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    posted a message on DrDamage - Official Thread
    I have exactly 1100 +healing. I do not have Improved Regrowth (+50% regrowth crit chance). I have Gift of Nature. complete talentset/gear: http://ctprofiles.net/418114

    base: 534-599
    DrD says for Regrowth 6: 867-937
    Rank 6 Regrowth hits:
    1025
    1024
    1002
    1020
    973
    989
    967
    974

    Base: 1003-1119
    DrD says: 1448-1576
    Rank 9 Regrowth:
    1640
    1643
    1563
    1575
    1596
    1640
    1520
    1561
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    Something is wrong with the Druid calculations.

    DrD is stating a value that is lower than my heals actually heal for (Regrowth, HT).

    Rejuvenation is still stating values higher than which it actually heals for.
    Posted in: General AddOns
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    posted a message on SwapMagic
    Is this addon still maintained?

    There are 2 very small bugs which prevent it from completely replacing ItemRack.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Are you officially working on Druid support or should I just patch that in myself?
    Posted in: General AddOns
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    posted a message on Drdamage
    Quote from Gagorian »

    Stuff that affects the final coefficient of the spell as in here are automatically assumed additive (since all that I know of works that way). There's no need to signify it.


    Then something else is wrong. DrD is saying my Rejuv would heal for 2536, but it actually heals for 2479. I will wait for you to officially put in Druid spells/talents before I start complaining though =p
    Posted in: General AddOns
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    posted a message on Drdamage
    on line 1091, "BuffData" needs to be "buffData" (lowercase b)

    I started patching in Druid stuff: Gift of Nature and Improved Rejuvenation are additive, NOT multiplicative. Is there a way to signify this?
    Posted in: General AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from Saroz »
    It's not a bug per say, it's a limit to the priority system - if you want to fix it by allowing multiple statuses to exist, but only displaying the one with top priority, and falling back to the ones with lower priority when the top priority is unset, be my guest. It's something i need to implement when I get the time.


    Here ya go Saroz [attached] =)

    Only includes the two functions I modified.

    Posted in: Unit Frames
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    I think I found a bug with sRaidFrame's border priority system. I have:
    sRaidFrames.statusmaps["CureRange"] = {["priority"] = 95}


    And then have a function which runs every 0.5 seconds for heal or cure range with the following algorithm:
    If they have a curable debuff : check cure range
    ------ if in range : unfade hp/mp bars & color border
    ------ else : uncolor border & fade hp and mp bars
    If dont a curable debuff : check heal range
    ------ if in range : unfade hp/mp bars
    ------ else : fade hp and mp bars

    The exact function is attached, I think that there seems to be an error in the priority checking, as if I am in range to cure and have the unit targeted, the border does not colorize as if I was targeting. Also, if I am out of cure range and the unit has aggro, the border does not colorize as if it had aggro. I think my UnsetStatusBorder call is causing sRaidFrames to unset ALL colorization, rather than just my "CureRange" border color. Is this a bug on sRaidFrames' part?
    Posted in: Unit Frames
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from illepic »

    Moved from ItemRack over to this and I'm loving it. Is there a feature planned for the per slot item choosing option that ItemRack has if you alt+click on a character slot? Seems like the perfect thing to do from the fubar drop down menu.
    SwapMagic does this.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Are there any plans for a module to make the minimap dropdown menu a bit more like ItemRack? (bigger icons, easier to click, etc)
    Posted in: General AddOns
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    posted a message on Sanity 2.0
    Combat locking-friendly. Sanity now uses secure frames to allow you to use items, and this has the side effect of causing the window to get locked into place when you enter combat. Because of this, Sanity will optionally attempt to close itself when you enter combat, to get itself out of your way.


    Is there anyway to disable this feature? ie: make it so Sanity cannot "use" items and as such, would not need this locking functionality.

    Also, how do we hide the Sanity 'bag icon' but still be able to use the addon with '/sanity show'? If this isn't possible, could it be a planned feature?
    Posted in: General AddOns
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    posted a message on sRaidFrames_RangeCheck
    No.
    Posted in: General AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from edwalter »

    Love the addon! Thanks for the time and effort to make it!

    I have a question about the range check. Is there a way (easy or otherwise) to tweak the range at which someone is "out of range"? Using sRaidFrames in MC today, I found that it was dimming people (marking them as out of range) when in fact they were still in healing range (just barily). If I could adjust the limit by just 10-20 feet or so, that would be awesome. I'd almost always rather have it say someone was in range when in fact they were just out of range vs. the opposite.
    http://www.wowace.com/forums/index.php?topic=3297.0
    Posted in: Unit Frames
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    posted a message on sRaidFrames_RangeCheck
    This is an enhancement to sRaidFrames:
    - Fades the health and mana bars of the unit frames if they are out of cure range and have a curable spell.
    - If they don't have a curable spell, it fades them if they are out of heal range.

    Configuration is done in the lua file (first three lines). Initially it is set up for a Druid.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    to make it BC compatible:
    go to line 324 and change the next 2 for loops to be:
    for n in pairs( XX ) do

    where it was previously
    for n in XXX do
    Posted in: Map/Minimap AddOns
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