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    posted a message on oSkin
    Slight visual bug with a pet out.

    Posted in: General AddOns
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Hello Arjuna,

    Loving this mod. Excellent work from an end user perspective.

    I was wondering if you could add a module to change whats being tracked? I currently use silvertrack for the odd things I wouldn't normally be tracking. However this trumps the silver track menu. Right click on the minimap and all that. I see I can reassign your button to toggle the map but left is ping. Right was track. Would be great if SMM would see Silvertrack installed and add it to the SMM menu or if SMM had a module to do the same.

    Either way. Ill continue to use this. Love it so far ;)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on SWG style chat logging.
    I had a friend enquire about the possibility of creating a chat memory that existed no matter the game state.

    So far I have found chat loggers. They just dump the chat history into text when you log out. Great and all but you can't retrieve it when you log back in.

    I have found Forgotten chat. It looks cool and all but its ridiculously over complicated for the task.

    The theory. When you log out of game the last 100 lines of chat, not combat, are saved into LUA. When you log back in. Those lines are then reinserted into the chat frame.

    The questions:

    This sounds simple. Is it really?
    How would the game react to recreating things like links and player names?
    Would they still function if simply copied back into the frame?
    If this mod does nothing durring game play but only at log in and log out. Can it be done effeciently?

    The name! - Remembrall -
    Posted in: Addon Ideas
  • 0

    posted a message on Guild info exporter
    I've been digging around looking for something to just dump guild info into XML, TXT, LUA a leaky bucket... anything. I see lots of old mods that are broken. A couple that just don't seem to do anything and some over powered extremely bloated mods/PHP devices that frankly I wouldn't install on my enemies PC.

    What if anything do you guys use?
    Posted in: General Chat
  • 0

    posted a message on We're getting ready to move in the next few days.
    With the recent outage i realized this is my favorite forum on the web currently... I was lost.

    BTW wheres my pop tart information go?
    Posted in: General Chat
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    posted a message on What Addons do YOU use?
    Quote from "Industrial" »
    If it's not obtained from a place where you can interact with the author its is not a place where the addon should be, or where you should get it. Software is software and to ensure quality you still want your addons to be downloaded from where you put it.


    What do we do when an addon or its author cease to host or cease to update the addons? Forget they ever existed?

    If any author wants me to cease hosting thier work please let me know. I'll gladly make it so that it can't be downloaded.

    Here is the URL of the random collection I've made over time. http://www.the-daedalus.net/pegasus/modlist.asp
    Here is what I actively use and keep up to date. http://www.the-daedalus.net/pegasus/moksmods.asp

    However you have inspired me to provide links to the originals if they are still available. if the addons are no longer available like Rownes work for instance. Well I can't help that.

    Sorry for hijacking a cool thread. Back to our normaly scheduled programing.
    Posted in: General Chat
  • 0

    posted a message on What Addons do YOU use?
    Good that you dont host the mods you use on your site yourself, but link to the websites to where the authors have given permissions to have the addons hosted on (or have uploaded themselves).


    Been a long time since I felt snubbed like that =\
    Posted in: General Chat
  • 0

    posted a message on What Addons do YOU use?
    You can find all of the mods I run here.

    http://www.the-daedalus.net/pegasus/moksmods.asp

    Ace
    AceClock
    AceGUI
    AceLoot
    AcePerfMeter
    AceStickyChat (not released anywhere. Simply remembers your last chat destination so you dont have to retype them constantly.)
    AceWardrobe
    Asbestos
    Atlas
    bc_TrackingMenu
    ChatScroll
    ColorHealthBar
    CritLine
    CTRASpy
    Dag_ClassHeader-Modded (the modded part allows the stock target frame to give you info as if it were the player frame if you have the info turned on.)
    Dag_TargetTarget (priceless if you run the stock unit frames)
    eCastingBar (oooh perty)
    GhostBarMod (so many buttons you need to hotkey or use once in a while)
    IDCard
    InspectorAce
    ItemCompare
    MapScroll
    MokaPetFrame (best pet frame ever!)
    MokaPvPRank
    MokaVertBuff (home made plain jane EQ style buffs)
    MongooseMania
    myReloadUI (neat little button. I hate remembering script commands)
    RangeHelp
    RangeRecolor
    Stalker
    Timex
    Visor
    VisorGUI
    XRaid

    Screenie

    http://www.the-daedalus.net/pegasus/screenie.png


    Maahe
    MongooseMania - Modded by me. This is as far as my coding skills go - deleting 2 lines total.


    Just curious what you removed.
    Posted in: General Chat
  • 0

    posted a message on Name Our Mod!
    ItsInThere

    Like the old pasta sauce commercials.


