Speaking of Pitbull3... I was wondering if there was any word on the possibility of adding a BarFader module to Pitbull4? I see that this was brought up in the thread, and a ticket has been created for it, but both of these things were a while ago. I realize this is a minor cosmetic detail to put time into, but some of us liked it ^_^
Been getting an issue since updating after 2.4 where buffs and debuffs no longer stack/show very well. They're not split, and it used to do debuffs starting on the right, buffs on the left, and they would stack into each other nicely all Tetris-like =P. Now it does what you can see in the image, as well as not showing all the buffs correctly (for example, each of those mobs has more curses on it than is being shown)
function Hourglass:UNIT_INVENTORY_CHANGED(unit)
if unit == "player" then
self:ScanItems()
end
end
like in the original code.
I don't know if this works, I have very limited experience with WoW API and Lua, but hopefully it helps. :)
Yeah, I actually tried that at first, but then (almost as expected), it wouldn't grab cooldowns from bags anymore (potions, etc). Odds are my experience with these things is even more limited than yours, though =P
EDIT: To clarify a bit, it wouldn't create two bars anymore, however if you switched the trinket out, and back in again (as in, say, riding crop >> trinket >> mount again >> dismount), you'd have the original bar going at whatever time it had left, and then a new bar would come up. I suppose this solution would work if you could get rid of the old bar somehow?
Here's a screen of what I mean (I know my explanation was a bit of a mess =P)
Thanks Mist, for all the options :D. I combined your file with some from Nirek's to add bag item cooldowns, however, there's an issue. I suppose this question pertains more to Nirek's part of the code, but when I switch in an item to my character that has a cooldown associated (say, 30 sec cooldown in on a use trinket switch in), it creates a bar twice. Any idea what kind of code to add in to fix this bug?
Anyone using the BarFader? When I turn Smooth Value on, the bar tends to jerk a bit as it gets changed, at times. Any idea what might cause this/how to fix it? >.>
Thanks, one more question though. Where can I change the width of the background/thing that the buffs and debuffs are aligned with to match the new length?
Would it be possible to have the name/class text for the ABF style dynamically extend to the HP/mana test? As it is, the threshold for them is really small, before it starts showing a "..."
Had a question earlier about function with MobHealth and displaying remaining/total HP. Is there a way to have that now? If not, any plans on implementing a variable for total estimated HP to use with MH?
Hi, loving the frames, but a question regarding how it works with MobHealth.
Is there any way to get aguf to display currenthp/totalhp using the MH3 estimated values? There does not seem to be a status tag that allows for the display of the total hp, only current.
EDIT: For clarification, pretty much exactly as it shows your own or party members' hitpoints.
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Any ideas? =X
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Some tinkering led me to figure out that the
was messing things up (the layout loaded fine if I took that out).
Was that functionality removed? What do I use instead so it doesn't just sort the names alphabetically?
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Yeah, I actually tried that at first, but then (almost as expected), it wouldn't grab cooldowns from bags anymore (potions, etc). Odds are my experience with these things is even more limited than yours, though =P
EDIT: To clarify a bit, it wouldn't create two bars anymore, however if you switched the trinket out, and back in again (as in, say, riding crop >> trinket >> mount again >> dismount), you'd have the original bar going at whatever time it had left, and then a new bar would come up. I suppose this solution would work if you could get rid of the old bar somehow?
Here's a screen of what I mean (I know my explanation was a bit of a mess =P)
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Thanks, one more question though. Where can I change the width of the background/thing that the buffs and debuffs are aligned with to match the new length?
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Is there any way to get aguf to display currenthp/totalhp using the MH3 estimated values? There does not seem to be a status tag that allows for the display of the total hp, only current.
EDIT: For clarification, pretty much exactly as it shows your own or party members' hitpoints.
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Yes please :D