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    posted a message on ClosetGnome_Switcher: problems with 2 tree druids in same group
    I'm not a tree druid myself but feral,
    So only thing i will do is check your code doesn't break anything for me :)
    Posted in: General AddOns
  • 0

    posted a message on Skillet - Official Thread
    SkilletStitch-1.1.lua translation done.
    I took all strings from babbleTS so it *should* be totally ok :p

    So now i got:
    local TradeSkillList = {
    	["Alchimie"] = 1,
    	["Forge"] = 2,
    	["Enchantement"] = 3,
    	["Ing?nierie"] = 4,
    	["Inscription"] = 5,						-- place holder
    	["Joaillerie"] = 6,
    	["Travail du cuir"] = 7,
    	["Minage"] = 8,
    	["Couture"] = 9,
    	["Poisons"] = 10,
    	["Cuisine"] = 11,
    	["Premiers soins"] = 12,
    }


    The skillet window opens, ok first thing ok.
    But i got many errors.
    Full log follows:
    [2008/03/14 16:11:11-216-x3]: Skillet\SkilletStitch-1.1.lua:959: attempt to index field '?' (a nil value)
    <in C code>: in function `CastSpellByName'
    Interface\FrameXML\SecureTemplates.lua:276: in function `SecureActionButton_OnClick':
    <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
    (tail call): ?:
    <in C code>: in function `securecall'
    Interface\FrameXML\SecureStateHeader.lua:1003: in function <Interface\FrameXML\SecureStateHeader.lua:984>:

    [2008/03/14 16:11:11-216-x1]: Skillet\SkilletStitch-1.1.lua:959: attempt to index field '?' (a nil value)
    Skillet-1.11-64327\Skillet.lua:1059: in function `RescanTrade'
    Skillet-1.11-64327\UI\MainFrame.lua:578: in function <Interface\AddOns\Skillet\UI\MainFrame.lua:573>
    (tail call): ?:
    Skillet-1.11-64327\Skillet.lua:1131: in function `UpdateFilter'
    <string>:"*:OnTextChanged":1: in function <[string "*:OnTextChanged"]:1>

    [2008/03/14 16:11:13-216-x32]: Skillet\SkilletStitch-1.1.lua:421: attempt to index field '?' (a nil value)
    Skillet-1.11-64327\UI\MainFrame.lua:1456: in function `ReagentButtonOnEnter'
    <string>:"*:OnEnter":3: in function <[string "*:OnEnter"]:1>

    [2008/03/14 16:11:51-216-x1]: <string>:"SkilletEmptyQueueButton:OnClick":2: attempt to call method 'UpdateTradeSkillFrame' (a nil value)

    [2008/03/14 16:11:59-216-x4]: Skillet\SkilletStitch-1.1.lua:959: attempt to index field '?' (a nil value)
    Skillet-1.11-64327\Skillet.lua:1059: in function `RescanTrade'
    Skillet-1.11-64327\UI\MainFrame.lua:578: in function <Interface\AddOns\Skillet\UI\MainFrame.lua:573>
    (tail call): ?:
    Skillet-1.11-64327\UI\Sorting.lua:511: in function `func'
    Interface\FrameXML\UIDropDownMenu.lua:524: in function `UIDropDownMenuButton_OnClick':
    <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

    [2008/03/14 16:12:11-216-x1]: Skillet\SkilletStitch-1.1.lua:959: attempt to index field '?' (a nil value)
    Skillet-1.11-64327\Skillet.lua:1059: in function `RescanTrade'
    Skillet-1.11-64327\UI\MainFrame.lua:578: in function <Interface\AddOns\Skillet\UI\MainFrame.lua:573>
    (tail call): ?:
    Skillet-1.11-64327\UI\Sorting.lua:378: in function <Interface\AddOns\Skillet\UI\Sorting.lua:373>

    [2008/03/14 16:12:21-216-x2]: Skillet-1.11-64327\Skillet.lua:1340: attempt to index field '?' (a nil value)
    Interface\FrameXML\UIDropDownMenu.lua:52: in function `UIDropDownMenu_Initialize':
    Interface\FrameXML\UIDropDownMenu.lua:671: in function `ToggleDropDownMenu':
    <string>:"*:OnEnter":2: in function <[string "*:OnEnter"]:1>


    I may say "holly sh... i broke everything!!!"
    Not sure it can help you :p
    Sure thing, it doesnt help me lol :D

    Make me know if you *want* your skillet version to work with fr locale, i will come on irc to find you and work directly with you on the problems this week end (if it's possible to both of us for sure :))
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Spell Highlighting
    Sorry for this but ...
    Corrution is demo debuff cast on target?
    Bartender goals never have been to track auras and/or buffs/debuffs.

