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    posted a message on ClosetGnome - Wear it or lose it.
    I really don't want to hack at this myself, as I'm not 100% conversant with LUA...the problem arises from the fact that the itemstring returned by itemLink has a new, 9th field, that seems to correspond with the level of the player creating a link. This is probably used for the new bind-on-account items, but is worthless otherwise. Since closetgnome is using the entire itemlink string to manipulate items, it breaks every time you level (as all your items have "new" ids). I think the solution would be to feed the itemLink() and GetInventoryItemLink() output through a function something like ClosetGnomeFixItemLink (or whatever) that either removes the 9th field or sets it to 0, before using the string. It looks pretty easy, but I'm not 100% clear on how all of closetgnome works, so I'm hoping someone smarter pipes up :)
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    I'm sure you're busy levelling, but have you had a chance to fix the problem where closetgnome forgets our sets every time we level? It sounds like one of the users on the curse.com project page hacked it to work, if you had a chance to integrate their fix...
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    I haven't had the tab issue, but I notice the lack of a right-click context menu, but oddly, not all the time. I'm almost certain this isn't a default UI issue, because it wasn't occuring with prat.

    EDIT-Huh, the context menu worked until I changed the chat pane background (via the UI tab).

    EDIT2- Aha! I have context menus on every name EXCEPT those at the beginning of a line...
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    So, in response to my previous post, I poked into ChannelNames.lua. Line 140 has the function that substitutes channel names, and I have no idea why it inserts "|h". I removed the section of that string that reads ' "|h" ... ', and it works fine after setting a channel name to "" in the savedvariables. Why, exactly, was this there in the first place? I don't see any reason for it...
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from jokeyrhyme
    You've had a look at the code, but have you looked at the Chatter file in your WTF folder? I bet you'll be able to change the strings to "" in there.

    That's actually worse...then it changes it to "|Hchannel:Guild"
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Is there any chance you could please adjust the Channel Names module to allow empty ("") names? I flat-out don't want channel names for guild, raid, or party, but setting the substitute name to "" just inserts the default channel name. I tried looking at the code, but I admit I don't understand what it does. I actually have been using both prat and chatter, with only the channel renaming functionality of prat enabled just so I can remove channel names. No, using " " doesn't count, the last thing I want to do is mis-align my chat messages :)
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Seerah
    You could create another bar group for just mangle, and then sticky it to your other group for target

    Neat, yet another cool thing I didn't know EBB could do :) Thanks!
    Posted in: General AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    Will you be implementing Chatter-compatible item-channel linking? Getting CLINK spam from chatter users is getting old ><
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Elkano

    you used to filter own debuffs by filtering timeless debuffs, didn't you?
    With 3.x, all debuffs return a time but the API has a new return value for selfcast. Just set the selfcast filter to whitelist.
    Aha, that works perfectly, of course :)

    I did realize a bit of functionality I'd really like, though...I spent a lot of time on my druid in kitty form, and I need to be sure a mangle stays up on the target. It doesn't matter if it's mine, or someone elses, and I used to be able to just whitelist both Mangle - Cat and Mangle - Bear to see bars for anyone's mangles. With the change, of course, that doesn't work anymore...is there a way to show only the debuffs I've applied, EXCEPT for Mangle - Cat/Bear, in a single bar group?
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Anyone have any thoughts on the lack of fading with grouped players?
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    I skimmed through the last few pages, and didn't see anything about this, so...

    Does anyone know what the deal is with all debuffs on a target showing up as *your* debuffs? It's amazingly difficult to keep dots, effects, etc. up on targets when every single one has apparently been cast by you. This isn't isolated to EBB, but as I use EBB to keep up mangle, rake, FF, etc. on my targets, it's where I notice it the most.
    Posted in: General AddOns
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    posted a message on The New Curse Client
    Is there someplace we can file actual bug reports and feature requests, that isn't a giant forum bitch-fest? It seems like the very small amount of signal here is getting lost in the noise... maybe there's an actual issue manager somewhere?
    Posted in: Updaters
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    posted a message on CowTip 2.0
    Quote from cM2003

    But i´ve only the Problem when I move my mouse over a player in my group (not the unitframes ). At all other player, npcs, etc it fades out immediately

    Same. Others in my guild report the same as well.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Oh, I did just discover one question...how do I remove a custom category?
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Arkayenro

    i put custom categories back in, those were what rules started out as, assignments of items to a category of your own naming. rules are for the more complex things. there should be a right click > add to custom category (unless i forgot to put that in?)
    This drove me insane for about 15 minutes, then I realized it's actually a much cleaner solution than having a bunch of fairly opaque rules.

    I did notice profiles seem to have disappeared? Was that intentional?
    Posted in: General AddOns
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