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    posted a message on Aura Frames - Official Thread
    Hi there,

    I really like this AddOn, but there's one thing I cannot display:
    the cooldown for frost bomb.
    http://www.wowhead.com/spell=112948

    Though the AddOn shows every other cooldown for my mage, the cooldown of frostbomb cannot be shown.

    However, the Aura is shown while active on my target.

    First I thought the problem occures because the cd is so short, by fireblast's cd is shorter and is shown.
    The AddOn can also show the cd of infernoblast which is a modification of fireblast like frostbomb is a modification of magebomb.

    regards

    Zyrqueda


    edit:
    works with
    /af => General => SpellCooldowns
    thanks :)
    Posted in: General AddOns
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    posted a message on Aura Frames - Official Thread
    Hi there,
    the addon is really nice, but it does not show cooldowns for Holy Word Spells except for Holy Word: Chastise.
    This will probably happen due to the fact that within a chacra-state, the Holy Word Spells do not trigger the Cooldown seen within the caster's spellbook
    the spell ids:
    88625 (chastise)
    88684 (serenity)
    88685 (sanctuary)
    Posted in: General AddOns
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    posted a message on LuaTexts Official Thread
    Hello there,
    i've got a short question which might been asked beforehand, but 43 pages are a bit long to read though (yes, i used the search function :) )

    Is there a way to display incoming heal as a text element within Pitbull4-Frames using luatext?
    The DogTag help does not give a function to display this, and I'm far behind the point to bring a luatext-function providing this feature.
    Though PB4 is able to show incoming heal using a bar (-> visual heal), the translation to give this information by text should be possible.
    Posted in: Unit Frames
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    posted a message on Skada: a damage meter
    There's an issue regarding the threat calculation of Skada:
    it does not show faded toons (mages using Mirror Image and priests using Fade).
    While using the named abilities, the threatvalue is decreased by 410065408.
    When casting Mirror Image, the "real" threatvalue of my toon is displayed (something arout -40000000yx) for a moment, but my toon is wiped off skada's threatlist at the moment the first Mirror Image successfully attacks the mob I'm facing.
    Xinxuan did a workaround to fix this within Omen (on line 1299 of Omen.lua; simple addition of the given value when my toon has negative threatvalues) to prevent me from not knowing if I'm about to putt agro when Mirror Image wears off.
    I've tried to fix this by myself by adding the given value to threatvalue on line 118 of threat.lua by using the following code:
      if threatvalue then
        if threatvalue < 0 then
           threatvalue = threatvalue + 410065408    
        end
      end
    I failed, my toon still went off the Threatlist.

    [edit]Add:
    There's another issue regarding the "damage done" module.
    Some spells have two effects, e.g. Pyroblast and Living Bomb.
    Both have a DoT-effect and a direct hit, which should be handled seperately, because the direct hits can crit, the dots can't.
    Skada shows the following:
    Pyroblast: hits: 32; crits: 2; critrate: 5.9%
    This is true for all effects named Pyroblast, but only 6 of the 32 hits are direct hits, the rest are dot ticks.
    [/edit]
    I really like this mod, but the given issue decreases it's usability quite a bit.
    Posted in: General AddOns
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    posted a message on DogTags and Threat (LibThreat 2)
    switched to MyThreat ... problem temporarily solved
    Posted in: AddOn HELP!
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    posted a message on DogTags and Threat (LibThreat 2)
    Hi there
    i've got a little problem regarding threat-display via DogTag

    i'm looking for a way to display my threat as a percent-value against the maintank
    i've tried it this way:

    [if HasThreat then
      PercentThreat:Percent
    end]

    the result is, that when i'm above 100% of the tank's threat, there's always the value "100%" displayed, which is rather incorrect and not really helpful
    bein' mage, i've got 30% to overagro till i pull the agro from my tank ... but i cannot display values like "120%" this way ...
    though omen is still missing the pull-out bars, there seems to be no way to display me current threat as a percent-value in another bar or window :(

    any suggestions?
    Posted in: AddOn HELP!
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    posted a message on DrDamage - Official Thread
    although i think this question must have been answered, i'll ask again:
    what do the values in the dark green color exactly mean?
    (those beneath the "avg. total" value)
    i thought these might be the improvement achieved by adding the given values, but concerning the tooltip given this cannot be true

    the value given for +10 spelldamage is +17,2
    the value for +1% dps given is 19,1 ... while the given value for dps is 1122 ... 1% would be 11,2 dps

    i've atteached a screenshot showing the tooltip of my fireball


    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Kerecha »

    Is there any way to manually change the order of the buttons in the paladin aura "button" without having "rearange on use" active?

    Would like to have my "primary" aura on the top and then be able to use the dropdoan to swap to ones i use more seldomly without having them move to the top.


    i had the same problem concerning my mage-buffs ...
    i wanted "arcane brilliance/arcane intellect" to be the default button, followed by mage armor
    after looking at the AutoBarCategory.lua, i found out that these buffs appear in the bar sorted in the order they are listed within this file

    you could rearrange the sorting by editing this file down from line 1136 (it reads
    AutoBarCategoryList["Spell.Aura"] = AutoBarSpells:new(
    )
    you just have to reorder the lines, so that your primary aura would be at the bottom of this list, though this is the default value for the button
    ORIGINAL LOOK
    			"PALADIN", spellConcentrationAura,
    			"PALADIN", spellCrusaderAura,
    			"PALADIN", spellDevotionAura,
    			"PALADIN", spellFireResistanceAura,
    			"PALADIN", spellFrostResistanceAura,
    			"PALADIN", spellRetributionAura,
    			"PALADIN", spellSanctityAura,
    			"PALADIN", spellShadowResistanceAura,