    AIMHIGH

    Ace Inventory Management on speed.


    Acesorted.

    Play on assorted.


    Utility Belt

    If I could just reach my Utility Belt...


    Sacked

    Sarlacc

    A tribute to Star Wars fans. The bottomless pit creatures on Tatooine.


    Posted in: Addon Ideas
  • 0

    posted a message on Happy New Year!
    Happy New Year all.
    Posted in: General Chat
  • 0

    posted a message on Edited: Creating an ACE author~
    function MongooseMania:UNIT_COMBAT()
    	if (( arg1 == self.argDodge ) and ( arg2=="DODGE" )) then
    		if (( ace.char.class == "Warrior") and not ( self:Stance()=="BattleStance" )) then
    		end
    		PlaySoundFile(self.dodgeWav) 
    		MMSplashFrame:AddMessage(self.dodgeSpam, 1, 1, 0, 1, 2)
    	elseif (( arg1 == self.argParry ) and ( arg2=="PARRY" )) then 
    	      PlaySoundFile(self.parryWav) 
    	      MMSplashFrame:AddMessage(self.parrySpam, 1, 1, 0, 1, 2) 
    	end
    end 


    :oops:
    Posted in: General Chat
  • 0

    posted a message on Edited: Creating an ACE author~
    This looks right.

    ---------------------------<+++>---------------------------
    --       Section Alpha&#58; Initialize the AddOn Object.     --
    ---------------------------<+++>---------------------------
    
    MongooseMania		= AceAddon&#58;new&#40;&#123; 
    	name		= "MongooseMania", 
    	description	= "Display a screen splash and play an audio cue when either player or target dodge's and parry's.", 
    	version		= " Beta", 
    	releaseDate	= "12-29-2005", 
    	aceCompatible   = "100", 
    	author		= "Mokaikai", 
    	cmd		= AceChatCmd&#58;new&#123;"/MM", "/MongooseMania"&#125;, 
    	dodgeWav	= "interface\\addons\\mongoosemania\\waves\\dodge.wav", 
    	parryWav	= "interface\\addons\\mongoosemania\\waves\\parry.wav" 
    &#125;&#41; 
    
    function MongooseMania&#58;Initialize&#40;&#41; 
       MongooseMania&#58;ParseSpellBook&#40;&#41; 
       if &#40; ace.char.class == "Hunter" &#41; then 
          self.argDodge = "player" 
          self.dodgeSpam = "Mongoose Bite!" 
          if &#40; self.Counterattack == TRUE &#41; then 
             self.argParry = "player" 
             self.parrySpam = "Counterattack!"        
          end 
       elseif &#40; ace.char.class == "Rogue" &#41; and &#40; self.Riposte == TRUE &#41; then 
          self.parrySpam = "Disarm!" 
          self.argParry = "target"        
       elseif &#40; ace.char.class == "Warrior"&#41; and &#40; self.Overpower == TRUE &#41;  then 
          self.dodgeSpam = "Overpower!" 
          self.argDodge = "target" 
       else 
          self.disabled = TRUE 
       end 
    end 
    
    function MongooseMania&#58;Enable&#40;&#41;
       self&#58;RegisterEvent&#40;"UNIT_COMBAT"&#41; 
    end 
    
    function MongooseMania&#58;ParseSpellBook&#40;&#41; 
       local i = 1 
       while true do 
       local spellName, spellRank = GetSpellName&#40;i, BOOKTYPE_SPELL&#41; 
       if not spellName then 
          do break end 
       end 
       if spellName == "Overpower" then self.Overpower = TRUE end 
       if spellName == "Riposte" then self.Riposte = TRUE end 
       if spellName == "Counterattack" then self.Counterattack = TRUE end 
       i = i + 1 
       end 
    end 
    
    ---------------------------<+++>---------------------------
    --     Section Beta&#58; The MongooseMania System Function.  --
    ---------------------------<+++>---------------------------
    
    function MongooseMania&#58;Stance&#40;&#41; 
       for i = 1, GetNumShapeshiftForms&#40;&#41; do 
       icon, name, active, castable = GetShapeshiftFormInfo&#40;i&#41; 
          if active then 
          return name 
          end 
       end 
    end 
    
    function MongooseMania&#58;UNIT_COMBAT&#40;&#41;
    	if &#40;&#40; arg1 == self.argDodge &#41; and &#40; arg2=="DODGE" &#41;&#41; then
    		if &#40;&#40; ace.char.class == "Warrior"&#41; and not &#40; self&#58;Stance&#40;&#41;=="BattleStance" &#41;&#41; then
    			do break end
    		end
    		PlaySoundFile&#40;self.dodgeWav&#41; 
    		MMSplashFrame&#58;AddMessage&#40;self.dodgeSpam, 1, 1, 0, 1, 2&#41;
    	elseif &#40;&#40; arg1 == self.argParry &#41; and &#40; arg2=="PARRY" &#41;&#41; then 
    	      PlaySoundFile&#40;self.parryWav&#41; 
    	      MMSplashFrame&#58;AddMessage&#40;self.parrySpam, 1, 1, 0, 1, 2&#41; 
    	end
    end 
    
