I think I fixed that one last night (it's in the tree). It had to do with submenus. Make sure you're running the latest and let me know if it still happens.
Fixed now I've updated. Cheers :)
http://svn.wowace.com/files still had the old version up from what I saw, so grabbed it using Tortoise myself now and it's fine.
Edit:
Feature request: Make submenu buttons show the icon set as central icon for the submenu instead of showing a gear.
Not sure why, but Sprocket pumps out this error on me at random:
[2006/09/17 21:07:15-1]: Sprocket\Sprocket.lua:719: attempt to index a nil value
Sprocket\Sprocket.lua:719: in function `SprocketItemButton_OnEvent'
<string>:"SprocketItemButton6:OnEvent":2: in main chunk
Haven't been able to discern anything specific which pops it up. It happens when I stand still do nothing, or am very active.
It should work just fine. I'm in the same situation and as far as most people are concerned I'm using the same mods as they are, even though I'm using oRA and BigWigs instead of CTRA and LV Boss Mods. ;)
Hmm intriguing, does Bigwigs sync with La Vendetta then? (Sorry about the off-topic post, am still following this thread with interest to see how the MT List design develops!)
No it doesn't. But BigWigs has an option in it to increase the range at which it catches events which seems to work perfectly as far as I can see. I've yet not to see any information and I've been using it for weeks now.
It should work just fine. I'm in the same situation and as far as most people are concerned I'm using the same mods as they are, even though I'm using oRA and BigWigs instead of CTRA and LV Boss Mods. ;)
Speaking of the Low Mana Warning, could there be some spam limiter option for it? Currently I frequently get it four or five times in a row when casting (Silly itemization encouraging really low rank heals...), so if it'd be possible to add an option so that the low mana warning can't happen more than once in a configurable amount of seconds it'd be nice.
Minor request for the Resurrection module. Could it be possible that if someone else is rezzing your target, that person's name appears in a different colour in the module? It's one of the few features I miss from using CTRA, it made it really jump out when you were trying to rez someone already being rezzed.
if(not self.frames[u].Buffs and db.Buff) then
self.frames[u].Buffs = CreateFrame("Frame", nil, self.frames[u])
self.frames[u].Buffs:SetPoint("TOPLEFT", self.frames[u], "BOTTOMLEFT", 3, 0)
end
if(not self.frames[u].Debuffs and db.Debuff) then
self.frames[u].Debuffs = CreateFrame("Frame", nil, self.frames[u])
self.frames[u].Debuffs:SetPoint("BOTTOMLEFT", self.frames[u], "TOPLEFT", 3, 0)
end
You'll probably also need some code further ahead though. Under function oUF:CreateFramework(u, n, id, s). There's some code that handle splitting the buffs/debuffs into two rows there.
Change:
if i == 1 then
self.frames[u].Buffs[i]:SetPoint("BOTTOMLEFT", self.frames[u].Buffs, "BOTTOMLEFT", 0,0)
elseif i == 9 then
self.frames[u].Buffs[i]:SetPoint("BOTTOMLEFT", self.frames[u].Buffs[1], "TOPLEFT", 0, 2)
else
self.frames[u].Buffs[i]:SetPoint("LEFT", self.frames[u].Buffs[i-1], "RIGHT", 2 ,0)
end
and
if i == 1 then
self.frames[u].Debuffs[i]:SetPoint("TOPLEFT", self.frames[u].Debuffs, "TOPLEFT", 0,0)
elseif i == 9 then
self.frames[u].Debuffs[i]:SetPoint("TOPLEFT", self.frames[u].Debuffs[1], "BOTTOMLEFT", 0, -2)
else
self.frames[u].Debuffs[i]:SetPoint("LEFT", self.frames[u].Debuffs[i-1], "RIGHT", 2 ,0)
end
To:
if i == 1 then
self.frames[u].Buffs[i]:SetPoint("BOTTOMLEFT", self.frames[u].Buffs, "BOTTOMLEFT", 0,0)
elseif i == 9 then
self.frames[u].Buffs[i]:SetPoint("BOTTOMLEFT", self.frames[u].Buffs[1], "TOPLEFT", 0, 2)
else
self.frames[u].Buffs[i]:SetPoint("LEFT", self.frames[u].Buffs[i-1], "RIGHT", 2 ,0)
end
and
if i == 1 then
self.frames[u].Debuffs[i]:SetPoint("BOTTOMLEFT", self.frames[u].Debuffs, "BOTTOMLEFT", 0,0)
elseif i == 9 then
self.frames[u].Debuffs[i]:SetPoint("BOTTOMLEFT", self.frames[u].Debuffs[1], "TOPLEFT", 0, -2)
else
self.frames[u].Debuffs[i]:SetPoint("LEFT", self.frames[u].Debuffs[i-1], "RIGHT", 2 ,0)
end
0
to:
Not entirely sure if it'll stay gone when you switch what you're tracking though, if it doesn't the change becomes more complicated.
0
http://svn.wowace.com/files still had the old version up from what I saw, so grabbed it using Tortoise myself now and it's fine.
Edit:
Feature request: Make submenu buttons show the icon set as central icon for the submenu instead of showing a gear.
0
Haven't been able to discern anything specific which pops it up. It happens when I stand still do nothing, or am very active.
0
0
0
0
0
0
Pretty much pure functionality, with a little bit of focus on looks.
0
You'll probably also need some code further ahead though. Under function oUF:CreateFramework(u, n, id, s). There's some code that handle splitting the buffs/debuffs into two rows there.
Change:
and
To:
and
And you'll have them fully reversed.
0
Switching around the TOP and BOTTOM should attach the edit box to the bottom of your chat window.