track quest" check box is still located.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Inline Aura - display aura information inside action buttons
    Quote from Adirelle
    Fixed. What would be paladins' interesting self/group buffs/debuffs now ? How do seals work ? What abilities would benefit from showing holy power ? (You can display holy power by setting "HOLY_POWER" as an alias for a spell.)


    I listed what I think is most, if not all, Pally buff/debuffs above. They don't have a Judgement that effects other raid members anymore, like how Judgement of Light would heal you if you attacked a target debuffed with it.

    Seals are now a self buff and when you cast Judgement you get extra damage or an effect on yourself. Like Seal of Insight heals yourself and gives you mana when you Judge. The only Seals that effect others are Seal of Justice (movement speed debuff on Judgement) and Seal of Truth (stacks a DoT). I don't think any of these effects bear being displayed.

    These abilities use Holy Power:
    Word of Glory, id 85673, all specs
    Templar's Verdict, id 85256, only ret
    Divine Storm, id 53385, only ret
    Shield of the Righteous, id 53600, only prot
    Inquisition, id 84963, all specs

    In general, you tend to only use these abilities when you've reached three Holy Power. Until you have at least one Holy Power, the ability is dimmed and unusable. I only noticed one proc that uses a Holy Power ability, which is Sacred Duty. Included that above. Ret's Mastery gives them a chance to activate a free three Holy Power ability, basically giving you three Holy Power. That mastery proc is called Hand of Light, id 90174, and it effects all of the abilities except Shield of the Righteous.
    Posted in: General AddOns
  • 0

    posted a message on Inline Aura - display aura information inside action buttons
    Adirelle, what are your thoughts on Inline Aura working with the Blizzard built-in glow? Do you see Inline Aura supplementing the existing "glows" by adding in procs that don't glow? Or should Inline Aura list the built in Blizzard ones as well?

    I ask because below is an updated Priest class default, which includes Surge of Light. This talent proc is part of the Blizzard built-in "power auras" and "glow" system. As soon as Surge of Light procs, Flash of Light already glows. So I don't know if this should even be included.

    -- PRIEST
    
    	SelfBuffs(
    		  588, -- Inner Fire
    		15286, -- Vampiric Embrace
    		15473, -- Shadowform
    		47585, -- Dispersion
    		73413  -- Inner Will
    	)
    	
    	GroupBuffs(21562) -- Power Word: Fortitude
    	GroupBuffs(27683) -- Shadow Protection
    	
    	GroupDebuffs(9484) -- Shackle Undead
    	
    	SelfTalentProc(2061, 33151) -- Flash Heal => Surge of Light
    	SelfTalentProc( 596, 63731) -- Prayer of Healing => Serendipity
            SelfTalentProc(2060, 63731) -- Greater Heal => Serendipity


    Also, I don't know what's the best way to show Chakra. Maybe something like the following? It's not actually a proc, but I couldn't set 3 aliases for the same spell.

    	SelfTalentProc(14751, 81206) -- Chakra: Prayer of Healing
    	SelfTalentProc(14751, 81207) -- Chakra: Renew
    	SelfTalentProc(14751, 81208) -- Chakra: Heal




    Here's an expanded Paladin class defaults. Some similar questions. Art of War is already part of the default "glow", even include it?

    -- PALADIN
    
    	SelfBuffs(
    		  498, -- Divine Protection
    		  642, -- Divine Shield
    		20154, -- Seal of Righteousness		  
    		20164, -- Seal of Justice
    		20165, -- Seal of Insight
    		25780, -- Righteous Fury
    		31801, -- Seal of Truth
    		31842, -- Divine Favor
    		31884, -- Avenging Wrath
    		53651, -- Beacon of Light buff name on player is Light's Beacon
    		54428, -- Divine Plea
    		84963  -- Inquisition
    	)
    
    	SelfTalentProc(  635, 53672) -- Holy Light => Infusion of Light
    	SelfTalentProc(  879, 59578) -- Exorcism => Art of War
    	SelfTalentProc(20473, 88819) -- Holy Shock => Daybreak
    	SelfTalentProc(53600, 85433) -- Shield of the Righteous => Sacred Duty
    
    	GroupBuffs(19740) -- Blessing of Might
    	GroupBuffs(20217) -- Blessing of Kings	
    
    	GroupDebuffs(20066) -- Repentance
    	GroupDebuffs(10326) -- Turn Evil


    I couldn't get Righteous Fury to show an Inline Aura glow. Same with Pally Auras. If you'd like to include Auras:

    	GroupBuffs(  465) -- Devotion Aura
    	GroupBuffs( 7294) -- Retribution Aura	
    	GroupBuffs(19746) -- Concentration Aura
    	GroupBuffs(19891) -- Resistance Aura
    	GroupBuffs(32223) -- Crusader Aura



    I'll put together some other class defaults tomorrow, hopefully.
    Posted in: General AddOns
  • 0

    posted a message on PlateBuffs
    Quote from Cyprias
    brotherhobbes, get PlateBuffs r135 and see if that fixes the problems you're having.


