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    posted a message on HeadCount - Raid attendance and loot tracker
    a way to input dkp value for each item looted would be awesome ! maybe something ala nrt.

    Posted in: Raid AddOns
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    posted a message on WoW UI Updater (Win/OSX/Linux, supports multiple sites), 1.6 thread
    suggestion : an option to automatically delete the wuubackup directory contents every time you update.
    Posted in: Updaters
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    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    damn, i cant get the correct parser for the dkp value for EQDKP CTRA importer.

    its not Note, not DKP, not dkp, not Dkp, not note... wtf is it ? :)
    Posted in: Raid AddOns
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    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    i just changed the output formatter to whatever suited the eqdkp importer i had :P, ah well there is so many CTRT out there you don't know which one correspond to which one.

    Posted in: Raid AddOns
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    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    NRT is nice, the problem tho is that none of the output format apart from example.xml works, if you do CTRA XML i only get one loot from 10 listed, the example xml output list them all but i cant figure out how to import them in eqdkp.

    any idea ?

    update screenshot included, as you can see the CTRA XML output only list last loot and not the others:
    http://sunofwisdom.net/nrtbug.jpg

    ps: i'm no programmer but i looked at the code and i deduced this (which might be wrong), when a loot is recorded "lootedfrom" is assigned to the BOSS name, thing is you filter attendance set by ZONE so if the only records showing up is the bossname it gets filtered out.

    so for now replace lootedfrom=unitname(targetid) with lootedfrom=getrealzonetext() i guess.

    you'll always need the zone name to sort loot by attendance.name, that's what is missing here.
    Posted in: Raid AddOns
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    1) happens on player frame only, buff and debuff.
    2) i've only seen it with filtering enabled for my part (i filter seals)
    3) nah it happens almost instantly when i enter combat : judge crusader and immediatly SOC, soc appears on top of the judged crusader on target debuff frame, and sometimes somewhere else like player debuff frame, etc...

    ps: r62737 seems to have fixed it, i tried on a few mobs quick to check and no bugs so far.

    update: negative, bug just happened to me again, if i switch filtering off/on while having the bug it fixes the position.

    update: i disabled player buff to see if it was the only culprit and guess what, it happens with player debuff TOO ! just had some player debuff appear on target frame (both side).
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    when there is no buff filtering everything seems to works ok.
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    it also happens in 62640 (just grabbed it to be sure) so that innocent the spacing thing, guess it's about the buff/debuff checking the full list instead of the 16 firsts ?
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    well im with the latest build... r62646, and yeh something went really wrong in there :)
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    another screenshot with some weird bugs on the same subject.
    seal of command appear on left and the cooldown spiral appear on right (lol).

    http://sunofwisdom.net/bug5.jpg

    i have a feeling that the new buff spacing is somewhat responsible for these weird behaviours, i have no idea how to disable it tho.

    on a a sidenote when i got a debuff on the player unitframe like forebearance it seems the buff is not bugging, please note that it also happens outside of combat.
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    erm the buff aura is totally fucked up, sometime the buff appear near my player unitframe (good), sometime the same buff appear on the target buff frame (when i have no target), sometime on the target debuff frame...

    and i had some weird problem with the new spacing option at the beginning but can't reproduce them now, they were getting doubled space 0 + space x at the same time.

    update the buff aura filter bugs seems to happen only in combat see included sshots :

    my settings are : http://sunofwisdom.net/settings.jpg

    bugs screenshots:
    http://sunofwisdom.net/bug2.jpg
    http://sunofwisdom.net/bug3.jpg
    http://sunofwisdom.net/bug4.jpg

    seal of command appeared at 3 differents positions :P
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    according to the aura/colors/buffs my own buff should be yellow by default but they are green, something fishy there ?
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    cool ill report next wednesday if there is any prb (have to wait for bt/hyjal raiding time) :)
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    i still haven't seen a post about the filter bug thing so i guess it's still in there, i probably explained it badly but now my vocabulary on the matter has progressed !.

    let me explain.

    usage :
    i filter my seals buffs near my unit frame so i can see clearly and know when they are going down.

    bug : if the seal buffs appear at position 17 or more in the buff list (it's around there) it is not filtered and does not appear near my unitframe, once it is pushed back to position 16 or under it does.

    my guess is the filter thing doesn't check all the buffs but just the 16 first one or something, can you look at it ?
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    when i want to filter my seals so i see only them near my player unitframe, if these buffs are on the third line of blizzards buff ui they wont show up.


    Posted in: Unit Frames
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