    ---------------------------<+++>---------------------------
    --      Section Omega&#58; Register the AddOn Object.        --
    ---------------------------<+++>---------------------------
    
    MongooseMania&#58;RegisterForLoad&#40;&#41;
    Posted in: General Chat
  • 0

    posted a message on Edited: Creating an ACE author~
    Yes thats a step in the right direction only that would return nil or FALSE for hunters but work well for warriors. Would it not? If thats the case then its 90% there and needs only minor tweaking.
    Posted in: General Chat
  • 0

    posted a message on Edited: Creating an ACE author~
    That worked great Thister thank you. Ive used what you gave me and what little I know of ACE and come up with what I think the fix for the Battle Stances should look like. Mind looking it over? It is still not tested by a warrior.

    --<< ================================================= >>--
    -- Section I&#58; Initialize the AddOn Object.               --
    --<< ================================================= >>--
    
    MongooseMania		= AceAddon&#58;new&#40;&#123;
    	name		= "MongooseMania",
    	description	= "Display a screen splash and play an audio cue when either player or target dodge's and parry's.",
    	version		= " Beta",
    	releaseDate	= "12-29-2005",
    	aceCompatible	= "100",
    	author		= "Mokaikai",
    	cmd		= AceChatCmd&#58;new&#123;"/MM", "/MongooseMania"&#125;,
    	dodgeWav	= "interface\\addons\\mongoosemania\\waves\\dodge.wav", 
    	parryWav	= "interface\\addons\\mongoosemania\\waves\\parry.wav" 
    &#125;&#41; 
    
    function MongooseMania&#58;Initialize&#40;&#41;
    	MongooseMania&#58;ParseSpellBook&#40;&#41;
    	if &#40; ace.char.class == "Hunter" &#41; then
    		self.argDodge = "player"
    		self.dodgeSpam = "Mongoose Bite!"
    		if &#40; self.Counterattack == TRUE &#41; then
    			self.argParry = "player" 
    			self.parrySpam = "Counterattack!"    	
    		end
    	elseif &#40; ace.char.class == "Rogue" &#41; and &#40; self.Riposte == TRUE &#41; then
    		self.parrySpam = "Disarm!" 
    		self.argParry = "target" 		
    	elseif &#40; ace.char.class == "Warrior"&#41; and &#40; self.Riposte == TRUE &#41; and &#40; self.BattleStance == TRUE &#41; then
    		self.dodgeSpam = "Overpower!" 
    		self.argDodge = "target" 
    	else 
    		self.disabled = TRUE 
    	end 
    end 
    
    function MongooseMania&#58;Enable&#40;&#41; 
    	self&#58;RegisterEvent&#40;"UNIT_COMBAT"&#41;
    	self&#58;RegisterEvent&#40;"PLAYER_AURAS_CHANGED"&#41;
    end
    
    function MongooseMania&#58;ParseSpellBook&#40;&#41; 
    	local i = 1 
    	while true do 
    	local spellName, spellRank = GetSpellName&#40;i, BOOKTYPE_SPELL&#41; 
    	if not spellName then 
    		do break end 
    	end 
    	if spellName == "Overpower" then self.Overpower = TRUE end
    	if spellName == "Riposte" then self.Riposte = TRUE end
    	if spellName == "Counterattack" then self.Counterattack = TRUE end 
    	-- add an if statement for each spell/ability you are interested in. 
    	i = i + 1 
    	end 
    end
    
