Maybe I missed it, but is there an option for keeping "Current Fight" data up until you enter combat again? Currently mine auto-clears after combat ends. It just seems kludgy to have to toggle to "Last Fight" to review and then toggle back every time.
Just like to say thanks for implementing the buff filtering (requested by me way back on p7 of the old thread!). It works like a charm and was worth the wait.
The amount of configuration options available now is just mind-boggling. Love it.
^^ I've been having the same thing happen to my bank bag lately. Same blacked out screen, can't click on anything in the bag when this happens. Drop down menu works and I can even get into edit mode, but I can't click on anything in the bag. Haven't made any config changes, just my regular updates using wowaceupdater.
First time it happened was a couple days ago. Reloading UI and/or exiting game completely did not fix the problem. I ended up deleting the ArkInventory folder and reinstalling via the updater to fix the problem.
Happened again just last night on a different character/account. Hadn't messed with ArkInv at all. Logged in, spent a whole night raiding, and after the raid I went to my bank to drop a couple things off but I couldn't.
Since I hadn't made any changes to ArkInv other than updating, I figured others would have the same problem. Which is why I'm here...
Got a couple of friends to test Pitbull with me and we all agree that super-flexible aura(buff/debuff) module will go a long way in making this the defacto unit frame mod as we all had different preferences to the placement of the buffs/debuffs and to which debuffs/buffs we would like shown. Options I'd love to see:
independent placement of buffs and debuffs
independent scaling of buffs and debuffs
complete control of the way the buffs/debuffs populate the frame - # colums/rows, top-to-bottom/left-to-right and vice versa
user configurable limit(0-max) to buffs and debuffs shown
custom aura filtering - the ability to filter in only the buffs/debuffs that you want to see. For example, as a shaman I'd love to be able to filter my party frames to only show totem buffs so I can quickly see who in my group is in range (and no the Blizzard filter does not do this, the only mod in all of creation that properly filters in shaman totems is CastParty... yes, that CastParty). Or a tank might want to show only the tanking debuffs on his target.
I stopped using Discord long ago, but I'm still spoiled by the complete control DUF gave me over my buff/debuff display for each set of frames.
But yeah, loving what's going on with the unit frames so far... just waiting for a Nyrine layout port (pretty please) to completely switch over.
I have a suggestion as well. Would it be beyond the scope of the mod to add an option for a confirmation for clicking on flasks in your inventory? I've seen it happen all too often where, in haste, a flask is mistakenly clicked and consumed.
...or is there another mod that does this already?
Get Clique for TBC, and you can rebind right-clicks to open the menu
I've tried that and it's not working for me. Disabled agUF and the same binding opens the menu for the default frames. Re-enabled agUF and no go on the menu.
Will your initial alpha releases work for TBC? ...where it is desperately needed.
I've been spoiled by EngInv for so long that the wall of new icons is blinding me. With so many new quests and new icons, I'm not kidding when I say that I've literally had to scan through my all-in-one bag (Bagnon) for over a minute looking for an odd item.
Have you seen the modifications Roartindon (the author of FuBar_oRA2CooldownFu) has done to the raid frames? The buffs-in-frame feature is one I think many have asked for so we can align our frames side by side.
Took this mod for a quick spin tonight and it works as advertised. For those who use Emergency Monitor regularly, you will feel quite at home with the same basic appearance and filtering funtionality. The inclusion of range checking and the bar appearance options are a nice added bonus. Good job.
I final touch I'd suggest to the filtering would be something like Decursive's inclusion/exclusion list for those odd people who you want to specifically show or not show up.
I hope you and Maia can work out the authoring issue as I'd like to see this mod finished off. With that in mind and looking at the two mods, Squishy and eeMon, from a funtionality standpoint, I happen to agree with your thought's on keeping the two mods seperate. I've been a longtime follower of the Squishy mod/thread... I made the first request for Emergency Monitor filtering on Page 2. I have also read Maia's replies to the many requests for filtering and sorting and came to the conclusion some time ago that Maia has plans on taking Squishy in another direction. Although I've cried many tears over this, I respect Maia for sticking to his vision of an "Emergency Monitor with brians". I've seen many people from many boards who swear by Squishy and that's awesome.