    EXAMPLE OF EDITED FILE
    			"PALADIN", spellCrusaderAura,
    			"PALADIN", spellFireResistanceAura,
    			"PALADIN", spellFrostResistanceAura,
    			"PALADIN", spellRetributionAura,
    			"PALADIN", spellSanctityAura,
    			"PALADIN", spellShadowResistanceAura,
    			"PALADIN", spellConcentrationAura,   
    			"PALADIN", spellDevotionAura, 

    empfty lines don't have an effect
    remember not to mess up the overal structure of this part of the file ( the closing brackets must be retained!)
    remember to toggle off the "shuffle" feature for this button afterwards :)

    doing this, you can also delete some of the auras if there's one you do not use at all, i did this to "IceArmor" because "FrostArmor" is the "update" to this ability ... i commented these lines by simply typing "--" in front of the ability

    the problem concerning this way of rearranging is, that you have to edit this file each time you do an update .. you could save a copy of the edited file to always recopy your sorting back

    naturally no responsibility is taken for the correctness of this information given by myself and for the on-going functionality of the addon, so keep a backup of the original file which will restore the functionality
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    the macro uses the following code:

    /run G=GetContainerItemLink;for b=0,4 do for s=1,GetContainerNumSlots(b)do if(G(b,s))then if(string.find(G(b,s), "Manasmaragd"))then PutItemInBackpack();PickupContainerItem(b,s)end end end end; DeleteCursorItem()
    /cast Manasmaragd herbeizaubern

    i use a german localisation, so i'm unsure which parts have to be replaced with original names though i don't know the original name of the spell for conjuring the manasmaragd

    it's sad that the count cannot be shown by know because i do not use the tooltip of autobar ...
    but perhaps you could adopt the way that bartender4 handles this, because it shows the count of charges if i simply drag the smaragd into any button ... just a thought though

    another thing i'd appreciate is to be able to configure the class-buffs without hacking the .lua-code ... simply because i do not understand it completely
    would it be possible to enable/disable certain fields within these categories? the problem for me here occurs within the classbuffs, where "ice armor" and "frost armor" stand aside using the same symbol, and with disabled tooltips there's just one way of figuring out which button casts which buff ... standing as rage-target of bloodboil having to experiment which one is which is not that good ;)
    building up a custom category i miss the count for arcane powder within the makro to cast arcane int / arcane briliance while showing arcane brilliance

    well ... found the spot to edit within the AutoBarCategory.lua and just commented the effected lines...

    but this is just a comfort-feature, certainly having no high priority

    best regards, Zyr
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    i have two issues concerning the highest mana-stone (the smaragd)
    first: is there a way to implement the number of remaining charges into the bar so that i can view those within autobar?
    second: there is a way of resummening the smaragd while i still have a stone with one or two charges.
    ist a complicated macro a friend of mine set up, which crawls the inventory, asks whether the item picked up is a mana-smaragd, drops it and resummons it afterwords
    i know that it's possible to implement macros into autobar, but the question is the following: is it useful to provide this easy way of resummoning to the whole community, perhabs by having two standard-buttons within autobar, one to summon if not there, one to summon whether it's there or not?

    sorry for my imperfect english and spelling issues.

    Zyr
    Posted in: General AddOns
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    posted a message on [Grid] GridIndicatorCornerIcons
    so i'm sorry, but i couln'd find a documentation on how to set up a status different then an aura ...

    my fault for asking stupid questions ...
    Posted in: Grid & Grid2
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    posted a message on Grid
    --
    wrong topic, so i'm sorry
    Posted in: Grid & Grid2
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    posted a message on [Grid] GridIndicatorCornerIcons
    i like this way of displaying auras ...
    but i can't get this raidleader-icon etc to work ...
    tried to add an aura for these ... well ... it didn't work at all

    so please tell me how to set up a status for
    - raidleader / assistant
    - masterlooter
    - pvp active
    - in combat / out of combat


    Posted in: Grid & Grid2
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    posted a message on Omen2
    Hi there :)
    i appreciate your work on this great addon ... it makes agro-management far easier

    but there's still one thing i'm missing within omen2, which is the pull-out-bars
    while playing my mage, in most cases there's only one target and only one tank which i have to look after, and doin' this was much easier and more comfortable back in times of omen 1.x, where i could drag out the "gain-agro"-bar and put it beneath my castingbar.
    i'm hoping this nice feature will return soon

    if it's already re-implemented, then i'm just to goddamn dump to pull out the garin-agro-bar from the main window ... but i tried left- and right-click with all modifiers i could think of

    Quote from Xinhuan »

    If you hide the window, the modules is indeed turned off and hence you won't receive threat warnings.

    regarding my request, there's an upcoming question with Xin's quote above.
    after pulling-out the gain-agro-bar, i hid the main window because i didn't need it in most cases.
    would this hiding of the main window after pulling out the gain-agro-bar conclude in turning off the modules?

    best regards

    Zyr
    Posted in: Raid AddOns
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    posted a message on PitBull 2.0
    hi there :)
    i'm looking for a way to integrate a range-meter into my pitbull frames, cause i'm not perfectly satisfied by the fade-out when my target/focus is out of range
    the problem shows while trying to re-sheep my focus-target per resheep-macro ... the focus frame is bound to the fade-range of my fireball as all frames (while fireball has 41 yards range, my sheeping spell has only 30 yards)
    though i'm looking for a way to display a numeric value of the distace to the target within a pitbull frame.
    any suggestions? or is it simply not possible regarding the pitbull-dogtag-functionality?

    *hoping for answer ;)*

    zyr
    Posted in: Unit Frames
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