    Been using the new version for a day now and haven't had any errors. Thanks!
    Posted in: General AddOns
  • 0

    posted a message on PlateBuffs
    Quote from Cyprias
    Quit breaking things.

    I'm looking at dNameplates' code and not sure why it's causing problems. I'll install it later and see what I find.


    Sowwy! I'll try to quit breaking things.

    http://images.icanhascheezburger.com/completestore/2008/8/22/sowwy128639130935256680.jpg

    Updated to PlateBuffs to r134 and dNamePlates to r6, still getting similar errors. Seems like things are more or less working, though.
    Posted in: General AddOns
  • 0

    posted a message on PlateBuffs
    Getting two errors repeatedly. Using PlateBuffs v1.3.0 and dNamePlates r5 (could very well be a problem with the nameplate addon).

    1x LibNameplate-1.0-10:651: attempt to call method 'GetTexCoord' (a nil value)
    LibNameplate-1.0-10:789: in function <...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:780>
    LibNameplate-1.0-10:941: in function `SetupNameplate'
    LibNameplate-1.0-10:801: in function <...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:800>
    (tail call): ?:
    <in C code>: ?
    
    Locals:
    frame = <unnamed> {
     nameplate = true
     highlight = <unnamed> {}
     healthOriginal = <unnamed> {}
     elapsed = 0.15600000694394
     g = 0.45
     elite = <unnamed> {}
     boss = <unnamed> {}
     level = <unnamed> {}
     lnpCheckForTarget = true
     healthBar = <unnamed> {}
     r = 0.31
     lnpLastUpdate = 0.09400000423193
     done = true
     name = <unnamed> {}
     oldname = <unnamed> {}
     0 = <userdata>
     oldglow = <unnamed> {}
     b = 0.63
     castBar = <unnamed> {}
    }
    lib = <table> {
     GetLevel = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:317:
     GetReaction = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:334:
     GetHealthMax = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:474:
     IsBoss = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:382:
     GetThreatSituation = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:449:
     GetHealth = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:496:
     IsTarget = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:469:
     SetupNameplate = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:890:
     onHideHooks = <table> {}
     onShowHooks = <table> {}
     IsCasting = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:573:
     GetName = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:264:
     RegisterCallback = <function> @ OmniCC\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118:
     OnNameplateUpdate = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:829:
     UnregisterCallback = <function> @ OmniCC\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181:
     GetType = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:358:
     GetAllNameplates = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:699:
     GetVisibleFrame = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:309:
     plateGUIDs = <table> {}
     IsMouseover = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:539:
     GetScale = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:301:
     names = <table> {}
     GetNameplateByGUID = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:671:
     GetRaidIcon = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:633:
     frame = <unnamed> {}
     UnregisterAllCallbacks = <function> @ OmniCC\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202:
     GetGUID = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:659:
     GetNameplateByName = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:678:
     IsInCombat = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:594:
     OnNameplateHide = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:805:
     combatStatus = <table> {}
     isOnScreen = <table> {}
     GetNameplateByUnit = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:684:
     GetTargetNameplate = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:665:
     GUIDs = <table> {}
     callbacks = <table> {}
     onUpdateHooks = <table> {}
     IsMarked = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:612:
     nameplates = <table> {}
     GetClass = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:402:
     OnNameplateShow = <function> defined @PlateBuffs\libs\LibNameplate-1.0\LibNameplate
      ---


    2x LibNameplate-1.0-10:651: attempt to call method 'GetTexCoord' (a nil value)
    LibNameplate-1.0-10:789: in function <...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:780>
    LibNameplate-1.0-10:941: in function `SetupNameplate'
    LibNameplate-1.0-10:982: in function <...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:960>
    
