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    posted a message on PitBull 4.0
    Speaking of Pitbull3... I was wondering if there was any word on the possibility of adding a BarFader module to Pitbull4? I see that this was brought up in the thread, and a ticket has been created for it, but both of these things were a while ago. I realize this is a minor cosmetic detail to put time into, but some of us liked it ^_^
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Been getting an issue since updating after 2.4 where buffs and debuffs no longer stack/show very well. They're not split, and it used to do debuffs starting on the right, buffs on the left, and they would stack into each other nicely all Tetris-like =P. Now it does what you can see in the image, as well as not showing all the buffs correctly (for example, each of those mobs has more curses on it than is being shown)




    Any ideas? =X
    Posted in: Unit Frames
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    posted a message on Grid
    Updated Grid recently, and an old layout I was using no longer works

    GridLayout:AddLayout("Across", {
    		defaults = {
    			groupBy = "GROUP",
    		},
    		[1] = {
    			groupFilter = "1,2,3,4,5",
    		},
    		[2] = {
    			groupFilter = "6,7,8",
    		},
    	})


    Some tinkering led me to figure out that the
    groupBy = "GROUP",

    was messing things up (the layout loaded fine if I took that out).

    Was that functionality removed? What do I use instead so it doesn't just sort the names alphabetically?
    Posted in: Grid & Grid2
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Wow, thanks guys <3
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Quote from Mist »


    function Hourglass:UNIT_INVENTORY_CHANGED(unit)
    	if unit == "player" then
    		self:ScanItems()
    	end
    end


    like in the original code.

    I don't know if this works, I have very limited experience with WoW API and Lua, but hopefully it helps. :)







    Yeah, I actually tried that at first, but then (almost as expected), it wouldn't grab cooldowns from bags anymore (potions, etc). Odds are my experience with these things is even more limited than yours, though =P

    EDIT: To clarify a bit, it wouldn't create two bars anymore, however if you switched the trinket out, and back in again (as in, say, riding crop >> trinket >> mount again >> dismount), you'd have the original bar going at whatever time it had left, and then a new bar would come up. I suppose this solution would work if you could get rid of the old bar somehow?
    Here's a screen of what I mean (I know my explanation was a bit of a mess =P)

    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Thanks Mist, for all the options :D. I combined your file with some from Nirek's to add bag item cooldowns, however, there's an issue. I suppose this question pertains more to Nirek's part of the code, but when I switch in an item to my character that has a cooldown associated (say, 30 sec cooldown in on a use trinket switch in), it creates a bar twice. Any idea what kind of code to add in to fix this bug?
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Having this mod enabled breaks a few others, namely SuperInspect, lootlink, and the bars from DBM... any ideas why this might be?
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Anyone using the BarFader? When I turn Smooth Value on, the bar tends to jerk a bit as it gets changed, at times. Any idea what might cause this/how to fix it? >.>
    Posted in: Unit Frames
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    posted a message on AG_Unitframes - Debuff Highlighting not working anymore (r24908)
    Just chiming in that I also can not get rid of debuff highlighting.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    And if someone figures out how to stretch the background accordingly to match, that would be awesome too =P
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Athariel »

    In ".lua" file set width ~75-80. Default is 55.


    Thanks, one more question though. Where can I change the width of the background/thing that the buffs and debuffs are aligned with to match the new length?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Would it be possible to have the name/class text for the ABF style dynamically extend to the HP/mana test? As it is, the threshold for them is really small, before it starts showing a "..."
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Had a question earlier about function with MobHealth and displaying remaining/total HP. Is there a way to have that now? If not, any plans on implementing a variable for total estimated HP to use with MH?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Hi, loving the frames, but a question regarding how it works with MobHealth.

    Is there any way to get aguf to display currenthp/totalhp using the MH3 estimated values? There does not seem to be a status tag that allows for the display of the total hp, only current.


    EDIT: For clarification, pretty much exactly as it shows your own or party members' hitpoints.
    Posted in: Unit Frames
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    posted a message on Cartographer
    Quote from Bsix »

    Providing the finished lua file is even better! Can someone do the herbs as well?


    Yes please :D
    Posted in: Map/Minimap AddOns
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