I've also tried to use Squishy myself and to heal the "Squishy way", but unfortunately, unless all the healers in my guild relearn they way they heal, it won't work for me. Concepts (admittedly contrived with EM) like twitch healing, slot healing and dividing up the raid via class filters are very prevalent in our current raiding.
However much a crutch any of these healing mods are... IMO, they are infinitely better than playing whack-a-mole over a 2x20 grid.
I use RDX5 windows for a few encounters and plan on using RDX6 when it is ready to go. Being able to use Clique across all my frames is going to be awesome.
Got it to work, thanks cladhaire! I had overlooked the Plugins.xml file. Just a straight find/replace of "Squeaky_CustomOnClickFunction" with the PerfectRaid template.
*chuckle*, I won't embarrassed by the heal meter any more. And yeah, if you guys haven't seen the post 1.12 shammy chain heal in action... it's a sight to behold. So imba for raid healing.
--
BTW, clad, hows the Clique/RDX plugin coming along?
Believe me, I've tried and tried, but Squishy won't work for me until there is some sort of sorting and filtering. I've kept Squishy in my UI ever since it came out, but I just can't use it in my raiding.
Yesterday, I bit the bullet and dumped my old healing mods and went with Clique and whatever worked with it: aguf and Squishy... and it went horrible. Heigan trash and Gothik were impossible with Squishy. There is so much constant AE damage, that it takes too long to find the proper person to heal on the Squishy bars. And most of the time, by the time I find them the bars then move to different positions.
I can't really use a macro with the recommended target either because we usually have assigned people on the MT and most of the time Squishy points me to the main tank.
I was on the caster side on the Gothik encounter and was assigned to heal mages, warlocks, then hunters. With a mod like SqueakyWheel, I can just give those classes priority and, since it's sorted by most damage taken, just chain heal the top slot over and over again to heal the raid up. Honestly in situations like this, these two mods are totally different. Those extra seconds required to hunt and click for the correct Squishy bars can take a big cut out of your healing output.
So I've gotta use SqueakyWheel until Squishy gets the functionality I need.
Could I get a plugin for SqueakyWheel? All my hack and slash attempts have failed... even with all the help files for both programs. My fake programming skills fail.
SqueakyWheel worked before with my CastParty/CTRA combo by piggybacking the clicks. Now I want to finally get rid of my CastParty/CTRA/Emergency Monitor healing setup and go with aguf/Clique/SqueakyWheel.
-- Squeaky_CustomOnClickFunction, CT_RA_CustomOnClickFunction
-- SqueakyWheel takes advantage of any settings to CT_RA_CustomOnClickFunction
-- If distinct behavior from CT_RA is desired, any changes to
-- Squeaky_CustomOnClickFunction take priority over CT_RA_CustomOnClickFunction
-- note: Squeaky_CustomOnClickFunction will take priority over CT_RA_CustomOnclickFunction in the integrated CT_RA Emergency Monitor
-- Set this variable (Squeaky_CustomOnClickFunction) in your own mod to your function to handle OnClicks.
-- Two arguments are passed, button and unitid.
-- Button is a string that refers to the mouse button pressed, "LeftButton" or "RightButton".
-- unitid is a string with the unit id, such as "raid1".
-- Example: function MyFunction(button, unitid) doStuff(); end
-- Squeaky_CustomOnClickFunction = MyFunction;
0
0
The amount of configuration options available now is just mind-boggling. Love it.
0
First time it happened was a couple days ago. Reloading UI and/or exiting game completely did not fix the problem. I ended up deleting the ArkInventory folder and reinstalling via the updater to fix the problem.
Happened again just last night on a different character/account. Hadn't messed with ArkInv at all. Logged in, spent a whole night raiding, and after the raid I went to my bank to drop a couple things off but I couldn't.
Since I hadn't made any changes to ArkInv other than updating, I figured others would have the same problem. Which is why I'm here...
0
0
I stopped using Discord long ago, but I'm still spoiled by the complete control DUF gave me over my buff/debuff display for each set of frames.
But yeah, loving what's going on with the unit frames so far... just waiting for a Nyrine layout port (pretty please) to completely switch over.
