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  • _ForgeUser24360
  • Registered User
  • Member for 15 years, 7 months, and 23 days
    Last active Thu, Jan, 4 2007 20:25:26
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  • 15 Total Posts
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    Sep 7, 2006
    _ForgeUser24360 posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    Had problems with oCD not picking up skills from bar 1 with Bartender2, adding
    ["Bar1"] = BlizzardAction
    to the table on line 143 of hooks.lua solved it.
    This is probably a horrible, horrible thing to do and yes, I'm aware that BT2 is not supported, but it seems to work fine for me now.
    Posted in: General AddOns
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    Sep 7, 2006
    _ForgeUser24360 posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Any chance for an option to hide macro text? (I know this was asked on page 2 but it never got answered)
    Tried to add it myself using Bongos as a guide but it just ended up exploding in my face. :/
    Posted in: General AddOns
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    0

    Aug 14, 2006
    _ForgeUser24360 posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Quote from Kyahx »
    http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5242 also looks interesting, anyone want to see if it works with oUF?
    Not sure, but it works with agUF and TinyTip(!), so I'd assume it does. :)
    Posted in: Unit Frames
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    Jul 27, 2006
    _ForgeUser24360 posted a message on Hitman
    Quote from Kaelten »

    erm

    It will send messages to MSBT, SCT, or Blizzard's new Combat Text addon if available, and if not, it will create a seperate frame.

    Bah, knew I'd get that comment. >.<
    SCT has a "regular" animated frame and a non-moving message frame, this one sends to the regular frame. WitchHunt2 and others can send to both... so yeah, an option to do that would be great. :)
    Posted in: General AddOns
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    Jul 27, 2006
    _ForgeUser24360 posted a message on Hitman
    Nifty, would be nice with an option to send it to SCT's message frame though. :)
    Posted in: General AddOns
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    Jul 9, 2006
    _ForgeUser24360 posted a message on Ace'd CT_ViewPort
    You don't actually need Mastermod to use Viewport, it's just an optional dep.
    Posted in: Addon Ideas
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