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    posted a message on BagBoy2 & Quartermaster-2.0 released into the wild...
    I'm taking an unspecified sabbatical from WoW, so I've committed my most recent, functional versions of BagBoy2 and Quartermaster-2.0.

    The only incorrect functionality is in the default rules for BagBoy2. Specifically, I have rules that *should* match known and unknown weapons, but the tooltip scanning is, well, bad. It would be nice if someone either patched the defaults up right, or worked out a valueAdd for Quartermaster...

    Ratbert_CP

    ps: I'll probably lurk around for a while, as attending your own funeral is always an interesting proposition (I just hope *someone* shows for the wake, even for the free booze...)
    Posted in: General AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Hrmmm... Having a problem with oUF:

    oUF - Updating to rev 13257
    Downloading... done.
    Extracting ZIP file... done.
    - Error:
    System.InvalidCastException: Unable to cast COM object of type 'Shell32.ShellClass' to interface type 'Shell32.IShellDispatch5'. This operation failed because the QueryInterface call on the COM component for the interface with IID '{866738B9-6CF2-4DE8-8767-F794EBE74F4E}' failed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)).
    at Shell32.ShellClass.NameSpace(Object vDir)
    at WinAceUpdater.FileSystem.UnzipAll(String zipFilePath, String destinationFolder)
    at WinAceUpdater.MainForm.DownloadAndExtract(String addonName, Boolean skipExternals, Boolean skipVersionCheck)
    Update complete!
    Posted in: Updaters
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    posted a message on let's call it DropWood ;)
    Quote from tekkub »

    I like big hairy sweaty things ^^


    I was thinking of you when I posted that... :)
    Posted in: Addon Ideas
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    posted a message on let's call it DropWood ;)
    Quote from Craygz »

    ... and it is not aced :P


    Grrr.... Pet peeve time...

    So what? It's not Ace'd. Big, hairy, sweaty deal. You can't determine the quality of an AddOn based on its use of Ace or Ace2. There are bad Ace AddOns and good non-Ace AddOns.
    Posted in: Addon Ideas
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    posted a message on Prefered format of the new forums. PLEASE VOTE!
    I'll throw in my two bits with maia. I like that set of cats and definitions.
    Posted in: General AddOns
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    posted a message on Bagboy as Sanity replacer?
    Quote from Caliban7263 »

    I use it alongside Sanity and it works nicley. Props to Ratbert!


    Thanks! Just wait until I get the rules working right... :)
    Posted in: Addon Ideas
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    posted a message on Bagboy as Sanity replacer?
    That's correct. At the moment, it's only a tool to manage your current inventory. I don't have any concrete plans to add alt/bank support, since there are other addons that do that, and I have no personal need for it. :)
    Posted in: Addon Ideas
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    posted a message on Remote Debug
    Yep. That especially works for one-shot executions. But you could get more nifty, dangerous and dynamic by using loadstring.

    i.e., I send a whisper: "!!func GetSkillCount function() return GetNumSkillLines() end"

    You do:
    local _, _, funcname, funcstring = strfind(whisper, "\!\!func (%a+) (.+)"
    myaddon[funcname] = loadstring("return "..funcstring)


    Then I could do this:
    youraddon.GetSkillCount()
    Basically extending your addon dynamically.
    Posted in: Addon Ideas
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    posted a message on Compression of Files
    This is a collection of mods. Are the individual mods already zipped? If so, I doubt you'll get any further, meaningful compression.
    Posted in: General Chat
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    posted a message on Ace SVN
    Quote from tekkub »

    <--- Does his damnedest to not be a flaming queen, but rather a big butch bear.... sadly lack of mass amounts of body hair are thwarting these efforts....


    Isn't there a Hair Club for Bears?
    Posted in: General Chat
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    posted a message on AutoStock Potions / Consumables from the bank ?
    I don't think actual number if items is the best criteria. In my mind, inventory managers are concerned about stacks, not item counts. If there's another criteria that's important, it might be money.

    But that's my opinion.

    Of course, if you don't 'defrag' your inventory, and merge all possible partial stacks, you could run into problems. What a mess that could become...
    Posted in: Addon Ideas
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    posted a message on AutoStock Potions / Consumables from the bank ?
    Quote from Nahkohe »


    P.S. I just thought of something. What would happen if I had an addon like bagboy set to auto bank my super strong dwarven ale while at the same time FreeRefills was set to bring a full stack from my bank to my bags ? Yea I know it would be pretty stupid but it will happen at some point. Wouldn't want to get caught in an endless loop...


    Which is why I want to closely follow the development of this mod. I want to make sure BagBoy doesn't cause problems... I already have it checking ItemRack to avoid divesting you of equipment from an inactive set.
    Posted in: Addon Ideas
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    posted a message on [BossPanel] Ported ?
    Quote from Tuplad »

    Quote from Ratbert_CP »

    Forgive my ignorance, but if ItemDed is what I think it is, I'm working on a sell-o-matic/trash-o-matic/bank-o-matic addon with Boss support. Right now (if it works for your config), you can only select certain items for auto actions. But I plan on adding rules-based actions soon...

    http://www.wowinterface.com/downloads/fileinfo.php?id=4652


    That's not it, your addons does really too much for me, really.

    ItemDed just shows the item with the lowest value that can be sold to vendor.


    Ah... OK.
    Posted in: Addon Ideas
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    posted a message on [BossPanel] Ported ?
    Forgive my ignorance, but if ItemDed is what I think it is, I'm working on a sell-o-matic/trash-o-matic/bank-o-matic addon with Boss support. Right now (if it works for your config), you can only select certain items for auto actions. But I plan on adding rules-based actions soon...

    http://www.wowinterface.com/downloads/fileinfo.php?id=4652
    Posted in: Addon Ideas
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    posted a message on Polymorph sheep tracker
    Quote from "afrite" »
    Is there any way to put something like a hunters mark arrow over the top of your sheep. Only seen locally on your computer so that you are able to sheep in a raid group and change targets to attack and resheep the exact same one?


    No. The UI can't interact with the 3-D world. You might be able to track your sheep via combat log entries, and keep a displayed list of your targets. But nothing on the 3-D world...
    Posted in: Addon Ideas
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