...e\AddOns\ag_UnitFrames\modules\powerbar\powerbar.lua:310: attempt to index field 'ManaBar' (a nil value)
[C]: ?
...e\AddOns\ag_UnitFrames\modules\powerbar\powerbar.lua:310: in function `UpdatePower'
...e\AddOns\ag_UnitFrames\modules\powerbar\powerbar.lua:172: in function `?'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:138: in function `ExecModuleMethods'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:496: in function `UpdateAll'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:260: in function `AttributeChanged'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:275: in function <Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:272>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:800: in function <Interface\FrameXML\SecureTemplates.lua:715>
Interface\FrameXML\SecureTemplates.lua:1008: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:605: in function `SecureGroupHeader_OnAttributeChanged'
[string "*:OnAttributeChanged"]:1: in function <[string "*:OnAttributeChanged"]:1>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:761: in function <Interface\FrameXML\SecureTemplates.lua:715>
Interface\FrameXML\SecureTemplates.lua:1008: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:599: in function `SecureGroupHeader_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: ?
This bug was popping up alot today when grouped...
Well I tried enabling smooth healthbar, and I still don't get any indication if the Target is tapped. Here is a screeny to verify the target is indeed tapped (you can tell from the tooltip) but the Target frame gives no indication. I've tried both with and without smooth healthbar enabled and its the same result.
And I'm still using latest Ace3 version from branch.
I'm on English/US client. It just seems odd to me since it tracks herbs/mines perfectly but quit tracking those unique odd things I mentioned above, no biggie I'm just curious why it stopped :p
Hmm, TinyTip is the only tooltip mod I've ever used and I was using it before I even found GatherMate. I'll try disabling it and see if that changes anything...
Wouldn't a tooltip mod break it for all types of gathering data though? It works just fine for Herbs/Minerals its just the unique stuff like Glowcap Mushrooms and Un'guro stuff that stopped working.
My post up a couple says it should work if you have smooth health bar enabled for the target. Maybe Andreas is missing something, but it looks like with that combination it should be working.
Im fairly certain I have smooth health bar enabled, and its still not working, I'll test it later today to be sure though.
I've been using GatherMate for a long time, and I've noticed a recent bug/change while leveling up my alt.
When I leveled my Warlock to 70, GatherMate tracked the various things in Un'Guro Crater (Sprouts, Soil, Crystals, etc) and it also tracked the Glowcap Mushrooms in Zangarmarsh.
Now, while I'm leveling my druid, my old GatherMate marked locations are still there for the items mentioned above, but any new ones I collect are not saved/added to the map. GatherMate still works perfectly for tracking Herbs and Mines, but those unique items above are no longer tracked.
I've checked in the options, and those items are indeed check marked to be displayed and saved, its not really a big deal as those items aren't that important to me to be tracked, I just thought i would mention it as it seems odd.
I don't know when this change happened exactly, as I just keep GatherMate updated from wowace.com. But as of today it wasn't tracking any Glowcap Mushrooms in Zangarmarsh.
Any update on when a display for Tapped Target will be fixed/implemented. Thats really the only key thing that is missing IMO, and its a fairly important one, but I'm forced to live without it since I love the rest of aguf so much :p
I guess creating a profile for each Raid size would work, I was hoping there was an option/plugin that would do what I was looking for.
And I assume we are talking about the same thing, when I join a 40 man raid I want the player frames 40 wide, and with 25 man raid I want them 60 wide, and so on for example.
This has probably been asked, but I've read around alot in this thread and can't seem to find an answer, I've also tried several addons and none of them provided the feature I wanted.
Is there a way to save the Grid Frame sizes for different Raid sizes?
Basically what I want to do is this, for a 40 man raid I want the Frame Widths to be 40, however when I join a 20 person raid for example, I have much more room on my screen and I'd like to set the Frame Widths to say 65. I'd like it if my Frame Widths adjusted automatically depending on the size of Raid I am in.
Would this be at all possible, or perhaps there is a plugin that does it..or am I just over looking a feature already implemented??
Just downloaded and getting this error while trying to set up the bars, I can't adjust the priority slider or check the different boxes for which unit types to include.
Interface\AddOns\Yatba\Yatba.lua:1667: attempt to call global 'groupOptionSetter' (a nil value)
(tail call): ?
Interface\AddOns\Yatba\Yatba.lua:1667: in function <Interface\AddOns\Yatba\Yatba.lua:1666>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:775: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:594>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:823: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:815>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0.lua:257: in function `Fire'
...List\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:47: in function <...List\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:40>
Very interested in this as I have yet to find a good Timer Bar mod that does everything I want (I play a Warlock and Druid so HoT and DoT tracking is vital).