0
I have a suggestion as well. Would it be beyond the scope of the mod to add an option for a confirmation for clicking on flasks in your inventory? I've seen it happen all too often where, in haste, a flask is mistakenly clicked and consumed.
...or is there another mod that does this already?
0
I've tried that and it's not working for me. Disabled agUF and the same binding opens the menu for the default frames. Re-enabled agUF and no go on the menu.
0
I've been spoiled by EngInv for so long that the wall of new icons is blinding me. With so many new quests and new icons, I'm not kidding when I say that I've literally had to scan through my all-in-one bag (Bagnon) for over a minute looking for an odd item.
Hlep.
0
How about an option that DUF had to grow from the center for those who like things vertically centered (like me).
0
Have you seen the modifications Roartindon (the author of FuBar_oRA2CooldownFu) has done to the raid frames? The buffs-in-frame feature is one I think many have asked for so we can align our frames side by side.
Here is a screenshot:
http://www.lim.com.au/wow/cooldowns.jpg
By request, he is currently prepping his modifications for other members... *hint, hint*
0
I final touch I'd suggest to the filtering would be something like Decursive's inclusion/exclusion list for those odd people who you want to specifically show or not show up.
I hope you and Maia can work out the authoring issue as I'd like to see this mod finished off. With that in mind and looking at the two mods, Squishy and eeMon, from a funtionality standpoint, I happen to agree with your thought's on keeping the two mods seperate. I've been a longtime follower of the Squishy mod/thread... I made the first request for Emergency Monitor filtering on Page 2. I have also read Maia's replies to the many requests for filtering and sorting and came to the conclusion some time ago that Maia has plans on taking Squishy in another direction. Although I've cried many tears over this, I respect Maia for sticking to his vision of an "Emergency Monitor with brians". I've seen many people from many boards who swear by Squishy and that's awesome.
I've also tried to use Squishy myself and to heal the "Squishy way", but unfortunately, unless all the healers in my guild relearn they way they heal, it won't work for me. Concepts (admittedly contrived with EM) like twitch healing, slot healing and dividing up the raid via class filters are very prevalent in our current raiding.
However much a crutch any of these healing mods are... IMO, they are infinitely better than playing whack-a-mole over a 2x20 grid.
0
I use RDX5 windows for a few encounters and plan on using RDX6 when it is ready to go. Being able to use Clique across all my frames is going to be awesome.
0
*chuckle*, I won't embarrassed by the heal meter any more. And yeah, if you guys haven't seen the post 1.12 shammy chain heal in action... it's a sight to behold. So imba for raid healing.
--
BTW, clad, hows the Clique/RDX plugin coming along?
0
Believe me, I've tried and tried, but Squishy won't work for me until there is some sort of sorting and filtering. I've kept Squishy in my UI ever since it came out, but I just can't use it in my raiding.
Yesterday, I bit the bullet and dumped my old healing mods and went with Clique and whatever worked with it: aguf and Squishy... and it went horrible. Heigan trash and Gothik were impossible with Squishy. There is so much constant AE damage, that it takes too long to find the proper person to heal on the Squishy bars. And most of the time, by the time I find them the bars then move to different positions.
I can't really use a macro with the recommended target either because we usually have assigned people on the MT and most of the time Squishy points me to the main tank.
I was on the caster side on the Gothik encounter and was assigned to heal mages, warlocks, then hunters. With a mod like SqueakyWheel, I can just give those classes priority and, since it's sorted by most damage taken, just chain heal the top slot over and over again to heal the raid up. Honestly in situations like this, these two mods are totally different. Those extra seconds required to hunt and click for the correct Squishy bars can take a big cut out of your healing output.
So I've gotta use SqueakyWheel until Squishy gets the functionality I need.
0
SqueakyWheel worked before with my CastParty/CTRA combo by piggybacking the clicks. Now I want to finally get rid of my CastParty/CTRA/Emergency Monitor healing setup and go with aguf/Clique/SqueakyWheel.
Thanks!
http://www.curse-gaming.com/en/wow/addons-2205-1-squeakywheel.html
From squeakywheel.lua: