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    posted a message on tga to jpg?
    thanks that was sweet.
    -x
    Posted in: General Chat
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    posted a message on tga to jpg?
    I don't have any nice photo/image editors, and i don't trust executables from angelfire websites or wow fan sites... Anyhone have a safe suggestion for a tga converter? either a good free image editor, or a macro or just a converter or anything?

    thanks.

    -x
    Posted in: General Chat
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    posted a message on Stealing some ideas from EngInventory
    I tried to get Engival (the author of EngInventory) to stop the moment he started and take a look at OneBag and MyBags and base his underlying code on them, since they essentially guarantee that any other inventnroy mods will work with them.

    He shrugged me off like nothing mattered but making his mod, which was really sad 'cause it's too high memory usage and too incompatable for me. Not a bad idea to consider throwing the "new" and the sorting, which I bet we could take almost directly from his code, into a new Ace Mod, MAYBE MyBags, but probably its own mod. Hi again, UltraBag! :P

    If only I had the time.

    -x
    Posted in: Addon Ideas
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    posted a message on private messages
    WIM (Wow Instance Messenger) did exactly everything that's listed here.

    New tabs for each person that PMs you. It might have even done stuffl ike if you close a tab and they PM you, it prints out the history of what was previously said...

    It may have even caused them to blink when new information came over, if I recall correctly.

    And my machine bites chunks, and I didn't have performance issues with it. It was just buggy as hell, and I haven't heard of it being updated since 1.6, so I would bet it's broken. :)

    -x
    Posted in: Addon Ideas
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    posted a message on Firefox vs. Internet Explorer
    I've been using Opera for a while, and I love the right-click-left-click back (and vice versa for forward) option, and the "fast forward" option for reading my enormous backlog of webcomics...

    Anyone care to tell me I can set those two things up in Firefox, 'cause Opera is a little of what I like to call "actually manages to compete with WoW for resources...in the bad way..." Okay, so it's a LOT of that. Just sitting there with three pages open in Opera uses 67% of my processor. While WoW sits there with 33%, crying. It seems to have tons of memory AND thread/processing leaks...it's sad.

    Anyway. I'm tring K-Maleon, but I think Firefox might better suite my general desires, if people can convince me its worthwhile. The keyword comment (I only use the "g ..." to google-search in opera, and I keep typing that into my IE browser, or my friend's firefox browser to no avail... :)) has made me think, maybe, just maybe, firefox might win this.

    Is it more efficient than Opera? I can always just test that, of course. :)

    -x
    Posted in: General Chat
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    posted a message on Why are my addons broken?
    I'm not sure I agree with that, Thirsterhall.

    The point is with half the general interface not loading up every time you log in and reloadui the UI, you load a lot faster. I can very obviously tell that I'm loading in less time. on my 5-year old machine... By delaying 10 seconds of my load time 'til I actually open the window, I don't even notice a 1-second load time for the Auction House window, 'cause I always have 1-2 seconds of lag in IF anyway, so it's like the game is loading faster for no downside.

    They didn't do this for modders. They did it for low-end machines. The game runs MUCH better on my friend's machine, who is below-minimum-spec in every respect according to the box. not enough CPU, not enough memory, not enough video card, etc. He can enter Oggrimar now without huge lag. Still can't enter Ironforge, of course. :P

    It means that modders have more work to do to ALSO help low end machines, and it means that high end machine people can just download an "auto-load everything" mod to fix things. It ALSO happens to (probably) allow us to completely replace their interfaces, and cause them never to load at all, which is totally sweet in my mind, but it is just a beneficial side effect to a decent idea for making their game less inefficient.

    -x
    Posted in: General Chat
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    posted a message on AdvancedBags Plus (with ace?)
    Codex, I used ABP for a long time. I had lots of chats with the guy who took it on after ABF was abandoned. I'm the one who did most of that ultrabag idea.

