holy shit, indeed, i didn't see the "spell specific settings" tab, awesome !.
well the idea was for me to highlight my Dancing Rune Weapon when my Greatness Trinket Procs, not sure it's something that should go by default :).
ah yeah, i changed my buttonfacade skin to Phish, still black border and all, but inline aura gives me neon red and neon green border highlight, which is truely awesome :)
icon display should replace any other rune display given by magic runes, but as it is now, you have both... and to supress the classic one you have to put the Alpha to 0, which is a shitty way to do it.
icon display is a bit weird. what's the point of having each rune encased in a rectangle border ? it needs a new rune design or something to go along with it i guess.
before somebody asks,
if you lost all your dogtag text btw PitBull4-r20090118084535 and PitBull4-r20090119054603, don't worry it's still there, you just have to edit the savedvariables pitbull4.lua and change "texts" to "elements".
here is MSBT author feedback to the ui forum, it might interest you.
There seems to be a bug with GetSpellCooldown showing abilities with incorrect cooldowns due to runes.
This can be seen by using Blood Strike and then using it again 3 or 4 seconds later. After using it the second time, do /script print(GetSpellCooldown("Blood Strike")). The duration parameter will show 10 seconds even though not only does Blood Strike not have a cooldown, but even if you want to consider it on cooldown because of the runes, the first rune will be available in 6 (or 7) seconds therefore making the ability ready again in that time as opposed to the reported 10 seconds.
I personally don't think GetSpellCooldown should be reporting an ability on cooldown due to runes at all, but if it is then it should at least be reporting an accurate value.
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the power of underhood...
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well the idea was for me to highlight my Dancing Rune Weapon when my Greatness Trinket Procs, not sure it's something that should go by default :).
ah yeah, i changed my buttonfacade skin to Phish, still black border and all, but inline aura gives me neon red and neon green border highlight, which is truely awesome :)
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hey btw, could you make your magic work with Procborder ?
http://www.wowinterface.com/downloads/info12566-ProcBorders.html
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i'd really like to see that filter upgrade !
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unless i missed something somewhere ?
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now where is that option ? i can't find it anywhere in the aura module.
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if you lost all your dogtag text btw PitBull4-r20090118084535 and PitBull4-r20090119054603, don't worry it's still there, you just have to edit the savedvariables pitbull4.lua and change "texts" to "elements".
thought i would share.
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2009-01-18 10:03:41: (WARN) t:\temp\Wurm\Broker_Memory-r20090113.zip is really a RAR file - renaming
2009-01-18 10:03:42: (INFO) Successfully Extracted icon.tga to D:\games\WoW\Interface\AddOns\Broker_Memory
2009-01-18 10:03:42: (INFO) Successfully Extracted CallbackHandler-1.0.lua to D:\games\WoW\Interface\AddOns\Broker_Memory
2009-01-18 10:03:42: (INFO) Successfully Extracted core.lua to D:\games\WoW\Interface\AddOns\Broker_Memory
2009-01-18 10:03:42: (WARN) Skipping forbidden file Broker_Memory\Libs
2009-01-18 10:03:42: (INFO) Successfully Extracted LibStub.lua to D:\games\WoW\Interface\AddOns\Broker_Memory
2009-01-18 10:03:42: (WARN) Skipping forbidden file Broker_Memory
2009-01-18 10:03:42: (INFO) Successfully Extracted LibDataBroker-1.1.lua to D:\games\WoW\Interface\AddOns\Broker_Memory
2009-01-18 10:03:42: (INFO) Successfully Extracted Broker_Memory.toc to D:\games\WoW\Interface\AddOns\Broker_Memory
2009-01-18 10:03:42: (INFO) Broker_Memory is updated to 20090113
basically the directory is all flat, the libs are extracted at the root.
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There seems to be a bug with GetSpellCooldown showing abilities with incorrect cooldowns due to runes.
This can be seen by using Blood Strike and then using it again 3 or 4 seconds later. After using it the second time, do /script print(GetSpellCooldown("Blood Strike")). The duration parameter will show 10 seconds even though not only does Blood Strike not have a cooldown, but even if you want to consider it on cooldown because of the runes, the first rune will be available in 6 (or 7) seconds therefore making the ability ready again in that time as opposed to the reported 10 seconds.
I personally don't think GetSpellCooldown should be reporting an ability on cooldown due to runes at all, but if it is then it should at least be reporting an accurate value.
Thanks for looking into this.