    --<< ================================================= >>--
    -- Section II&#58; The MongooseMania System Function.        --
    --<< ================================================= >>--
    
    function MongooseMania&#58;PLAYER_AURAS_CHANGED&#40;&#41; 
    	for i = 1, GetNumShapeshiftForms&#40;&#41; do 
    	icon, name, active, castable = GetShapeshiftFormInfo&#40;i&#41; 
    		if active then 
    		return name 
    		end 
    	end
    	-- add an if statement for each stance you are interested in. 
    	if name == "Battle Stance" then self.BattleStance = TRUE end
    end
    
    function MongooseMania&#58;UNIT_COMBAT&#40;&#41; 
    	if &#40;&#40; arg1 == self.argDodge &#41; and &#40; arg2=="DODGE" &#41;&#41; then 
    		PlaySoundFile&#40;self.dodgeWav&#41; 
    		MMSplashFrame&#58;AddMessage&#40;self.dodgeSpam, 1, 1, 0, 1, 2&#41; 
    	elseif &#40;&#40; arg1 == self.argParry &#41; and &#40; arg2=="PARRY" &#41;&#41; then 
    		PlaySoundFile&#40;self.parryWav&#41; 
    		MMSplashFrame&#58;AddMessage&#40;self.parrySpam, 1, 1, 0, 1, 2&#41; 
    	end
    end
    
    --<< ================================================= >>--
    -- Section Omega&#58; Register the AddOn Object.             --
    --<< ================================================= >>--
    
    MongooseMania&#58;RegisterForLoad&#40;&#41;
    Posted in: General Chat
  • 0

    posted a message on Edited: Creating an ACE author~
    OK I understand what I want to do. As usual I don't think I know the language to do it.

    First I need to read the spell book to make the names available to my mod. Then I need Mongoosemania to say yeah Overpower exists continue on. I can't envision the language to do that.

    I have not atempted yet to deal with the stance issue but here is what I have so far.

    --<< ================================================= >>--
    -- Section I&#58; Initialize the AddOn Object.               --
    --<< ================================================= >>--
    
    MongooseMania		= AceAddon&#58;new&#40;&#123;
    	name		= "MongooseMania",
    	description	= "Display a screen splash and play an audio cue when either player or target dodge's and parry's.",
    	version		= " Beta",
    	releaseDate	= "12-29-2005",
    	aceCompatible	= "100",
    	author		= "Mokaikai",
    	cmd		= AceChatCmd&#58;new&#123;"/MM", "/MongooseMania"&#125;,
    	dodgeWav	= "interface\\addons\\mongoosemania\\waves\\dodge.wav", 
    	parryWav	= "interface\\addons\\mongoosemania\\waves\\parry.wav" 
    &#125;&#41; 
    
    function MongooseMania&#58;Initialize&#40;&#41;
    	MongooseMania&#58;ParseSpellBook&#40;&#41;
    	if &#40; ace.char.class == "Hunter" &#41; then
    		self.argDodge = "player"
    		self.dodgeSpam = "Mongoose Bite!"
    		if &#40; exists "Counterattack" &#41; then
    			self.argParry = "player" 
    			self.parrySpam = "Counterattack!"    	
    		end
    	elseif &#40; ace.char.class == "Rogue" &#41; and &#40; exists "Parry" &#41; then
    		self.parrySpam = "Disarm!" 
    		self.argParry = "target" 		
    	elseif &#40; ace.char.class == "Warrior"&#41; and &#40; exists "Overpower" &#41; then 
    		self.dodgeSpam = "Overpower!" 
    		self.argDodge = "target" 
    	else 
    		self.disabled = TRUE 
    	end 
    end 
    
    function MongooseMania&#58;Enable&#40;&#41; 
       self&#58;RegisterEvent&#40;"UNIT_COMBAT"&#41; 
    end
    
    function MongooseMania&#58;ParseSpellBook&#40;&#41;
    	local i = 1
    	while true do
    		local spellName, spellRank = GetSpellName&#40;i, BOOKTYPE_SPELL&#41;
    		if not spellName then
    			do break end
    		end
    		i = i + 1
    	end
    end
    
    --<< ================================================= >>--
    -- Section II&#58; The MongooseMania System Function.        --
    --<< ================================================= >>--
    
    function MongooseMania&#58;UNIT_COMBAT&#40;&#41; 
       if &#40;&#40; arg1 == self.argDodge &#41; and &#40; arg2=="DODGE" &#41;&#41; then 
          PlaySoundFile&#40;self.dodgeWav&#41; 
          MMSplashFrame&#58;AddMessage&#40;self.dodgeSpam, 1, 1, 0, 1, 2&#41; 
       elseif &#40;&#40; arg1 == self.argParry &#41; and &#40; arg2=="PARRY" &#41;&#41; then 
          PlaySoundFile&#40;self.parryWav&#41; 
          MMSplashFrame&#58;AddMessage&#40;self.parrySpam, 1, 1, 0, 1, 2&#41; 
       end
    end
    
    --<< ================================================= >>--
    -- Section Omega&#58; Register the AddOn Object.             --
    --<< ================================================= >>--
    
    MongooseMania&#58;RegisterForLoad&#40;&#41;


    Am I asking to much help? I hate to be a pest. :oops:
    Posted in: General Chat
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