    And after lots and lots of thinking and working hard to try to get UltraBag to be something usable, I just stopped caring. EngInventory seems to cover almost every "good" idea I had for improvements on ABP, and ABP was a huge memory hog. I just can't get myself to make it, given how hoggy it is. Maybe if I find myself with tons of free time at some point, I'll start thinking about it again, but the closest thing to ABP we're likely to get is Ramble's MyBags in a future release, when he makes it so you can hook other things on top of it, and I put in a filtering system. Which will basically be half way between OneBag and ABP -- you get one bag, but can apply arbitrary filters to it. So if you want just your herbs, you can look at just your herbs, but you can't have multiple windows open at once, and all that jazz. That was the big memory waster.

    So just tell Ramble to work harder. :P

    -x
    Posted in: Addon Ideas
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    posted a message on Why are my addons broken?
    What happens if you put "AuctionFrame" in the dependancies list of AuctionIt? :)

    That would be waaay too much forward thinking for Blizzard designers, though, now that I think of it...

    Really, the "ADDON_LOADED(arg1)" thing is what it's all about. But an Ace-run dependancy system which will inform you when all your dependancies are loaded and that you can load would be neat. Would also let you say "turn on this mod" and it could auto-turnon all mods it depends on, in an appropriate order...

    -x
    Posted in: General Chat
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    posted a message on Craft Surfer (Nonlinear Clicking for Tradeskill items)
    There's a mod out there that gives you an extra button, "make this item, including everything I need to make in order to make this item." ... Not exactly what you want, but it saves you al lthat clicking.

    Too bad I don't remember what the mod was. I think it was made by that goblin dude.

    -x
    Posted in: Addon Ideas
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    posted a message on Ace Healer Bar.
    This is sort of a superset of HoTBar, which I think should be part of the default UI (and should also be Aced), but that's another story.

    Here's what I want:
    When I (as a priest) mouse over a heal, I want my target's hit point bar to show me (similar to how HoTBar does it...wich a different colored bar extension to the HP) how much the person is likely to be healed by the spell. I'd like it if it somehow worked with BeneCast, GroupButtons, etc, as well. In fact, every time I mouse over a heal, what it should do is show how much that would heal everyone in my party, myself, my target, and I suppose my raid as well. So I can do a quick mouse-over each of my heal buttons and see "oh, that'd over heal my mage, and it'd get my warrior up to 80%..."

    As for how it deals with the min vs. max vs. crit-range of the heal, I leave that to the implementor of the mod, I just want to have a good visual estimate... ('cause, let's be honest, "heals 960 to 1040" really has no meaning...unless I actually check "oh, my warrior has 3424 HP, so it's sort of like a third of his HP..." but even that's hard to visualize... It'd just be so sweet if the bar just showed me. :)

    -x
    Posted in: Addon Ideas
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    posted a message on AceActionCount
    Ooo, how about a modular set of mods:
    1. AceSpellCount - shows how many times you can cast based on mana or reagents on the button.
    2. AceCooldownCount - shows how many minutes or seconds until you can cast or use the skill again on the button.
    3. AceShortcutKey - shows the shortcut key for the button on the button (for non-base action bar...? or did they implement that in 1.7? I just second-guessed myself)

    Anyway. All of these could be built on a base-line "Put a number/text on a button" with options to put them in any of the four corners or the center, with various sizes of text.

    This way, people could put whichever information they want, wherever they want it! And it'd be so easy to do. And if people came up with new things to put there, it'd be easy to add, and people could pick and choose without fear of having two things put numbers in the same place.

    I dunno, it seemed like a good idea when I started typing it, then I realized there's really only 3 things to display...but having it be 3 mods, with the options of where/how to display them would make it totally awesome. I think. :)

    -x
    Posted in: Addon Ideas
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    posted a message on Wardrobe - No SEA/Chronos
    Quote from "Rowne" »
    Nice to have you on board, Spiffy.

    I keep expecting to see a reply something to the effect of "Spiffy was my father..." (akin to the classic "Mr. Smith was my father...")
    Quote from "Neriak" »
    LOL² Ok then everything is fine, you're my friend again :twisted:
    _________________
    Neriak.
    "All Semicolons must die!"

    Mental note: don't be mean to Neriak; devil might eat me.
    Posted in: Addon Ideas
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