Patiently awaiting some more info, like screenshots and a wiki :p
I haven't tested this yet, but I have 2 feature requests (not sure if they are implemented)
Raid Icons would be nice, as an overlay to the background or to the side or something similar.
Also debuff coloring, since Locks use Curses and Magic it would be nice to distinguish between them (which looks to be planned).
And I also second the poster who mentioned highlighting the targeted mob :)
Other than that, this looks like a very nice mod, and I'm definitely looking forward to testing it out when I get some time :D
0
[C]: ?
...e\AddOns\ag_UnitFrames\modules\powerbar\powerbar.lua:310: in function `UpdatePower'
...e\AddOns\ag_UnitFrames\modules\powerbar\powerbar.lua:172: in function `?'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:138: in function `ExecModuleMethods'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:496: in function `UpdateAll'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:260: in function `AttributeChanged'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:275: in function <Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:272>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:800: in function <Interface\FrameXML\SecureTemplates.lua:715>
Interface\FrameXML\SecureTemplates.lua:1008: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:605: in function `SecureGroupHeader_OnAttributeChanged'
[string "*:OnAttributeChanged"]:1: in function <[string "*:OnAttributeChanged"]:1>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:761: in function <Interface\FrameXML\SecureTemplates.lua:715>
Interface\FrameXML\SecureTemplates.lua:1008: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:599: in function `SecureGroupHeader_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: ?
This bug was popping up alot today when grouped...
0
Glad to hear you found and corrected the bug, will test again today :)
<3 GatherMate
0
And I'm still using latest Ace3 version from branch.
0
0
Wouldn't a tooltip mod break it for all types of gathering data though? It works just fine for Herbs/Minerals its just the unique stuff like Glowcap Mushrooms and Un'guro stuff that stopped working.
0
Im fairly certain I have smooth health bar enabled, and its still not working, I'll test it later today to be sure though.
0
I'm not picky at all, just so I know the target is tapped :p
Simply greying out the Healthbar and putting (tapped) in brackets like that would be perfectly fine.
Oh and I forgot to add in my original post, I am using the latest Ace3 version from Trunk.
0
When I leveled my Warlock to 70, GatherMate tracked the various things in Un'Guro Crater (Sprouts, Soil, Crystals, etc) and it also tracked the Glowcap Mushrooms in Zangarmarsh.
Now, while I'm leveling my druid, my old GatherMate marked locations are still there for the items mentioned above, but any new ones I collect are not saved/added to the map. GatherMate still works perfectly for tracking Herbs and Mines, but those unique items above are no longer tracked.
I've checked in the options, and those items are indeed check marked to be displayed and saved, its not really a big deal as those items aren't that important to me to be tracked, I just thought i would mention it as it seems odd.
I don't know when this change happened exactly, as I just keep GatherMate updated from wowace.com. But as of today it wasn't tracking any Glowcap Mushrooms in Zangarmarsh.
0
0
And I assume we are talking about the same thing, when I join a 40 man raid I want the player frames 40 wide, and with 25 man raid I want them 60 wide, and so on for example.
0
Is there a way to save the Grid Frame sizes for different Raid sizes?
Basically what I want to do is this, for a 40 man raid I want the Frame Widths to be 40, however when I join a 20 person raid for example, I have much more room on my screen and I'd like to set the Frame Widths to say 65. I'd like it if my Frame Widths adjusted automatically depending on the size of Raid I am in.
Would this be at all possible, or perhaps there is a plugin that does it..or am I just over looking a feature already implemented??
0
Interface\AddOns\Yatba\Yatba.lua:1667: attempt to call global 'groupOptionSetter' (a nil value)
(tail call): ?
Interface\AddOns\Yatba\Yatba.lua:1667: in function <Interface\AddOns\Yatba\Yatba.lua:1666>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:775: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:594>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:823: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:815>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0.lua:257: in function `Fire'
...List\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:47: in function <...List\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:40>
0
Patiently awaiting some more info, like screenshots and a wiki :p
I haven't tested this yet, but I have 2 feature requests (not sure if they are implemented)
Raid Icons would be nice, as an overlay to the background or to the side or something similar.
Also debuff coloring, since Locks use Curses and Magic it would be nice to distinguish between them (which looks to be planned).
And I also second the poster who mentioned highlighting the targeted mob :)
Other than that, this looks like a very nice mod, and I'm definitely looking forward to testing it out when I get some time :D
0
0