• 0

    posted a message on PitBull 3+
    downloaded the latest pitbull from the project tab and the combo point works fine, thanks !
    Posted in: AddOn HELP!
  • 0

    posted a message on PitBull 3+
    actually i thought i had it worked out but it doesn't show any combo point :P
    Posted in: AddOn HELP!
  • 0

    posted a message on PitBull 3+
    i figured that for the combo points you could just add a combo dogtag text :rolleyes:

    so it's only the debuff and vehicle mode left or maybe there is already something you can do about it in some obscure way ? :)
    Posted in: AddOn HELP!
  • 0

    posted a message on CoolDownButtons - Offical Thread
    something you can fix :), the "divine shield" cooldown doesnt appear :)
    Posted in: General AddOns
  • 0

    posted a message on PitBull 3+
    just to inform on a few issues or new game mechanics with patch 3.x to help PitBull go forward.

    Aura Debuff :
    the default blizzard ui show self Debuff with a different size so that you know your debuff is on, you can have for example different frost fever on target and still see that YOURS is on. PitBull doesn't seem to differentiate btw your group debuff and yours if they are in the same category.
    suggestion: add a self debuff check so that it only shows yours.

    Vehicle Mechanics :
    the default blizzard UI when entering a vehicle is Playerframe become Petframe and Vehicleframe replace Playerframe, Pitbull for now is Playerframe stays on Playerframe and Pet Becomes Vehicle. The blizzard default one is better because Player don't take damage in a Vehicle until Vehicle is destroyed.

    Malygos Event (raid):
    in phase 3 of Malygos everyone is riding a Drake (vehicle) you get an ability that puts Combo Point on Malygos but ofc PitBull doesn't show any combo points yet.
    Suggestion: enable the combo points module for "vehicule mode".

    that's it so far ;)
    Posted in: AddOn HELP!
  • 0

    posted a message on CoolDownButtons - Offical Thread
    i don't have any extra key :)

    adding the rune as cooldown ? you mean ignoring the rune cooldown ?
    mmmh the spell by spell filter seems better to me because maybe there is that one ability that you want to see when it refreshes even if it's every 10s.

    more customization is better in my book :)
    Posted in: General AddOns
  • 0

    posted a message on CoolDownButtons - Offical Thread
    ok i'll try to explain the mechanics :

    a DK has 6 Runes, each rune has a base cooldown of 10s, there's 2 blood runes, 2 frost runes, 2 unholy runes, most DK abilities use Runes as "fuel" for example : i can use a blood rune for a blood strike two times and then i have to wait for my blood rune to refresh.

    what happens with CDB is that for example if i use blood strike twice then all the blood rune abilities of my spellbook shows up as a cooldown button and since they are not listed in the Save and Hide spell lists i can't hide them.

    the only abilities listed are those with a listed Cooldown, for example Vampiric Blood has a 1min CD, but the thing is it also has a Rune Cooldown which is the DK mechanic.

    so how to fix ? easy as pie, just list all the DK spellbook in the Save and Hide spell list so i can Hide those abilities i'm not interested in, and i don't see any other way to do this because basically everything a DK use has a cooldown (the Rune mechanic). (altho you could implement an ADD button to the spell list, like for the item list, so i can type in the spell myself instead of fetching it from the spellbook, but that would be less elegant)
    Posted in: General AddOns
  • 0

    posted a message on CoolDownButtons - Offical Thread
    by i can try i mean to test your change, i'm no coder :P
    Posted in: General AddOns
  • 0

    posted a message on CoolDownButtons - Offical Thread
    well i can try it :)

    anyway a simple solution would be a filter in the Save or Hide pannel where i could hide the specified cooldown, because at the moment the only spell listed are the one with an Ability Cooldown, but since every DK spell has a cooldown (due to rune mechanics) they should all be listed.

    that would solve it for DK, and it's a very customisable solution so it's all the better.

    ps: btw i have no idea what is the purpose of the Spelltree: Blood/Frost/Unholy in Save or Hide, i tried messing around with them but it doesn't do anything.
    Posted in: General AddOns
  • 0

    posted a message on CoolDownButtons - Offical Thread
    i have been posting around suggestion for this addon on wowi and project page, i guess ill post it here, not sure which page you prefer :)

    anyway, as a DK when i cycle my runes CDB shows the cooldown of all my abilities, nearly all my spellbook, maybe you shouldn't take Rune CD in consideration
    Posted in: General AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    also i suggest you make the loot icon a bit smaller :)
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    may i also suggest the ability to shift click on a loot to paste in the chat window ?
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    there really is no need to remember the value for an item because if you type in manually the dkp value it's probably a bid system and if it's a fixed one you just fix the price on the eqdkp webbie which means no need to bid in a wow addon.

    so my suggestion for the sake of simplicity is just to record that little "note" value :)

    "<Note>" .. note .. " DKP</Note>"

    Posted in: Raid AddOns
  • 0

    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    ah yes indeed thanks, you also needs to add
    local addon = _G.NRT
    Posted in: Raid AddOns
  • 0

    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    i basically use almost the same output as the default raidtracker xml, i put it as mentionned in a separate custom output .lua to make sure it doesnt get modified when nrt update.

    so with the code
    NRT:RegisterOutputFormatter("Elusive", function(attendance, loot, killedBosses)
    	local lootByTracked = {}
    	for i, v in ipairs(loot) do
    		if not lootByTracked[v.from] then lootByTracked[v.from] = {} end
    		table_insert(lootByTracked[v.from], v)
    	end
    ...........etc...........
    end)


    i get this error when trying to use "elusive" :
    interface\addons\nrtelusive\formatter.lua:5:attempt to cal global 'table_insert' (a nil value)
    Posted in: Raid AddOns
  • To post a comment, please or register a new account.