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    posted a message on PitBull 4.0
    Can someone explain how to make a highlight that only shows if the target is missing a buff from a set of buffs? For example, as a Mage, I'd like to see which raid members are missing the intellect buff (supplied by Arcane Intellect, Arcane Brilliance, Dalaran Intellect, or Dalaran Brilliance)

    EDIT: Do I have to make an individual blacklist filter for each spell and then one additional highlight filter that ORs them all together?
    Posted in: Unit Frames
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    posted a message on Changes Page
    1. Go to your project's main site on CurseForge
    2. Click on the link "Files"
    3. Click on the file that corresponds to the release you want to edit
    4. Click on the "Actions:" drop-down box
    5. Select "Edit file"
    6. Update the "Change Log" text box
    7. Click "Save Changes"

    Dunn and done! :D
    Posted in: Need Help?
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    posted a message on Changes Page
    Thanks! I knew it was something simple. For anyone else that had a hard time finding this:

    1. Go to your project's main site on CurseForge
    2. Click on the link "Files"
    3. Click on the file that corresponds to the release you want to edit
    4. Click on the "Actions:" drop-down box
    5. Select "Edit file"
    6. Update the "Change Log" text box
    7. Click "Save Changes"

    Dunn and done! :D
    Posted in: Need Help?
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    posted a message on Changes Page
    I noticed that the "Changes" tab on curse.com displays my repository's revision history. Is there a way I can edit that so it's a bit more user-friendly? Does that tab interact with the Pages system like the "Description" tab uses the "main" page? Thanks.
    Posted in: Need Help?
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    posted a message on Changes Page
    I noticed that the "Changes" tab on curse.com displays my repository's revision history. Is there a way I can edit that so it's a bit more user-friendly? Does that tab interact with the Pages system like the "Description" tab uses the "main" page? Thanks.
    Posted in: Need Help?
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    posted a message on Bugs
    I got it. Thanks. By the way, is there a more appropriate place to report bugs?
    Posted in: Rock
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    posted a message on Bugs
    Where can I post bugs for Rock libs? Currently, I'm getting this one:

    [2007/09/17 22:57:11-572-x1]: LibRockConfig-1.0\LibRockConfig-1.0.lua:28: unexpected symbol near 'local'
    LibRock-1.0--50820 (LibRock-1.0):1314: in function <Interface\AddOns\LibRock-1.0\LibRock-1.0.lua:1289>
    LibRock-1.0--50820 (LibRock-1.0):1560: in function <Interface\AddOns\LibRock-1.0\LibRock-1.0.lua:1549>
    LibRock-1.0--50820 (LibRock-1.0):2557: in function <Interface\AddOns\LibRock-1.0\LibRock-1.0.lua:2423>
    LibRock-1.0--50820 (LibRock-1.0):2581: in function <Interface\AddOns\LibRock-1.0\LibRock-1.0.lua:2576>
    ---
    Posted in: Rock
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    posted a message on Assessment - Official Thread
    How does Assessment handle anonymous pets like Water Elementals, Shadowfiends, totems, etc.?
    Posted in: General AddOns
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    posted a message on Assesment versus Recount versus Violation
    Quote from dunnar »
    Another thing to consider is "anonymous pet" tracking. This refers to tracking the damage of pets that do not have unique names (Water Elementals, Shadowfiends, totems, etc.). From my queries in the other threads, I've come to the conclusion that Violation is the only one of the three that attempts to track this information via events (as opposed to parsing your combat log). Since the events are specific to you, the only way to accurately get other player's pet data is during a sync. I know Violation syncs with other users, I believe Recount recently added some syncing code, and I do not know if Assessment syncs or not.

    According to this post by Cryect in the Elitist Jerks forum, Recount has recently been updated to accurately track anonymous pet damage via combat events. Yay! :)
    Posted in: General AddOns
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    posted a message on Violation
    Quote from Ammo »
    Will work on some more shit soon.

    /cheer :)

    Really great work on a solid AddOn. I look forward to your tweaking.
    Posted in: General AddOns
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    posted a message on Assesment versus Recount versus Violation
    Does anyone know if there are still plans for Violation to split out and retain certain fights or groups of fights? I'd love to see one of these meters come up with a split like WWS. Something like: Total, Trash Mobs, Boss1 Death, Boss2 Try1, Boss2 Try2, Boss2 Death. Recount comes pretty close, but it's missing that Trash Mobs clump. What does Assessment have to offer for this type of feature?
    Posted in: General AddOns
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    posted a message on Assesment versus Recount versus Violation
    One thing to consider is DPS. Violation calculates your DPS using the time you spent doing damage, not the time your group was in combat. Recount uses your group's combat time and Assessment, last I checked, did not have tags for your personal time in combat. Therefore, Violation DPS numbers will generally be higher than the other two.

    Another thing to consider is "anonymous pet" tracking. This refers to tracking the damage of pets that do not have unique names (Water Elementals, Shadowfiends, totems, etc.). From my queries in the other threads, I've come to the conclusion that Violation is the only one of the three that attempts to track this information via events (as opposed to parsing your combat log). Since the events are specific to you, the only way to accurately get other player's pet data is during a sync. I know Violation syncs with other users, I believe Recount recently added some syncing code, and I do not know if Assessment syncs or not.

    I was running all three...I'm down to just Recount and Violation at the moment. Violation is simple and efficient. Recount has a lot of neat graphs, bells, and whistles. Assessment is incredibly flexible if you can learn how to manipulate the tags. Maybe when the Assessment wiki gets built out, I'll give it another shot. As a Frost Mage, tracking the Water Elemental is the most important feature for me so I'll be sticking with Violation until I hear Recount or Assessment is tracking anonymous pet damage from a player's events and syncing with other users of the mod.

    Good thread...these differences are pretty hard to keep track of for me. :)
    Posted in: General AddOns
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    posted a message on Recount
    Quote from malice8691 »
    Yes I have noticed this too. Sometimes I meet with the other officers after the raid to go over the raid data and as people drop out of the raid group the data goes with them. This is very frustrating.

    The data does not actually disappear. After your raid members start dropping out, you need to update the options to enable "Show Ungrouped Players". Of course, you'll want to turn this option off again when you're done reviewing the data. Otherwise, Recount will show all kinds of people in your lists as your combat log picks up their events. So...does your raid data disappear as soon as someone leaves the raid? No. Is toggling this option back and forth a tad bit annoying? Yes.
    Posted in: General AddOns
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    posted a message on Violation
    Also note that there was some discussion many pages back about adding a module for your fight (i.e. non-burst) DPS. The answer was that you will be able to see the ranking of that statistic by looking at the Damage Done page (assuming it was reset for that boss fight). You won't see the actual number, but you will know the ranking.

    I still think the actual number is helpful as it lets me compare my DPS on the same boss from week to week to see if I am underperforming or doing better than expected. My rank relative to someone else doesn't give me a clear enough picture on how well I'm actually doing. That's my two cents anyway.
    Posted in: General AddOns
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    posted a message on Violation
    DPS in Violation is calculated using the time you are in combat, not the time your group is in combat. If you are a Mage and you wait for the tank to build up a modest amount of threat before you start nuking, the time used in your DPS calculation will be from when you starting nuking, not from when the tank started the pull. I believe Violation also accounts for lapses in combat of more than 4 seconds. That is, if you're not doing any damage for 4 seconds, Violation stops counting that time towards your DPS value.

    Make sense?
    Posted in: General AddOns
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