    Hoping i didn't totally misunderstood your question, you should try to find another addon that would filter buffs/debuffs to easily know if they are active or not :)
    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Madpriest »

    How are you moving those minimap-buttons around? I got Squeenix installed, but as far as i could see there was no way to move the buttons, so i still have those ugly big blizzard buttons on my nice minimap.

    The 2 addons i know,
    SimpleMinimap
    Chinchilla
    Posted in: General Chat
  • 0

    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Dunce »

    been a long while since i used AB but where can i fined the newest release i see autobar + config on the WAU as well as autobar_test so im not sure what to download

    Download Autobar
    AutobarConfig is no longer needed.
    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Rabbit »

    Give ZIP!

    I totally agree! :p

    Btw nice job on all of them, even if i really prefer 33 and shadow :)
    Posted in: General Chat
  • 0

    posted a message on Skillet - Official Thread
    .Skillet branch.
    .Last SVN revision AND linked zip file.
    frFR locale

    I just wanted to give a try to your skillet version lil, and i'm a bit disapointed ... skillet loads but doesn't display.
    I mean, /skillet sends options to chat, can configure the addon,
    But when i open a tradeskill window it's blizzard frame that is displayed.

    Looking at the savedvariables i could also say parameters are saved but no tradeskill nor inventory/bank content are.

    I should add i tested with only skillet + deps loaded.
    Is it a locale problem?
    Can you help me??
    Posted in: General AddOns
  • 0

    posted a message on Skillet - Official Thread
    I share your hope Tinface, even if i'm not sure it is a *real* problem but savedvariables size ...
    Not sure how it can affect overall performances.

    But a "global" inventory storage lib could be finally really usefull.
    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Thank you Tys for the files, gonna check that soon ;)

    I may also add your whole UI is quite ... never seen before ^^
    So strange at first look, but finally it seems usefull (and not too bloated)
    Posted in: General Chat
  • 0

    posted a message on StatBlocks v1: Official Thread
    Just use EnhancedColorPicker from jncl
    On svn/files/wau
    And it works as intended, and weight some kb.
    Just disable when job done.
    Posted in: General AddOns
  • 0

    posted a message on LF minimal DPS tracker
    I could just say i use violation, and i consider it is a "light" parser.
    You could also check fubar_dps, but dont know if it still works ;)

    I also think a StatBlocks_dps will appear soon, watch for it ^^
    Posted in: AddOn HELP!
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Kerecha »

    what inventory is that?

    Combuctor :)
    Posted in: General Chat
  • 0

    posted a message on FishingAce\Libs\AceDB-2.0\AceDB-2.0.lua:1095: function argument
    Thank you Phanx :)
    Posted in: AddOn HELP!
  • 0

    posted a message on FishingAce\Libs\AceDB-2.0\AceDB-2.0.lua:1095: function argument
    As i never saw an official post for FishermanFriend, i will use this to report this:
    Here is how things should work:
    Loot window appear
    Fish is looted
    Line is recast

    Sometimes, when i doubleclick on the fishing (bobber?):
    Loot window appears
    Line is recast

    Yes, the fish isnt looted, lost in a black hole.

    I didn't find any way to "reproduce" this, only happens sometimes, and this is
    1. strange
    2. sometimes annoying when you loose a good fish
    3. really annoying when it happens lots of times during BB championship :p
    Posted in: AddOn HELP!
  • 0

    posted a message on StatBlocks v1: Official Thread
    This is a thing i will give a try :)

    Before i do it, can you plz tell me if statblocks is planned to finally act as a display/config "library" as fubar was for most of the Ace2 addons?

    Do you want to ask devs to follow a "naming policy" for statblocks plugins?
    I know having 1hundred statblocks_whatiam on the svn can be quite stupid, but it is really helpfull to filter out all of the svn stuff ^^

    I hope you can clearly understand all that i mean,
    And thanks for the time you gave to this addon ^^
    Posted in: General AddOns
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