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    posted a message on BuffRemover - official thread
    Added option to disable the addon in BGs. Sorry for this being a bit late, got tired of WoW. ;)
    Posted in: General AddOns
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    posted a message on BuffRemover - official thread
    My first ever wow addon. :)

    Description
    BuffRemover is an addon that removes unwanted buffs as soon as they are applied. Examples of such buffs might be Thorns if you are a healer, Shadow of Death if you are a raid tank etc.

    The buff names are added using the addon section of the Blizzard configuration.

    URL

    http://www.wowace.com/projects/buffremover/

    Please post feature suggestions.
    Posted in: General AddOns
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    posted a message on Checking if player is in party/raid
    Hello!
    Whats the best way to check if the player is in a party/raid group?
    Posted in: Lua Code Discussion
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    posted a message on How to determine DoTs by UnitDebuff?
    Hey!
    I try to determine if I have a DoT on me. I use UnitDebuff to see the debuffs I have, but how can I determine if a particular debuff is a dot or something like "weakened soul"?
    Posted in: Lua Code Discussion
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    posted a message on SpellReminder - Official Thread
    If this is still in development, I'd like to request a feature - ability to hide timers until a certain number of seconds remains. For example, rogue poisons have 1h duration and I only want them to pop up when there are 5 min left.

    If this is NOT in development, would you consider including this feature in the official mod if I add it?
    Posted in: General AddOns
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    posted a message on VanasKoS
    When selecting a player and moving up and down in the right-click menu (over "Raid target icon") the entry "Add to player KoS" keeps getting added multiple times. dunno if it's already reported?
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    The Highlight module highlights text in hidden channels as well as in the usual ones. I have the module highlight my name and show it in raid warning. Now when my name gets into a message in a hidden channel (e.g. addon communication channel) it still gets highlighted so sometimes I get lots of trash messages in raid warning.
    Posted in: General AddOns
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    posted a message on VanasKoS
    Can the warning frame auto-hide itself when no targets are around like it did before? =)
    Posted in: General AddOns
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    posted a message on Cooldown complete event?
    Afaik there is no such event provided, so what's the standard way of dealing with this? Say I want to print a string to chat when some cooldown completes?
    Posted in: Lua Code Discussion
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    posted a message on X-Perl Thread
    Would it be possible to display aggro in party just like deceases, poisons etc are displayed, with the whole unit frame coloring? For a tank its quite important to quickly see who has aggro.
    Posted in: Unit Frames
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    posted a message on Buff announcer?
    Thing is, if it's on CD or I dont have rp enough to activate it it shouldn't fire...
    Posted in: Addon Ideas
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    posted a message on Buff announcer?
    Is there an addon that will announce to party/say when a buff is activated? In my example I'd like to be able to announce when I activate Icebound Fortitude so the healers know that I will take less damage the next x seconds.
    Posted in: Addon Ideas
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    posted a message on Skillet - the lilsparky branch
    Just a question. Say I want to make a Netherweave bag. I will need 4x Bolt of Netherweave (which I can create from 20x Netherweave Cloth in my inventory) and 1x Rune Thread (which I also have in the inventory).

    When I chose to create the bag the addon tells me that the required reagents are missing and puts 4x Bolt of Netherweave on the shopping list even though I can create those.

    Wouldn't it be more logical for the addon to check if the reagents can be made and queue those?
    Posted in: General AddOns
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    posted a message on Grid + Mana Bars
    Can you please patch the "Hide non-mana" for DK? Patched it at home (to if powerType ~= 0).
    Posted in: Grid & Grid2
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    posted a message on IceHUD
    Works great! With a round cooldown wipe it will be even better. :)
    Posted in: Unit Frames
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