    Locals:
    frame = <unnamed> {
     nameplate = true
     highlight = <unnamed> {}
     healthOriginal = <unnamed> {}
     elapsed = 0.12500000558794
     g = 0.65
     elite = <unnamed> {}
     boss = <unnamed> {}
     level = <unnamed> {}
     lnpCheckForTarget = true
     healthBar = <unnamed> {}
     r = 0.35
     lnpLastUpdate = 0
     done = true
     name = <unnamed> {}
     oldname = <unnamed> {}
     0 = <userdata>
     oldglow = <unnamed> {}
     b = 0.35
     castBar = <unnamed> {}
    }
    lib = <table> {
     GetLevel = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:317:
     GetReaction = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:334:
     GetHealthMax = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:474:
     IsBoss = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:382:
     GetThreatSituation = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:449:
     GetHealth = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:496:
     IsTarget = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:469:
     SetupNameplate = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:890:
     onHideHooks = <table> {}
     onShowHooks = <table> {}
     IsCasting = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:573:
     GetName = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:264:
     RegisterCallback = <function> @ OmniCC\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118:
     OnNameplateUpdate = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:829:
     UnregisterCallback = <function> @ OmniCC\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181:
     GetType = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:358:
     GetAllNameplates = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:699:
     GetVisibleFrame = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:309:
     plateGUIDs = <table> {}
     IsMouseover = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:539:
     GetScale = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:301:
     names = <table> {}
     GetNameplateByGUID = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:671:
     GetRaidIcon = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:633:
     frame = <unnamed> {}
     UnregisterAllCallbacks = <function> @ OmniCC\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202:
     GetGUID = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:659:
     GetNameplateByName = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:678:
     IsInCombat = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:594:
     OnNameplateHide = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:805:
     combatStatus = <table> {}
     isOnScreen = <table> {}
     GetNameplateByUnit = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:684:
     GetTargetNameplate = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:665:
     GUIDs = <table> {}
     callbacks = <table> {}
     onUpdateHooks = <table> {}
     IsMarked = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:612:
     nameplates = <table> {}
     GetClass = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:402:
     OnNameplateShow = <function> @ PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:800:
     I
      ---
    Posted in: General AddOns
  • 0

    posted a message on Inline Aura - display aura information inside action buttons
    I use Bartender 4 which has a Red Range type of feature. It does not interfere with Inline Aura.
    Posted in: General AddOns
  • 0

    posted a message on RaidBuffStatus
    Quote from danielbarron
    Sanct reduces damage everyone takes and nothing else does that.

    Vigilance, Prot Warrior buff, does same reduction.
    Posted in: Raid AddOns
  • 0

    posted a message on Recount
    Quote from Elsia
    Make sure you have the total bar enabled, then right click that bar for the dropdown menu and select death track to pop up the window.

    Thank you!
    Posted in: General AddOns
  • 0

    posted a message on Inline Aura - display aura information inside action buttons
    Quote from HunterZ
    There must be some way to get a stack number from the API since buff frames addons do it.


    The addons I looked at monitored combat log events for spell crits, checked their damage type (fire), then adjusted combustion. Like -> http://www.wowinterface.com/downloads/info9619-CombustionTracker.html
    Posted in: General AddOns
  • 0

    posted a message on Recount
    Quote from brotherhobbes
    Is there a way to get the Recount Deaths to display in a time based order? Currently they are sorted alphabetically by number of deaths. If that's not possible, does anyone have a recommendation for a decent death report addon?


    I wandered across RecountDeathTrack at http://www.wowace.com/projects/recount-death-track/ , which sounds like it might do what I was looking for. But apparently I'm too much of a numbskull to figure out how to use it.

    Would anyone mind pointing me in the right direction?
    Posted in: General AddOns
  • 0

    posted a message on Inline Aura - display aura information inside action buttons
    Quote from HunterZ
    Is there a way to make IA display the number of stacks on the Mage ability Combustion? It doesn't seem to do that out of the box.


    Hmm, I'll respec a mage alt later and check. Make sure that you do not have the option "no application count" selected.

    edit: Wow Combustion is pretty odd. It doesn't show how many criticals you've done. Doesn't look like it's something IA would be able to display without monitoring the combat log events for you doing a fire damage spell critical.
    Posted in: General AddOns
  • 0

    posted a message on Recount
    Is there a way to get the Recount Deaths to display in a time based order? Currently they are sorted alphabetically by number of deaths. If that's not possible, does anyone have a recommendation for a decent death report addon?
    Posted in: General AddOns
  • 0

    posted a message on Inline Aura - display aura information inside action buttons
    Quote from MarcAntony
    [FONT=Arial]Ok, with 3.1.2 I was planning on going Destruction spec for primary raid dps, but one thing that was throwing me off was that IA wasn't able to recognize and function for the cooldowns of both Conflagrate or Chaos Bolt.[/FONT]


    You are trying to track the cooldown of abilities. Inline Aura shows you the time left on buffs and debuffs.

    You mentioned that you used Dominoes. The author of that, Tuller, did OmniCC which will show you the cooldowns of your abilities in a numerical form on the ability button. http://www.wowinterface.com/downloads/info4836-OmniCC.html . You can use this in combination with IA.


    Quote from quel
    For warriors, I added a timer for Glyph of Revenge making your next heroic strike instant by editing ClassDefaults.lua and adding at line 194:

    SelfTalentProc( 41975,58363) -- (glyph of) Revenge => Instant Heroic strike


    I think you have the wrong SpellId. Heroic Strike is -> http://www.wowhead.com/?spell=78 . Looks like 41975 goes to a Heroic Strike that's used by a Black Temple mob? Maybe it doesn't matter. Also, this is overly nit-picky, but the Glyph of Revenge makes your next Heroic Strike cost zero rage, not be instant.
    Posted in: General AddOns
  • To post a comment, please or register a new account.